Aidan C. Brady
61f8a06d48
Fixed pathfinding, hopefully fixed crash and build failure
2013-10-24 11:38:23 -04:00
Aidan C. Brady
ab8361f9e8
Just about finished rendering! :D
2013-10-23 20:34:33 -04:00
Aidan C. Brady
9fabab18a3
Just about done with rendering, next steps are final bug fixes and inventory management implementations
2013-10-22 21:13:23 -04:00
Aidan C. Brady
89eda12200
Got more things working!
2013-10-22 11:08:28 -04:00
Aidan C. Brady
c7dcea6a06
Rendering is partially-functional; I have an idea to make this more efficient, will do later
2013-10-22 07:54:09 -04:00
Aidan C. Brady
33c8f960f3
Some work on rendering, still really incomplete
2013-10-21 23:46:24 -04:00
Aidan C. Brady
ed5c30fb0a
More work, fixing client crashes
2013-10-21 23:03:54 -04:00
Aidan Brady
4b82ab6cc1
Work on transporters, don't use them unless you like buggy item transport pipes that currently do nothing
2013-10-20 22:47:20 -04:00
Aidan C. Brady
5b44e0f409
Synchronized network code, should be thread safe.
2013-10-20 00:04:11 -04:00
Aidan C. Brady
e150df8743
Fixed NEI, fixed TNT dupe
2013-10-19 12:55:21 -04:00
Aidan C. Brady
8c51e4dd25
Fixed possible VoiceInput crash
2013-10-19 12:35:55 -04:00
Aidan Brady
61d046b518
Hopefully fixed walkie talkies
2013-10-18 20:05:47 -04:00
Aidan Brady
d8a806ebab
Debugging walkie talkies, don't use this build unless you like console spam
2013-10-18 19:09:08 -04:00
Aidan C. Brady
0350eef398
Minor changes
2013-10-18 07:33:27 -04:00
Aidan C. Brady
1b717267f3
Moved client-sensitive info over to MekanismClient
2013-10-14 23:36:07 -04:00
Aidan C. Brady
c0651a9377
Fixed walkie talkies stacking, they now glow when in on state
2013-10-14 16:13:32 -04:00
Aidan C. Brady
15cba39b30
Fixed capes :)
2013-10-14 15:54:10 -04:00
Aidan C. Brady
9d94e55ece
Hopefully fixed crash
2013-10-14 14:59:48 -04:00
Aidan C. Brady
fb2be7df86
More cleanups, now to update to forge build 931
2013-10-14 14:25:04 -04:00
Aidan C. Brady
5dbfd15a0e
Cleaned up code
2013-10-14 14:08:15 -04:00
Aidan C. Brady
0feba0d9b3
Fixed key handler, added complete keybind support, added proper error messages, more work on walkie talkies.
2013-10-14 13:27:38 -04:00
Aidan C. Brady
cafe2a7dfb
Much more server work
2013-10-14 12:44:07 -04:00
Aidan C. Brady
fbedc1915f
More core work
2013-10-13 23:27:49 -04:00
Aidan C. Brady
34f1053354
The beginnings of a voice server
2013-10-13 22:50:21 -04:00
Aidan C. Brady
0d7b2414ce
Walkie Talkie foundation! :D
2013-10-13 12:31:26 -04:00
Ben Spiers
3c73914337
Merge branch 'master' of github.com:aidancbrady/Mekanism
2013-10-12 15:39:01 +01:00
Aidan C. Brady
9735363dc1
Update IC2 API, minor enhancements and fixes
2013-10-08 18:06:25 -04:00
Aidan C. Brady
155978aefd
Forgot to commit change!
2013-10-08 17:47:45 -04:00
Aidan C. Brady
bf1150e2cb
Fixed minor GUI issues, recipe type interface is now a GuiElement
...
Oh, I'm not dead btw
2013-10-08 17:47:03 -04:00
Ben Spiers
e05479a909
Update every applicable API, remove some unused imports
2013-09-30 22:37:16 +01:00
Ben Spiers
a4222a86f0
Update obf
...
Conflicts:
common/mekanism/client/render/tileentity/RenderUniversalCable.java
2013-09-28 03:06:41 +01:00
Aidan C. Brady
a73bf9e9d4
Necessary null check
2013-08-29 13:03:32 -04:00
Aidan C. Brady
86b8499bb5
A bit more organizing, nothing API related
2013-08-26 18:57:08 -04:00
Aidan C. Brady
6af0b1abd7
Screw it, package organization (sorry, that's an API update)
2013-08-26 18:49:32 -04:00
Aidan C. Brady
13a47bbc96
Final changes in upgrade GUI modularization, will work on factory recipe type GUI modularization next
2013-08-26 18:28:55 -04:00
Aidan Brady
08fda4cdd5
Upgrade refactoring, CURRENTLY BROKEN
2013-08-25 20:54:34 -04:00
Aidan Brady
7f1b3d60f9
Tiny cleanup
2013-08-25 12:35:12 -04:00
Aidan C. Brady
7a7b398f31
Several bugfixes, overhaul of TileEntity-based upgrade management
2013-08-24 21:22:45 -04:00
Ben Spiers
8f4b19f87c
A slightly surprisingly large number of unused imports
2013-08-23 19:25:26 +01:00
Ben Spiers
486e5aa334
Make dynamic tanks render gaseous fluids by transparency instead of level.
2013-08-22 23:55:06 +01:00
Aidan C. Brady
5e379f052a
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
...
Conflicts:
common/mekanism/api/GasNetwork.java
common/mekanism/common/EnergyNetwork.java
common/mekanism/common/FluidNetwork.java
common/mekanism/common/InventoryNetwork.java
common/mekanism/common/TileEntityEnergyCube.java
common/mekanism/generators/common/TileEntityGenerator.java
2013-08-22 14:07:28 -04:00
Aidan C. Brady
5072b20673
Updated IC2 API, modularized energy management
2013-08-22 11:36:31 -04:00
Aidan C. Brady
de10fa2d58
Finished new changes, canTransferGas() functionality temporarily severed
2013-08-19 07:55:47 -04:00
Aidan Brady
30f7bfa126
Loads of work on modularization, BROKEN BUILD
2013-08-18 21:32:47 -04:00
Aidan Brady
7e167b753a
Logistical Transporters now have complete network functionality. Actual item transport is the next step!
...
Also fixed various network bugs. :)
2013-08-06 01:40:41 -04:00
Aidan Brady
fe9cd85564
Work on Logistical Transporter
2013-08-05 23:58:44 -04:00
Aidan Brady
96b192efef
General rendering improvements
...
*Faster gas rendering in Pressurized Tube.
*Lava now glows when in Dynamic Tank.
*Mechanical Pipes won't visually connect to Dynamic Valves when not part of a multiblock structure.
*Fixed energy cube GUI "Inventory" text color, fixed energy cube GUI energy scale bar.
2013-08-05 18:58:24 -04:00
Aidan Brady
ffd2588a63
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-08-03 23:02:31 -04:00
Aidan Brady
3fd76dcacc
Began work on Logistical Transporter - item transport :)
2013-08-03 23:02:06 -04:00
Ben Spiers
befd4ad4e2
I need to stop leaving those in.
2013-08-04 02:07:57 +01:00