Commit graph

9 commits

Author SHA1 Message Date
Aidan C. Brady
341885b2ea Fixed some dropper bugs 2015-02-26 22:28:10 -05:00
Aidan C. Brady
183da4ef75 Finished droppers! 2015-02-26 21:09:04 -05:00
Aidan C. Brady
49d0a7fc4b Work on droppers! Easiest way to get rid of leftover fluids and gasses in machine gauges. 2015-02-26 19:30:19 -05:00
Aidan C. Brady
3ba4c738a8 Item reorganization, lithium creation 2015-02-25 09:03:14 -05:00
Aidan C. Brady
955160ff45 Lithium! 2015-02-25 08:44:24 -05:00
Aidan C. Brady
25df777b84 Work on fusion fuel creation mechanics, allowed Chemical Washer to accept upgrades 2015-02-17 21:27:35 -05:00
Ben Spiers
fab95e8900 Re-organise imports.
I went for what seemed like a good level of organisation:

Java
__________
Mekanism
__________
Minecraft
Forge
FML
__________
Netty
LWJGL
__________
Other APIs
__________
Static Imports.
2014-09-03 19:00:03 +01:00
Ben Spiers
14852b0b5d Move some more code into the Blocks and Items classes, and fix the ObjectHolder annotations. Don't think it's going to be possible to make the Tools items work with ObjectHolder (they'd need to be final fields I think) because the material enums need to be initialised first. 2014-08-03 20:27:20 +01:00
Ben Spiers
725b7463f0 Make the mod classes significantly less godlike.
Move Config variables into their own class, (in api because other stuff in API references config, may make sense to move it back to common later), and move Blocks and Items into final variables in their own classes. It looks a lot cleaner this way and my OCD can finally rest now.
2014-08-01 01:35:06 +01:00