aidancbrady
203890ca88
Redesigned Solar Evaporation Controller to dynamically update heat instead of the simple linear algorithm used before
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- Plant height determines overall rate of temperature change, rate of processing
- Biomes determine base temperature of plants, meaning a desert could process small amounts of brine on its own
- Rate of heat decay exponentially increases as heat increases, meaning large amounts of heat are needed to greatly increase temperature
- System of heat management designed for integration with heat API in near future
2016-02-02 21:39:37 -05:00
aidancbrady
47b06cd577
More fixes, added recipes for turbine components
2016-01-25 11:58:32 -05:00
aidancbrady
d210f6c47c
Interface fixes
2016-01-25 00:29:28 -05:00
aidancbrady
2984bf45a8
Loads of untested work on turbine interface
2016-01-25 00:13:42 -05:00
aidancbrady
a71b6bda01
Adjustable Flamethrower modes - combat, heat, and inferno
2015-11-28 08:58:26 -07:00
aidancbrady
f5c48f60e6
Teleport now specifies orientation, closes #2977
2015-11-27 10:41:45 -07:00
aidancbrady
e86df43477
Configurable gas storage capacities for flamethrower, jetpack & scuba tank
2015-06-30 15:01:14 -07:00
aidancbrady
43b71cb8cc
Attempt another Dynamic Tank fix
2015-06-17 15:54:01 -04:00
aidancbrady
6bdbb41b2d
Attempt a packet log check
2015-06-17 15:30:52 -04:00
aidancbrady
ace9dec4df
Better packet logging, specifically for the more CPU intensive packets
2015-06-17 15:17:09 -04:00
aidancbrady
81511d3800
Doubled base Solar Evaporation Plant processing rate and added config property, double check transporter paths to prevent bad calculations
2015-06-16 20:42:46 -04:00
aidancbrady
55407e43a9
Added a config entry allowing operators to bypass restrictions
2015-06-05 09:47:59 -04:00
aidancbrady
6a25667b20
Added property to prevent world damage by flamethrowers & lasers
2015-05-10 19:33:28 -04:00
aidancbrady
c62e27d5fd
Configurable armored jetpack resistance values, quadrupled brine production rate of SE plants
2015-05-06 08:34:04 -04:00
Ben Spiers
4a2dde8f87
Fix API, put back some methods that GC uses, optimise imports in API.
2015-04-06 18:53:16 +01:00
Ben Spiers
d70595ad84
Fix a last few issues, and stop leaking networks on the client
2015-04-06 04:11:08 +01:00
Ben Spiers
16ce88f09a
Restore some client-side network stuff. More fixes
2015-04-06 01:29:07 +01:00
Ben Spiers
ede0015eec
Merge branch 'development' into networkRefactor
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Conflicts:
src/main/java/mekanism/common/multipart/PartLogisticalTransporter.java
2015-04-04 02:58:26 +01:00
Ben Spiers
d29d1580bb
Fix some stuff I missed in the merge, and server-client communication.
2015-04-04 02:44:14 +01:00
Aidan C. Brady
41cfed37b7
Fixed a few crashes
2015-04-03 20:21:05 -04:00
Ben Spiers
7a2461540f
Merge branch 'development' into networkRefactor.
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Hopefully I didn't miss anything
Conflicts:
src/main/java/mekanism/api/gas/GasNetwork.java
src/main/java/mekanism/client/render/RenderPartTransmitter.java
src/main/java/mekanism/common/EnergyNetwork.java
src/main/java/mekanism/common/FluidNetwork.java
src/main/java/mekanism/common/InventoryNetwork.java
src/main/java/mekanism/common/content/transporter/TransporterStack.java
src/main/java/mekanism/common/multipart/PartHeatTransmitter.java
src/main/java/mekanism/common/multipart/PartLogisticalTransporter.java
src/main/java/mekanism/common/multipart/PartMechanicalPipe.java
src/main/java/mekanism/common/multipart/PartPressurizedTube.java
src/main/java/mekanism/common/multipart/PartSidedPipe.java
src/main/java/mekanism/common/multipart/PartUniversalCable.java
src/main/java/mekanism/common/util/MekanismUtils.java
src/main/java/mekanism/common/util/PipeUtils.java
2015-04-03 19:45:25 +01:00
Ben Spiers
29659ad2cd
Fix some client/server stuff, and fluid networks
2015-04-03 18:04:56 +01:00
Ben Spiers
d14686ea2e
Work on clientsiding, acceptors and things like redstone and multipart blocking.
2015-04-02 03:22:53 +01:00
Aidan C. Brady
45895cb753
Configurable values for Mekanism tier-related properties
2015-04-01 11:06:27 -04:00
Ben Spiers
47b4eb28b4
Start on refactor of entire network system.
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It will hopefully make networks more robust and efficient, using lessons learned since last time I rewrote large parts of it.
We can hopefully avoid Concurrent Modification issues this way, and it should be more forgiving on chunk loads as well.
Transmitter stuff is working well, next acceptors and client rendering need tobe brought in.
2015-04-01 02:42:36 +01:00
Ben Spiers
c0281d4470
Fix #2298
2015-03-22 02:23:45 +00:00
Aidan C. Brady
a31449c2d3
Fixed the crafting issue - it was fairly silly, actually
2015-03-21 00:50:19 -05:00
Aidan C. Brady
2664e2e04c
Perfected flamethrowers in SMP
2015-03-20 13:13:24 -04:00
Aidan C. Brady
5a35d54a5c
Flamethrower networking fixes
2015-03-20 13:06:19 -04:00
Halvor Lyche Strandvoll
97e51e0c26
Cleanup, cleared some warnings.
2015-03-18 13:51:14 +01:00
Aidan C. Brady
f51c528bbf
Added recipes for new v8 content
2015-03-15 17:57:15 -04:00
Aidan C. Brady
9f20e0bce0
Oredictionificator work
2015-03-13 20:37:20 -04:00
Aidan C. Brady
6870b211c5
Oredictionificator work
2015-03-13 10:20:19 -05:00
Aidan C. Brady
9c21621c06
Just about finished! Teleporter & Portable Teleporter work with the new frequency system perfectly.
2015-03-12 17:30:40 -05:00
Aidan C. Brady
6d36926866
Work on Portable Teleporter, need to fix the screwed up GUI
2015-03-12 16:52:04 -05:00
Aidan C. Brady
76b93bec65
More teleporter work. Getting pretty complicated, hopefully I can pull this off
2015-03-11 17:42:33 -05:00
Aidan C. Brady
93df96851a
Added remaining framework for gas/fluid tank handling, finished new configuration implementation for PRC and Chemical Injection Chamber
2015-03-08 18:24:21 -05:00
Aidan C. Brady
1f59f8ca1d
Finished implementation of sided energy configuration. Yay!
2015-03-08 00:59:39 -06:00
Aidan C. Brady
3f41027325
Started work on the new configuration interfaces, separated the transporter configuration from general side configuration, reorganized GUI elements into their own package
2015-03-07 21:08:28 -05:00
Aidan C. Brady
4085cb297d
Fixed a few bugs with the new system
2015-03-07 19:22:54 -05:00
Aidan C. Brady
d4d7e88c4e
Developed and implemented the foundation for Item/Gas/Energy/Fluid/Heat dynamic side configuration.
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As of now, only items are supported, and the actual config GUI has not been changed. Only gameplay difference is three new configurator modes.
2015-03-07 19:09:23 -05:00
Aidan C. Brady
ff91bf72fe
Added new "machines" section to config - specifically enable or disable any core Mekanism machinery, including options to remove already-existing machinery from worlds
2015-03-05 13:48:01 -05:00
Aidan C. Brady
b2e532964c
Merge branch 'master' into development
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Conflicts:
src/main/java/mekanism/common/CommonProxy.java
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/common/item/ItemAtomicDisassembler.java
src/main/java/mekanism/common/network/PacketConfigSync.java
src/main/java/mekanism/generators/common/MekanismGenerators.java
2015-03-04 14:30:05 -05:00
Brian Lewis
4d8f43dbad
Added atomic disassembler energy usage to config file [ #2146 ]
2015-03-03 10:05:25 -06:00
Brian Lewis
112c1a1ba9
Add ethylene burn time as a config entry
2015-03-03 10:05:10 -06:00
Ben Spiers
f2859cacbb
Rename EnergyUtils to UnitDisplayUtils
2015-02-27 17:33:14 +00:00
Aidan C. Brady
c39e3d1c1f
More dropper work
2015-02-26 20:50:02 -05:00
Aidan C. Brady
49d0a7fc4b
Work on droppers! Easiest way to get rid of leftover fluids and gasses in machine gauges.
2015-02-26 19:30:19 -05:00
Aidan C. Brady
62791baec7
Solar Evaporation Plant fixes
2015-02-24 14:11:26 -05:00
Aidan C. Brady
888d1bdad8
Deuterium production is complete - use heavy water electrolysis instead of centrifuge recipe
2015-02-24 10:59:03 -05:00