Commit graph

58 commits

Author SHA1 Message Date
Ben Spiers 544d96f3bc Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.) 2014-01-01 03:03:23 +00:00
Aidan C. Brady 750bb2dab7 Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Ben Spiers 48b3e48ed3 Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust. 2013-12-30 02:59:45 +00:00
Aidan Brady 28a63cc9d2 More proxy fixes, chemical injection chamber sound 2013-12-24 17:17:00 -05:00
Aidan Brady 3ed2d3ce6c Fixed render crash 2013-12-24 17:14:28 -05:00
Aidan Brady fdc94550ee Fix a few bugs 2013-12-24 16:58:14 -05:00
Aidan Brady 7a71bc7848 Better holiday stuff 2013-12-24 16:06:57 -05:00
Aidan Brady 84f4eaee76 Christmas fun :) 2013-12-24 14:38:12 -05:00
Aidan C. Brady bd1e3234ff Fixed crash 2013-12-24 11:20:22 -05:00
Aidan Brady 5a241ce8ee Work on GUIs 2013-12-11 20:24:37 -05:00
Aidan Brady 250ddadcf0 Dictionary! :) 2013-12-09 20:52:49 -05:00
Aidan C. Brady 5661b20b27 A few fixes 2013-12-09 11:56:48 -05:00
Aidan Brady 4ebf11ed5a Fix crash 2013-12-09 07:19:16 -05:00
Aidan C. Brady 8289af18fd Add configurable sound volume for all Mekanism sounds 2013-12-08 12:49:48 -05:00
Aidan Brady c2737ff064 Work on things, may be unstable 2013-12-07 17:06:11 -05:00
Aidan C. Brady a204df448f Work on jetpacks 2013-12-05 15:50:38 -05:00
Aidan Brady bf9d48d86f Work on jetpacks - specifically networking fixes and sounds! 2013-12-04 16:53:58 -05:00
Aidan Brady a4ab6db57b Fixes! 2013-11-30 12:29:49 -05:00
Aidan Brady b224a01f39 Work on localization support, move around some API classes to make better compatibility 2013-11-30 00:28:02 -05:00
Aidan Brady 00b4c6f3e3 Rendering and transmitter performance enhancements, finish Rotary Condensentrator for the most part 2013-11-28 21:43:53 -05:00
Aidan Brady ccae995242 Work on Rotary Condensentrator, fixed an issue with factories 2013-11-28 16:01:23 -05:00
Aidan Brady 98e864cd8d Work on that Rotary Condensentrator! 2013-11-27 23:42:54 -05:00
Aidan Brady 419a295096 Work on Rotary Condensentrator, fix IC2 energy integration (mostly) 2013-11-27 18:17:44 -05:00
Aidan Brady 22fe896bcd Finish multi-ID machine support 2013-11-27 16:17:10 -05:00
Aidan C. Brady 59b945a33f Fixed Model3D textures, fixed error spam on world load, fixed Digital Miner breaking blocks on top, general code cleanup 2013-11-24 12:12:42 -06:00
Aidan C. Brady a27582971b Neatened up Diversion Transporter code 2013-11-23 15:01:18 -05:00
pixlepix dc1743d517 Divertion transporter fixes, including name change 2013-11-23 07:28:01 -05:00
pixlepix 51225ba715 Logistical diverter texture 2013-11-23 07:28:01 -05:00
Aidan Brady 34f300cf6f Begin implementing that sexy model
don’t recommend this build for personal use
2013-11-20 20:28:06 -05:00
Aidan C. Brady 7a74fb86ba More work! 2013-11-19 18:16:26 -05:00
Aidan C. Brady 995207bcab Start work on Miner, make the Bin only eject items when front side is clicked! 2013-11-18 15:33:14 -05:00
Aidan Brady 4d55db7a73 Some work on Bin item rendering 2013-11-12 22:43:06 -05:00
Aidan Brady 1ac243f091 Work on bins! :) 2013-11-11 19:27:36 -05:00
Aidan Brady 961537a560 Revert to old Crusher texture 2013-11-05 20:35:02 -05:00
Aidan Brady 6d734c26e3 New models and fixes! 2013-11-03 11:38:36 -05:00
Aidan Brady 64fe3a21ea Fix typo, start work on fancy Energy Cube rendering :) 2013-11-02 21:07:55 -04:00
Aidan Brady 8db9c734d7 Sorter no longer requires energy, gave sorter new fancy model, improved the way items retreat from dead ends 2013-11-01 22:36:06 -04:00
Aidan C. Brady cb30b11d64 Killed the rest of the references 2013-11-01 11:38:33 -04:00
Aidan C. Brady 91a8839203 Deleted Theoretical Elementizer, Weather Orb, and Steve's Stopwatch. They are no longer fitting for Mekanism's goal. 2013-11-01 11:33:00 -04:00
Aidan Brady 04d9b3dc68 Some fixes 2013-10-30 20:35:11 -04:00
Aidan C. Brady 656f74983f Lots of progress on ejectors and GUIs 2013-10-30 15:22:43 -04:00
Aidan C. Brady 5e7c01c1af Client/server GUI communication logistics 2013-10-27 17:29:34 -04:00
Aidan Brady 340ccd1e87 Slightly better packet management, removed Control Panel 2013-10-27 00:08:39 -04:00
Aidan C. Brady 3a9a518188 Major GUI work! 2013-10-26 13:25:51 -04:00
Aidan Brady 51f24f058a Worked on that GUI, I think I've got down how this is gonna work 2013-10-26 00:02:57 -04:00
Aidan C. Brady 51289b82c2 Made base code for Logistical Sorter, this may end up being more complex than the transporters themselves. 2013-10-25 00:23:38 -04:00
Aidan C. Brady 1b717267f3 Moved client-sensitive info over to MekanismClient 2013-10-14 23:36:07 -04:00
Aidan C. Brady 5dbfd15a0e Cleaned up code 2013-10-14 14:08:15 -04:00
Aidan C. Brady cafe2a7dfb Much more server work 2013-10-14 12:44:07 -04:00
Aidan C. Brady 34f1053354 The beginnings of a voice server 2013-10-13 22:50:21 -04:00