Ben Spiers
71a9bfc4f9
Make the @Optional removals stricter.
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Require IC2, BC or CoFHCore to be loaded in order to use their respective APIs. Remove all the individual mod deps to prevent us depending on mods that depend on us.
2015-03-16 15:48:19 +00:00
Aidan C. Brady
93df96851a
Added remaining framework for gas/fluid tank handling, finished new configuration implementation for PRC and Chemical Injection Chamber
2015-03-08 18:24:21 -05:00
Aidan C. Brady
1f59f8ca1d
Finished implementation of sided energy configuration. Yay!
2015-03-08 00:59:39 -06:00
Aidan C. Brady
3f41027325
Started work on the new configuration interfaces, separated the transporter configuration from general side configuration, reorganized GUI elements into their own package
2015-03-07 21:08:28 -05:00
Aidan C. Brady
d4d7e88c4e
Developed and implemented the foundation for Item/Gas/Energy/Fluid/Heat dynamic side configuration.
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As of now, only items are supported, and the actual config GUI has not been changed. Only gameplay difference is three new configurator modes.
2015-03-07 19:09:23 -05:00
Aidan C. Brady
6889bba52d
Added the visuals tab. Easier than I thought!
2015-03-04 21:31:58 -05:00
Aidan C. Brady
9260414177
Finished implementing Induction Matrix core functionality, just about everything works! Need to redesign GUI to include separate gauge for output rate
2015-03-03 18:18:32 -05:00
Aidan C. Brady
89de5ccea7
More fixes
2015-02-26 22:45:10 -05:00
Aidan C. Brady
183da4ef75
Finished droppers!
2015-02-26 21:09:04 -05:00
Aidan C. Brady
c39e3d1c1f
More dropper work
2015-02-26 20:50:02 -05:00
Aidan C. Brady
49d0a7fc4b
Work on droppers! Easiest way to get rid of leftover fluids and gasses in machine gauges.
2015-02-26 19:30:19 -05:00
Aidan C. Brady
bf4b74f535
A few fixes
2015-02-19 17:17:28 -05:00
Ben Spiers
b31aa92844
Update lots of APIs, most notably BC and an actual 1.7 version of CC
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Conflicts:
build.properties
src/api/java/buildcraft/api/core/BlockIndex.java
src/api/java/buildcraft/api/core/BuildCraftAPI.java
src/api/java/buildcraft/api/fuels/IFuel.java
src/api/java/buildcraft/api/mj/BatteryObject.java
src/api/java/buildcraft/api/mj/IBatteryIOObject.java
src/api/java/buildcraft/api/mj/IBatteryObject.java
src/api/java/buildcraft/api/mj/IOMode.java
src/api/java/buildcraft/api/mj/MjAPI.java
src/api/java/buildcraft/api/mj/MjBattery.java
src/api/java/buildcraft/api/power/PowerHandler.java
src/api/java/buildcraft/api/recipes/CraftingResult.java
src/api/java/buildcraft/api/recipes/IAssemblyRecipeManager.java
src/api/java/buildcraft/api/recipes/IFlexibleRecipe.java
src/api/java/buildcraft/api/recipes/IRefineryRecipeManager.java
src/api/java/buildcraft/api/transport/IPipe.java
src/main/java/mekanism/common/CommonProxy.java
src/main/java/mekanism/common/EnergyNetwork.java
src/main/java/mekanism/common/FuelHandler.java
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/common/base/IAdvancedBoundingBlock.java
src/main/java/mekanism/common/multipart/MultipartMekanism.java
src/main/java/mekanism/common/multipart/PartLogisticalTransporter.java
src/main/java/mekanism/common/multipart/PartUniversalCable.java
src/main/java/mekanism/common/network/PacketConfigSync.java
src/main/java/mekanism/common/tile/TileEntityAdvancedBoundingBlock.java
src/main/java/mekanism/common/tile/TileEntityElectricBlock.java
src/main/java/mekanism/common/util/CableUtils.java
src/main/java/mekanism/common/util/MekanismUtils.java
src/main/java/mekanism/common/util/TransporterUtils.java
src/main/java/mekanism/generators/common/MekanismGenerators.java
src/main/java/mekanism/generators/common/tile/TileEntityBioGenerator.java
src/main/java/mekanism/generators/common/tile/TileEntityGasGenerator.java
src/main/java/mekanism/generators/common/tile/TileEntityGenerator.java
src/main/java/mekanism/generators/common/tile/TileEntityHeatGenerator.java
src/main/java/mekanism/generators/common/tile/TileEntitySolarGenerator.java
src/main/java/mekanism/generators/common/tile/TileEntityWindTurbine.java
2014-11-13 19:30:39 +00:00
Aidan C. Brady
60bf7f5f3d
Merge branch 'development' into 1.8 (gosh darn conflicts)
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Conflicts:
src/api/java/ic2/api/Direction.java
src/api/java/ic2/api/energy/NodeStats.java
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/common/block/BlockMachine.java
src/main/java/mekanism/common/tile/TileEntityElectricBlock.java
src/main/java/mekanism/common/util/MekanismUtils.java
src/main/java/mekanism/generators/common/block/BlockGenerator.java
2014-10-17 12:00:39 -04:00
Ben Spiers
e84f176583
Add pulse mode to redstone control.
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(I am going somewhere with this)
2014-09-16 02:47:54 +01:00
Ben Spiers
b75ff5d9a1
Cache all the things.
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(Provided those things are computationally expensive to recalculate, and the memory cost of caching them is less than the time cost of recalculating them each time.)
2014-09-06 21:14:49 +01:00
Ben Spiers
3c547fa0aa
Fix factories and smelting.
2014-09-05 18:31:10 +01:00
Ben Spiers
c7a429177b
More work in the quest for greater recipe efficiency.
2014-09-05 04:20:12 +01:00
Ben Spiers
ce6946c669
Massive recipe system overhaul.
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They should be much more efficient now (this reduced the tick time of the CI Chamber by 3-4x in my testing), due to being able to just use the HashMap's get() instead of being limited to iterating through entries. NEI integration code now a lot more readable and type-safe as well.
2014-09-04 04:26:55 +01:00
Ben Spiers
fab95e8900
Re-organise imports.
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I went for what seemed like a good level of organisation:
Java
__________
Mekanism
__________
Minecraft
Forge
FML
__________
Netty
LWJGL
__________
Other APIs
__________
Static Imports.
2014-09-03 19:00:03 +01:00
Ben Spiers
6d0f8096f0
Add in support for rendering sides with overriden textures.
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Also special facing support. Salination Plants now fully connected - the Controller texture could do with some cleaning up to improve the connected look.
2014-09-01 20:04:00 +01:00
Ben Spiers
5ae5036e62
Replace the old connected glass renderer with one adapted from Chisel.
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I've made modifications to the original system to allow multi-meta CTM, such as between Dynamic Tanks and Dynamic Valves. This also allows texturing with effectively 5 textures, as opposed to the 47 needed previously
2014-09-01 04:03:35 +01:00
Ben Spiers
da6cbeb46d
More big sound work
2014-08-27 23:16:59 +01:00
Aidan C. Brady
f87cc4a1e3
Logistical Transporter path caching.
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I managed to take the average path calculation time down from 4-8 milliseconds to 100-200 microseconds. All in a day's work!
2014-08-21 20:46:51 -04:00
Aidan C. Brady
80021dd4c7
Work on path caching
2014-08-20 15:54:05 -04:00
Aidan Brady
1d6de974d3
A bit of package reorganization, added InventoryNetwork to transporters
2014-08-09 22:20:49 -04:00