Commit graph

1189 commits

Author SHA1 Message Date
Aidan C. Brady
9498b01475 Finished off the Chemical Injection Chamber, just need sounds 2013-12-24 12:39:27 -05:00
Aidan C. Brady
4cf33562c6 Merge branch 'master' into development 2013-12-24 12:19:24 -05:00
Aidan C. Brady
9fbbc8381f Separated OreDict management from Mekanism, added proper recipes for Chemical Injection Chamber 2013-12-24 11:55:40 -05:00
Aidan C. Brady
1477b6ba7c Finished shard textures 2013-12-24 11:40:19 -05:00
Aidan C. Brady
bd1e3234ff Fixed crash 2013-12-24 11:20:22 -05:00
Aidan C. Brady
4cfee657a0 Begin work on shard textures, still have a few to go 2013-12-24 11:17:52 -05:00
Aidan C. Brady
a41760affd Chemical Injection Chamber initial work 2013-12-24 00:23:30 -05:00
Aidan C. Brady
9cc243a244 Properly use IFluidBlock.drain() when draining fluid blocks 2013-12-23 23:20:53 -05:00
Aidan C. Brady
9ed16f3006 A few fixes, please update! 2013-12-23 20:23:37 -05:00
Aidan C. Brady
52319ed31e A few fixes, please update! 2013-12-23 20:23:23 -05:00
Aidan C. Brady
6df7544540 Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs. 2013-12-23 17:06:22 -05:00
Aidan
824a3e0306 Merge pull request #739 from VeryBigBro/patch-1
Update ru_RU.lang
2013-12-22 20:25:13 -08:00
Aidan C. Brady
b060c2c005 Fix silly upgrade GUI bug 2013-12-22 23:24:20 -05:00
Aidan C. Brady
6b420d07d2 Support for items/blocks with multiple OreDict entries 2013-12-22 18:28:49 -05:00
Aidan Brady
d4fc39274e Threaded VoiceConnection, made client connection fire with server-configured port 2013-12-22 16:49:04 -05:00
Aidan C. Brady
b73cf8f8ed Remove back crafting 2013-12-22 16:03:23 -05:00
Anton
5650ae38d1 Update ru_RU.lang 2013-12-22 14:39:34 +03:00
Aidan C. Brady
90985663bb Sync server configs with client 2013-12-22 01:49:55 -05:00
Aidan Brady
ced44e97fc A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow! 2013-12-22 01:21:40 -05:00
Aidan Brady
0f7e8eec31 A few fixes 2013-12-22 01:07:47 -05:00
Aidan Brady
87ce53f3fe Removed more UE stuff 2013-12-22 01:04:35 -05:00
Aidan Brady
3210153f38 Add delay to bin eject, removed old transmitters from creative tab, fixed descriptions of transmitters 2013-12-22 00:53:27 -05:00
Aidan Brady
4812b432fd A few fixes, added recipes for balloons 2013-12-22 00:42:46 -05:00
Aidan Brady
96fdb4d168 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2013-12-21 21:06:48 -05:00
Aidan Brady
6c87a8e288 Add Pos3D because vectors 2013-12-21 21:06:39 -05:00
Ben Spiers
a70ce09442 Move Multipart initialisation to fix converter registration. 2013-12-22 01:43:18 +00:00
Aidan Brady
6cf6ba2b09 Transporters can now auto-pull items from adjacent sides, fixed recalculation logic with differing side types 2013-12-21 19:54:12 -05:00
Aidan Brady
f25bc6f941 Fixed saving 2013-12-21 15:58:59 -05:00
Aidan Brady
198305ff39 Fixed transfer issue 2013-12-21 14:54:12 -05:00
Aidan Brady
d6ad61114e Attempting to find an energy transfer issue 2013-12-21 14:27:35 -05:00
Aidan Brady
235c3f20a2 Killed off old UE references 2013-12-21 12:51:55 -05:00
Aidan
c3f023c9e2 Merge pull request #736 from VeryBigBro/patch-1
Update ru_RU.lang
2013-12-21 09:23:08 -08:00
Aidan Brady
32a371c40d Fixed teleporters 2013-12-21 12:22:17 -05:00
Anton
e163d5e6bd Update ru_RU.lang
some work
2013-12-21 19:54:29 +03:00
Aidan Brady
bbbd5dea73 Fix some rendering bugs 2013-12-21 01:31:52 -05:00
Aidan Brady
f2a3923c18 Got things working 2013-12-21 01:13:09 -05:00
Aidan Brady
5c3943bd5d More logic 2013-12-21 00:58:56 -05:00
Aidan Brady
516dfb9ffb Bits of work on transporter logic 2013-12-21 00:32:15 -05:00
Aidan Brady
15aa17e441 Connections complete, colors now update renderer properly 2013-12-20 21:34:16 -05:00
Aidan Brady
d3661b3cd8 Got colors working, need to fix connections 2013-12-20 21:05:44 -05:00
Aidan Brady
2cf6fdc18c Lots more work 2013-12-20 19:12:33 -05:00
Aidan Brady
7bb6b2761b Base code done, onto actual implementation 2013-12-20 18:29:22 -05:00
Aidan Brady
2fcbbcfa6a Loads of work on transporters 2013-12-20 18:14:31 -05:00
Aidan Brady
f2d202d90f Work on transporters 2013-12-20 17:46:24 -05:00
Aidan Brady
40e2d3b7fc Bump version, work on multipart transporters 2013-12-20 16:47:09 -05:00
Aidan C. Brady
0ab803feeb Rename Object3D to Coord4D, work on balloons 2013-12-20 16:09:09 -05:00
Aidan Brady
48af6f8fcc Balloons :) 2013-12-20 13:27:54 -05:00
Aidan Brady
0367e62b34 Custom particles for different colors when breaking balloon 2013-12-20 01:17:54 -05:00
Aidan Brady
510debc0fb Kill induction module and start on balloons :) 2013-12-20 01:05:41 -05:00
Aidan Brady
6b5f8833f0 Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy 2013-12-19 18:21:12 -05:00