Aidan C. Brady
750bb2dab7
Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
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Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Aidan Brady
2fcbbcfa6a
Loads of work on transporters
2013-12-20 18:14:31 -05:00
Aidan Brady
4125ef57c6
minor changes
2013-12-08 21:40:00 -05:00
Aidan Brady
00b4c6f3e3
Rendering and transmitter performance enhancements, finish Rotary Condensentrator for the most part
2013-11-28 21:43:53 -05:00
Aidan Brady
ccae995242
Work on Rotary Condensentrator, fixed an issue with factories
2013-11-28 16:01:23 -05:00
Aidan Brady
419a295096
Work on Rotary Condensentrator, fix IC2 energy integration (mostly)
2013-11-27 18:17:44 -05:00
Aidan Brady
22fe896bcd
Finish multi-ID machine support
2013-11-27 16:17:10 -05:00
Aidan C. Brady
afae26f9b8
Rendering enhancements! Mechanical Pipes now function better and use the large Transmitter model.
2013-11-24 15:44:16 -06:00
Aidan C. Brady
a27582971b
Neatened up Diversion Transporter code
2013-11-23 15:01:18 -05:00
pixlepix
dc1743d517
Divertion transporter fixes, including name change
2013-11-23 07:28:01 -05:00
Aidan Brady
890de9446b
Model positioning fixes! Next is lasers and/or multiblock!
2013-11-20 21:17:23 -05:00
Aidan Brady
34f300cf6f
Begin implementing that sexy model
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don’t recommend this build for personal use
2013-11-20 20:28:06 -05:00
Aidan C. Brady
995207bcab
Start work on Miner, make the Bin only eject items when front side is clicked!
2013-11-18 15:33:14 -05:00
Aidan C. Brady
3d4625ddb9
Block-ID & Metadata based machine types, preparing for RI merge
2013-11-15 14:59:26 -05:00
Aidan Brady
961537a560
Revert to old Crusher texture
2013-11-05 20:35:02 -05:00
Aidan Brady
c3fa020561
New Electric Pump model!
2013-11-03 12:07:23 -05:00
Aidan Brady
6d734c26e3
New models and fixes!
2013-11-03 11:38:36 -05:00
Aidan Brady
64fe3a21ea
Fix typo, start work on fancy Energy Cube rendering :)
2013-11-02 21:07:55 -04:00
Aidan Brady
d1a1e3375a
New Metallurgic Infuser model, more efficient active state management
2013-11-02 19:06:56 -04:00
Aidan Brady
799142198a
Fixed ridiculous client updates when GUI is open, fancy active sorter rendering, sorter eject sound effect :)
2013-11-01 23:51:10 -04:00
Aidan Brady
8db9c734d7
Sorter no longer requires energy, gave sorter new fancy model, improved the way items retreat from dead ends
2013-11-01 22:36:06 -04:00
Aidan C. Brady
91a8839203
Deleted Theoretical Elementizer, Weather Orb, and Steve's Stopwatch. They are no longer fitting for Mekanism's goal.
2013-11-01 11:33:00 -04:00
Aidan C. Brady
9496f7dfa3
Rewrote pathfinder, added in Restrictive Transporters, added option to have null color in filters, added default outputting filter for sorter
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whoo!
2013-10-29 18:13:30 -04:00
Aidan C. Brady
4272c4cb6d
Fix up custom slot render, got scroll bar working
2013-10-27 11:44:19 -04:00
Aidan C. Brady
9fabab18a3
Just about done with rendering, next steps are final bug fixes and inventory management implementations
2013-10-22 21:13:23 -04:00
Ben Spiers
a4222a86f0
Update obf
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Conflicts:
common/mekanism/client/render/tileentity/RenderUniversalCable.java
2013-09-28 03:06:41 +01:00
Aidan C. Brady
86b8499bb5
A bit more organizing, nothing API related
2013-08-26 18:57:08 -04:00