Commit graph

7 commits

Author SHA1 Message Date
Ben Spiers
4e3999ea9c Make the rendering of Induction Matrix internals a bit nicer. 2015-03-18 01:32:35 +00:00
Aidan C. Brady
2ed43e5328 More work. @unpairedbracket, I wasn't able to get connected textures to work with my Induction Ports - would you mind taking a look at the code?
The ports have an "output" and "input" mode with different textures, you can change the mode by shift-right clicking the port with a configurator. For some reason, no matter what I do, only the input texture is shown when I use the ctm system. For now I am using default block textures, but CTM textures are much preferred!
2015-03-03 16:42:50 -05:00
Aidan C. Brady
84ab0ecb3f Lasers now have fancy sound effects! 2015-02-27 01:57:54 -05:00
Aidan C. Brady
99a5702de9 Cleanup - this renderer is so pretty 2014-09-02 08:08:03 -04:00
Ben Spiers
6d0f8096f0 Add in support for rendering sides with overriden textures.
Also special facing support. Salination Plants now fully connected - the Controller texture could do with some cleaning up to improve the connected look.
2014-09-01 20:04:00 +01:00
Ben Spiers
b1a11b0ba2 Further adapt the multiblock code.
This will allow inter-block connected textures. I'll try and get side-specific texture overrides (eg. for the Salination Controller) working next.
2014-09-01 18:19:21 +01:00
Ben Spiers
5ae5036e62 Replace the old connected glass renderer with one adapted from Chisel.
I've made modifications to the original system to allow multi-meta CTM, such as between Dynamic Tanks and Dynamic Valves. This also allows texturing with effectively 5 textures, as opposed to the 47 needed previously
2014-09-01 04:03:35 +01:00