Commit graph

2401 commits

Author SHA1 Message Date
Ben Spiers
34b4742798 Start on framework for energy/fluid/gas/item teleportation 2014-08-02 00:49:00 +01:00
Aidan Brady
548c5b0835 More work, currently broken 2014-08-01 15:49:03 -04:00
Aidan Brady
fc7dd3e65a Started on a new, more modular approach to controller-less multiblocks, allowing for the creation of the EIM 2014-08-01 13:04:31 -04:00
Aidan Brady
1cfe6fc352 Started work on implementation of Dynamic Tank cache merging, fixed Salination Tank not rendering at height 3, made sure all multiblocks load after partial chunk load 2014-08-01 01:33:54 -04:00
Aidan Brady
4090fcf490 Reactor now auto-forms 2014-08-01 00:55:24 -04:00
Aidan Brady
22db67c895 Spacing cleanup 2014-07-31 22:27:46 -04:00
Aidan Brady
dde9b53447 Fixed the addition of the "creative control circuit" 2014-07-31 21:08:46 -04:00
Aidan Brady
d9bb5845cd Naming standards :) 2014-07-31 20:55:01 -04:00
Ben Spiers
725b7463f0 Make the mod classes significantly less godlike.
Move Config variables into their own class, (in api because other stuff in API references config, may make sense to move it back to common later), and move Blocks and Items into final variables in their own classes. It looks a lot cleaner this way and my OCD can finally rest now.
2014-08-01 01:35:06 +01:00
Aidan Brady
6762f416d3 Glowing lasers and laser amplifier model! 2014-07-31 19:46:31 -04:00
Aidan Brady
6e975ee632 Made them really infinite 2014-07-31 19:29:49 -04:00
Aidan Brady
da35b509fd Creative Energy Cube now won't be drained of or receive power. 2014-07-31 19:19:03 -04:00
Aidan Brady
ed4aa7671c Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/common/EnergyNetwork.java
2014-07-31 19:00:54 -04:00
Aidan Brady
7e378dd796 Fixed Atomic Disassembler issue 2014-07-31 18:57:18 -04:00
Aidan Brady
b2e676aabb Fixed an API issue, fixed Robit nametag not updating, fixed Sorter Mod ID filter bugginess 2014-07-31 18:41:27 -04:00
Aidan Brady
269343f9f0 Revert back to the old method of power distribution to fix BuildCraft issues. We shouldn't try to make up for other mods' bugs. 2014-07-31 18:17:03 -04:00
Aidan Brady
285423d4b1 Merge branch 'development' into 1.8 2014-07-31 18:08:12 -04:00
Aidan Brady
4a70449899 Merge branch 'master' into development 2014-07-31 18:07:58 -04:00
Aidan
56e6cbcb55 Merge pull request #1590 from Tonius/patch-1
Various fixes to jetpack-related rendering
2014-07-31 18:04:28 -04:00
Aidan
057c4d0ea8 Merge pull request #1596 from mymagadsl/patch-3
Update zh_TW.lang
2014-07-31 18:03:37 -04:00
Ben Spiers
5f83a42fc8 Make some textures more transparent to get a better look at the fusion plasma. 2014-07-31 22:58:20 +01:00
Ben Spiers
a6ff4750e4 Fusion reactor NBT save/load, and a first attempt at plasma render. Fusion reactor is basically finished at this point. 2014-07-31 22:57:30 +01:00
Ben Spiers
d7c060d6fb Update BC API and fix up EnergyNet and CableUtils to work with the new MjAPI 2014-07-31 18:41:32 +01:00
Ben Spiers
d8321196d9 Oops 2014-07-31 16:02:55 +01:00
Ben Spiers
4faa733106 Merge branch 'development' into 1.8 2014-07-31 15:59:30 +01:00
Ben Spiers
59dab7c848 Move StackUtil to api package for not causing errors. 2014-07-31 15:58:02 +01:00
Ben Spiers
1b54cfbb50 More laser amplifier changes 2014-07-31 15:56:07 +01:00
Ben Spiers
d4f05c8b99 Some cleanup of MekanismUtils and more EnergyDisplay changes to use our energy units.
Because who the hell ever uses siemens, anyway?
2014-07-31 15:55:03 +01:00
Ben Spiers
26bc15ac3b Adding Lit Redstone Ore to OreDict is well and truly broken. 2014-07-31 15:53:24 +01:00
Ben Spiers
b62c5c8a3a Get basic functionality working for the Laser Amplifier. No mode changing yet, and using the laser model in lieu of the actual one. 2014-07-30 22:26:03 +01:00
Ben Spiers
bfe3b545d2 Merge branch 'development' into 1.8 2014-07-30 15:15:42 +01:00
Ben Spiers
78addc3303 Stop a potential NPE in Gas Gauges. 2014-07-30 15:14:54 +01:00
Ben Spiers
2b7300bfa3 Stop a potential NPE in Gas Gauges. 2014-07-30 15:09:27 +01:00
mymagadsl
cf53322e18 Update zh_TW.lang 2014-07-30 01:24:33 +08:00
Ben Spiers
6f4e0da3c5 Fix a small advanced solar placement bug. 2014-07-28 23:11:08 +01:00
Ben Spiers
9413950842 Merge branch 'development' into 1.8 2014-07-28 17:33:38 +01:00
Ben Spiers
c339ee7a18 Merge branch 'master' into development 2014-07-28 17:33:09 +01:00
Ben Spiers
c97464649d Fix trying to use IC2 EnergyNet without IC2 installed. It would never work anyway. 2014-07-28 17:20:31 +01:00
Ben Spiers
1d52a4f5a0 Add a Creative Energy Cube that's always half-full so it can sink or provide arbitrary amounts of energy. 2014-07-28 17:18:33 +01:00
Ben Spiers
38b554266e Add tabs to Fuel and Heat GUIs to get to the other one. 2014-07-28 17:17:42 +01:00
Ben Spiers
f21568d5f8 Textures for Fusion Fluids 2014-07-28 17:16:56 +01:00
Ben Spiers
cf4df0941b Fix a crash casting null to float 2014-07-28 15:05:53 +01:00
Ben Spiers
5dcd9abd0f Add an injection rate text field 2014-07-28 15:04:55 +01:00
Aidan Brady
9696ad246c Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-07-28 09:27:16 -04:00
Aidan Brady
1ad7fe81b9 Salination Plant now auto-forms 2014-07-28 09:27:08 -04:00
Tonius
fef1fb6fb6 Committed the other files I meant to commit. 2014-07-28 15:01:58 +02:00
Tonius
d6cf9a8e90 Various fixes to rendering
Fixed:
 - Jetpack particles being too dark
 - Jetpack particles flickering towards the world origin
 - Jetpack HUD showing in almost every screen
 - RenderTickHandler still ticking when the game is paused
2014-07-28 15:01:27 +02:00
Ben Spiers
e2913e2520 Work on reactor GUI.
Three different screens now because there's so much information. Still need an option on the fuel screen to set the injection rate and a proper button to form the multiblock.
2014-07-28 04:24:56 +01:00
Ben Spiers
e004fdca98 Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/generators/common/tile/TileEntityHeatGenerator.java
2014-07-27 20:53:00 +01:00
Ben Spiers
d0d660b9d4 Merge branch 'master' into development 2014-07-27 20:45:53 +01:00