Aidan C. Brady
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995207bcab
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Start work on Miner, make the Bin only eject items when front side is clicked!
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2013-11-18 15:33:14 -05:00 |
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Aidan C. Brady
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3d4625ddb9
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Block-ID & Metadata based machine types, preparing for RI merge
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2013-11-15 14:59:26 -05:00 |
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Aidan Brady
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961537a560
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Revert to old Crusher texture
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2013-11-05 20:35:02 -05:00 |
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Aidan Brady
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c3fa020561
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New Electric Pump model!
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2013-11-03 12:07:23 -05:00 |
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Aidan Brady
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6d734c26e3
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New models and fixes!
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2013-11-03 11:38:36 -05:00 |
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Aidan Brady
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64fe3a21ea
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Fix typo, start work on fancy Energy Cube rendering :)
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2013-11-02 21:07:55 -04:00 |
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Aidan Brady
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d1a1e3375a
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New Metallurgic Infuser model, more efficient active state management
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2013-11-02 19:06:56 -04:00 |
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Aidan Brady
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799142198a
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Fixed ridiculous client updates when GUI is open, fancy active sorter rendering, sorter eject sound effect :)
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2013-11-01 23:51:10 -04:00 |
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Aidan Brady
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8db9c734d7
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Sorter no longer requires energy, gave sorter new fancy model, improved the way items retreat from dead ends
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2013-11-01 22:36:06 -04:00 |
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Aidan C. Brady
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91a8839203
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Deleted Theoretical Elementizer, Weather Orb, and Steve's Stopwatch. They are no longer fitting for Mekanism's goal.
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2013-11-01 11:33:00 -04:00 |
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Aidan C. Brady
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9496f7dfa3
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Rewrote pathfinder, added in Restrictive Transporters, added option to have null color in filters, added default outputting filter for sorter
whoo!
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2013-10-29 18:13:30 -04:00 |
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Aidan C. Brady
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4272c4cb6d
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Fix up custom slot render, got scroll bar working
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2013-10-27 11:44:19 -04:00 |
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Aidan C. Brady
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9fabab18a3
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Just about done with rendering, next steps are final bug fixes and inventory management implementations
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2013-10-22 21:13:23 -04:00 |
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Ben Spiers
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a4222a86f0
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Update obf
Conflicts:
common/mekanism/client/render/tileentity/RenderUniversalCable.java
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2013-09-28 03:06:41 +01:00 |
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Aidan C. Brady
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86b8499bb5
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A bit more organizing, nothing API related
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2013-08-26 18:57:08 -04:00 |
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