*Separated the mod into 3 different modules.
*Fixed SMP crash.
*Fixed crash when right-clicking Advanced Solar Generator.
*Removed energy system, now uses UE energy system.
*Reduced energy generation for machines.
*Added missing javadocs.
*Fixed incomplete/misleading javadocs.
*Removed unneeded imports.
*Moved EnumGas to it's own class in mekanism.api.
*Fixed Refined Obsidian GUI.
*Made Energized Bow store it's fire state in NBT.
*Fixed Advanced Solar Generator GUI.
*Fixed crafting recipes and removed old Ore Dictionary registrations.
*Added BioFuel.
*Added Bio-Generator.
*Added Advanced Solar Generator.
*Added unofficial build of Control Panel.
*Added Gas Tank.
*Added RenderHandler for managing Mekanism models.
*Added new crafting recipes.
*Renamed MultiBlock to BasicBlock.
*Added new Block IDs to config.
*Bumped animation textures to 32x32.
*Added default parameter to TabProxy.tabMekanism().
*Added additional info to Machine/GeneratorType for better handling of
metadata.
*Added Reinforced Iron, a stronger version of an Iron Block.
*Updated onBlockActivated() code to function correctly.
*Added feature for a generator or power unit to be placed facing up or
down.
*Cleaned up GUI access/handler code.
*Fixed electric machine shift-click bug.
*Added Diamond Dust.
*Fixed Energized Bow continuing to fire after it's energy is depleted.
*Added HP information to armor and tools.
*Fixed slot parameters.
*Overhauled packet system.
*Cleaned up tile entity hierarchy.
*Added BuildCraft liquid support to Heat Generator to allow energy
generation with both BuildCraft's fuel buckets and liquid fuel.
*Fixed texture preloads.
*Added Electolytic Separator -- a machine that separates hydrogen and
oxygen molecules from water. It accepts water from BuildCraft pipes.
*Added Hydrogen Generator -- a generator that by default generates 128
u/t, but has boosts by the block's height of up to 512 u/t.
*Added Solar Generator, a generator that produces 32 u/t when it can
see the sun.
*Added Gas API! Simple gas management that allows for both storage of
gas in items, blocks, and transfer between themselves. So far
implemented gasses are oxygen and hydrogen.
*Added LiquidSlot for easy management of liquid in tile entities.
*Added Hydrogen Tank and Oxygen Tank items.
*Added BuildCraft hooks.
*Fixed zombies and skeletons spawning with Obsidian Armor, and lowered
chances of spawning with any armor.
*More OreDictionary registrations to fix IC2's different dust names.
*Fixed some javadocs.
*Added 'Solar Panel' item as a crafting element for a Solar Generator.
*Minor bugfixes.
*Updated textures.
*Added IMachineUpgrade for custom tick reductions/energy boosts.
*Added 'canBeCharged()' and 'canBeDischarged()' to IEnergizedItem for
use by items that aren't storage units.
*Updated IElectricMachine for API compatibility.
*Added chance of mobs to spawn with Mekanism armor.
*Finished Nuclear Disassembler and added textures.
*Changed Obsidian Bow to Energized Bow, it now runs off of energy and
can change between fire and non-fire mode.
*Added nuclear core part.
*Added recipes for Nuclear Core and Nuclear Disassembler.
*Updated recipe for Energized Bow.
*Mekanism.class is now hooked with Forge's EVENT_BUS.
*Updated item IDs.
*Updated Creative Tab.
*Touched up on item energy system.
*Moved all resources to a unique package.
*Added javadocs for TabProxy.
*Boosted energy generation for Heat Generator.
*Removed texture preloads for animated FX.
*Made SoundHandler tick all sounds independently with an ArrayList.
*Fixed credits GUI pausing game.
*Added mekanism version, OS name and OS version to server data.
*@Override on inherited methods for all you trolls.
*TabProxy API to use the Mekanism creative tab.
*Removed useless javadocs.
*Fixed swords not being damaged when breaking blocks.
*Fixed console spam.
*Reduced machine packets.
*Removed useless weather orb and stopwatch GUI Code.
*Fixed sound bug.
*Fixed glitchy volume updating.
*Updated EnumColor references.
*Removed 'update' command from server.
*Added 'latest' command to help.
*Fixed SMP crash when referencing TileEntityBasicMachine.
*Made audio only function client-side.
*Updated field and method names due to Forge update.
*Tool code cleanup -- more to come next beta.
*Removed ModLoader references.
*Removed unneeded imports.
*Various bugfixes.
*Started work on Control Panel GUI.
*Created 'IAccessibleGui' interface for Control Panel.
*Updated MachineryManager.
*Fixed SMP crash when localizing creative tab.
*Updated machine upgrade API.
*Removed all hawk-related stuff.
*Updated textures.
*Added animation when using lightning rod.
*Merged all ingots into a single ID.
*Merged all dusts into a single ID.
*Updated MachineryManager to function correctly.
*Various bugfixes.
*Fixed bad version number.
*Fixed incorrect creative tab label name.
*Fixed IEnergizedItem javadoc.
*Fixed machines having infinite energy when an energy device runs empty.
*Fixed sounds not working for machines.
*Fixed packets getting called every tick, increased timer packets to
once per second.
*Gave all items and blocks their own special creative tab.
*Removed items and blocks from MC creative tabs.
*Buffed energy system to fix energy duplication glitch.
*Polished Power Unit and Generator GUIs.
*Updated mcmod.info.
*Removed PlatinumCable both physically and code-ly.
*Completely refactored TileEntity hierarchy *again* to make code more
efficient.
*Fixed container bug.
*Fixed GUI text not rendering.
*Added missing javadocs.
*Removed unused and unneeded code.
*Added Generator base for making Obsidian Ingots generators.
*Added Heat Generator, a block that generates energy with heat.
*Doubled Platinum Ore generation.
*Fixed energy devices to only have a max damage of 100.
*Fixed energy devices not working in SMP.
*Updated ITileNetwork with new packet changes.
*Other various bugfixes.
*Updated to 1.4.2.
*Add 'getMaxEnergy' command to machines and power units.
*Add 'getEnergyNeeded' command to machines and power units.
*Add crafting recipes and creative tab assignment for machine upgrades.
*Add power transfer system for power units, so energy can be
transferred without needing UE, IC2, or BC.
*Bugfixes.
Didn't have a chance to give a changelog yesterday! Here you go…
*Updated BuildCraft API
*Updated UE API
*Added support for UE joules instead of watt hours.
*Fixed slow energy transfer between IC2 and BuildCraft machines/energy
storage blocks.
*Recoded IC2 energy transfer system.
*Fixed NPE when loading a machine if you don't have UE installed.
*Implemented BC support for machines.
*Machines now accept power from both IC2 cables and UE wires.
*Merged many methods and fields into TileEntityBasicMachine.
*Updated IElectricMachine with IC2/BC/UE energy transfer interfaces.
*Added UE to ObsidianHooks.
*Other minor bugfixes.
*Fixed machines not invalidating when destroyed.
*Fixed advanced electric machines not accepting energy upgrades.
*Fixed theoretical elementizer progress not updating with speed upgrade.
*Removed unneeded methods from IElectricMachine.
*Renamed 'getScaledChargeLevel()' to 'getScaledEnergyLevel()'
*Completely refactored GUI code on machines.
*Added energy meter to all machines.
*Fixed minor GUI bugs.
*Moved setup to init(), saved preInit() for registering the
configuration.
*Removed Obsidian Arrows.
*Gave the Obsidian Bow an animation.
*Fixed '/oi' command and added some more parameters.
*Arrow launched from Obsidian Bow catches on fire, instead of it only
lighting a mob on fire.
*Bumped version to 4.2.3.
*Touched up on parameter/variable names again.
*Renamed ObsidianUtils method 'doExplosion' to 'doFakeEntityExplosion.'
*Added method 'doFakeBlockExplosion' to ObsidianUtils.
*Code cleanup.
*Removed GuiEnrichmentChamber, GuiPlatinumCompressor, GuiCombiner, and
GuiCrusher classes.
*Added GuiElectricMachine and GuiAdvancedElectricMachine classes.
*Renamed 'INetworkedMachine' to 'ITileNetwork.'
*Touched up on BC Power Unit system.
*Updated TileEntities to use new GUI System
*Merged several TEEM and TEAEM fields and methods into TEBM.
*Updated MachineryManager -- added 'destroyAll' method.
*Updated throwing knives, removed unneeded PhysicsHelper.
*More javadocs.
*Code cleanup, first attempt to remove all MCP 'parX' rubbish.
*Added 'ItemRetriever' class to get items/blocks out of the
ObsidianIngots class.
*Changed API package to 'obsidian.api.'
*Fixed redstone advanced machine container bug.
*Removed unused methods from IEnergizedItem.
*Added 'IPeripheral' CC support to IElectricMachine.
*Removed tile entity-based texture system.
*Fixed advanced electric machine active update.
*Moved to TextureFX for machine animations.
*Removed old textures from terrain.png and added new pictures for all
animations.
*Added CC support for machines and power units.
*Removed texture preloads for non-existant textures.
*Bumped version to 4.2.2!
*Fixed GUI not showing up for Refined Obsidian.
*Fixed brightness for incorrect blocks.
*Fixed no shift-clicking support for output slots.
*Added core color support.
*Re-added color for Theoretical Elementizer, Credits GUI, and update
notifications.
*Renamed ThreadUpdate to ThreadClientUpdate.
*Added server update thread.
*Added Obsidian Ingots server command handler.
*Added server command 'oi.'
*Added server command 'oi update.'
*Touched up on GUI and Container code.
*Fixed NPE on loading NBT data when BuildCraft isn't installed.
*Fixed charging/discharging IC2 batteries not working.
*Added getDisplayedEnergyNoColor() method.
*Various improvements and fixes.
*Bumped version to 4.2.1.
*Merged all machines into a single class.
*Merged all machines to use a single block ID.
*Set up a new machine recipe system to take in 2 itemstacks instead of
1 int and 1 itemstack.
*Updated machine field names.
*Removed old block classes, including BlockCombiner, BlockCrusher,
BlockEnrichmentChamber, and BlockPlatinumCompressor.
*Removed old machine recipe classes.
*Removed sound system, will come at a later date.
*Set up a new ore handling system.
*Updated configuration for new IDs (3000-3003).
*Set up new GUI IDs to replace old random ones.
*Updated javadocs.
*Updated machine facing system.
*Implemented IWrenchable in TileEntityMachine, IC2 wrenches can change
facing of machines now.
*Added macerator recipes for more OI items.
*Added IC2 mass fabricator boost with Enriched Alloy (100,000 ticks).
*Updated IC2 hooks system.
*Removed unnecessary imports.
*Updated a bunch of recipes, check them out on PMC.
*Updated metadata IDs in MultiBlock.
*Updated machine overall code.
Bugfixes!
*Added range packets for machines.
*Fixed machines changing facing after you go more than 40 blocks away.
*Updated IC2 hooks to run on startup.
*Fixed gold dust turning into iron ingots in Platinum Compressor when
IC2 is installed.
*Fixed iron dust turning into gold ingots in Platinum Compressor when
IC2 is installed.
*Fixed machine blockNames.
*Added smelting for Platinum Dust to turn into Platinum Ingots.
*Added macerator recipe for Platinum ore to turn into 2 Platinum Dust.
*Fixed block creative tab.
*Bumped version to 4.0.9.
*Moved to a new packet handling system.
*Fixed machines not being resistant to TNT.
*Fixed other blocks not being resisitant to TNT.
*Fixed machines breaking instantly.
*Fixed other blocks breaking instantly.
*Lowered machine block hardness and resistance.
*Cleaned up javadocs and proxy.
*Merged all block sprites into "terrain.png."
*Fixed Obsidian Bow texture.
*Merged Platinum Ore, Platinum Block, Redstone Block, Refined Obsidian,
Coal Block, and Refined Glowstone into a single block ID.
*Added separate thread for retrieving news and newest version.
*Lots more javadocs!
*Started work on sound system.
*Made tile entity handle machine facing.
*Added NBT storage to save currentItemBurnTime, isActive, and facing.
*Fixed packet system to retrieve block state from server on game
startup.
*Fixed block direction and isActive state not being loaded on game
startup.
*Only TileEntityMachine handles NBT saving/loading now.
*Fixed strange characters in version number retrieving.
*Added Forge Configuration support instead of generic Properties.
*Renamed ThreadServerData to ThreadSendData.
*Fixed double name-adding for Redstone Block.
*Changed version number to 4.0.6.
*Drastically cleaned up code.
*Added more javadocs.
*Added simple tile entity networking system.
*Fixed machine remaining in active position even when it's off.
*Fixed platinum ore not spawning.
*Increased platinum ore generation from 8 blocks per vein to 16.
*Increased platinum ore generation from one vein per chunk to 3.
*Created simple machine API to allow for easier additions.
*Recoded packet system to work efficiently.
*Added INetworkedMachine interface for better machine networking.
*Added and fixed IC2 hooks, Iron Dust and Gold Dust are now
synchronized between OI and IC2.
Added progress info on Theoretical Elementizer.
Better active/inactive machine code.
I like ObsidianIngots better than ObsidianIngotsCore!
Official IC2 support. I think I've perfected it.
When you open the Credits GUI while holding a block, the block will no
longer place.
Fixed glitchy Steve's Stopwatch, Lightning Rod, and Weather Orb.
The 'Weather Orb' text is now placed correctly.
Minor bugfixes.
More bugfixes!
*Fixed bug where machine suddenly becomes inactive.
*Fixed boolean properties being loaded as false on mod's first run.
*Touched up on property code.
*Fixed crash when two different machines are placed next to each other.
*Machine code updated again, added isActive check for better on/off
handling.
*Made properties file universal -- both client and server.
*Prepared work for Forge's OreDictionary and ObsidianIngots API.
***WILL BE RELEASED SOON!***
Bug fixes!
*Touched up on machine code.
*Fixed bug where machine stays active after it has finished it's
process.
*Machine tile entity code now major factor in block active/inactive
state.
*Fixed bug where Steve's Stopwatch/Weather Orb has no effect.
*Fixed bug where Storm/Rain text on Weather Orb is too big for it's
button.
*Fixed bug where server time does not change with Steve's Stopwatch.
*Modified Javadocs.
*Removed machine GUI block update.
*Fixed isMultiplayer() function.
*Removed BlockObsidianContainer class, will be added once I merge all
machine code.
*Touched up on packet handler.
*Added SIdeOnly checks for machine blocks.
*Updated version to 4.0.1
Added in Theoretical Elementizer block to replace LifeBlock.
Touched up on machine block code.
Fixed GUIs on Enrichment Chamber and Combiner.
Added Enriched Alloy.
Basic bugfixes
Removed BlockProxy implementation on all Block classes.
Removed setRenderManager() methods on all Render classes.
Added more Javadocs to open up possibilities for the future. *cough*
api *ahem*
Removed ObsidianUtils.addName, thanks to Calclavia's FML pull request.
Touched up on comments, removed the junky ones