Commit graph

409 commits

Author SHA1 Message Date
Aidan Brady
0aafa16106 Fix a few things, start on recipes 2014-01-13 18:37:54 -05:00
Aidan C. Brady
4d9c2ad2b2 Fixed Gas Mask location 2014-01-13 15:49:32 -05:00
Aidan C. Brady
b82f96d19b Fixed a few textures, added Salt, added NEI recipe handler for Precision Sawmill 2014-01-13 15:41:23 -05:00
Aidan C. Brady
5dfee9ec7a Precision Sawmill and overall Chance Machine framework GUI & Container 2014-01-13 00:06:13 -05:00
Aidan C. Brady
19b36e901b Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation 2014-01-12 23:55:42 -05:00
Aidan C. Brady
16219e501e Fix a few debug codes 2014-01-11 22:24:15 -05:00
Aidan C. Brady
d3f4934daa Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-11 22:19:58 -05:00
Aidan C. Brady
282c6fc07a Fixed that crash 2014-01-11 22:19:51 -05:00
Ben Spiers
6fa8cebb3a Make a start on the Salination plant. Primitive so far but the multiblock system just about works. 2014-01-11 23:35:39 +00:00
Aidan Brady
70d3140296 Config property for displaying different energy units 2014-01-11 11:49:27 -05:00
Aidan Brady
1df6fc689a Unless we set up an access transformer, this is necessary on my end 2014-01-10 23:26:48 -05:00
Ben Spiers
f87c27aeee Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics. 2014-01-11 02:50:02 +00:00
Aidan C. Brady
0b98b085d3 Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators 2014-01-10 17:42:53 -05:00
Aidan Brady
34cda86ec8 Start work on something :) 2014-01-10 16:54:26 -05:00
Aidan C. Brady
836dd3c22a Electrolytic Separator NEI plugin 2014-01-10 12:58:05 -05:00
Aidan C. Brady
6eb43d11d7 Just about finished Rotary Condensentrator NEI support 2014-01-10 08:12:47 -05:00
Aidan Brady
dac7fd44f9 Work on Rotary Condensentrator recipe handler 2014-01-09 22:09:48 -05:00
Aidan Brady
c61db44bf4 Going to use Sulfuric Acid/Sulfur in the Chemical Injection Chamber until we get Salt/Brine/etc down 2014-01-09 21:46:22 -05:00
Aidan Brady
531bfe85ee Add base class for Rotary Condensentrator NEI plugin as well 2014-01-09 20:52:19 -05:00
Aidan Brady
f7eb278276 Chemical Infuser recipe handler! 2014-01-09 20:47:06 -05:00
Aidan C. Brady
723be4cdee NEI gas lookups for usage and crafting working! 2014-01-09 19:25:44 -05:00
Aidan Brady
40684e2bab Start work on Electrolytic Separator and Chemical Oxidizer recipe handlers. Also start work on gas/fluid NEI lookups! 2014-01-09 19:11:40 -05:00
Aidan Brady
973dd92931 Remove println, add progress action 2014-01-09 18:53:47 -05:00
Aidan Brady
df2ea3155a Updated GUI textures to fix copy alpha screw up 2014-01-09 18:47:38 -05:00
Aidan C. Brady
47e24b8575 Added in a recipe handler for the Chemical Oxidizer 2014-01-09 18:06:44 -05:00
Aidan Brady
1151084209 Fixed a crash 2014-01-09 08:40:20 -05:00
Aidan Brady
2644fed4f8 A few corner cases in GUI checks, closes #795 2014-01-08 19:51:05 -05:00
Aidan C. Brady
738292bbce For some reason yPos isn't centered. I don't know why. 2014-01-08 15:23:15 -05:00
Aidan C. Brady
2600f8fe81 Balloons are cool :) 2014-01-08 14:56:54 -05:00
Aidan C. Brady
4395f3aa10 You can now place balloons on entities. Still a bit buggy, and they don't float or anything, but it works. 2014-01-07 23:39:39 -05:00
Ben Spiers
a05afb68e9 Mechanical Pipe rendering adjustments. Couldn't be bothered to make 100 different models in blender. Maybe I'll write a python script to do it for me. Might make a bigger version of the shaped in/out model to better fit the mechanical pipe. 2014-01-08 02:08:41 +00:00
Aidan Brady
4ab61c856f Organized some classes, began work on balloon entity connections 2014-01-07 20:55:50 -05:00
Aidan C. Brady
45eef1465e Fix a missed println 2014-01-07 16:18:17 -05:00
Ben Spiers
333afdc79b Remove the old transmitter renderer, enable the new one to render in hand and inventory 2014-01-07 16:22:59 +00:00
Ben Spiers
b299ad436d Rendering fixes and improvements 2014-01-06 21:49:39 +00:00
Ben Spiers
0193659c74 Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing. 2014-01-05 16:22:41 +00:00
Ben Spiers
7109e84907 Gui element stuff. 2014-01-05 16:22:41 +00:00
Aidan C. Brady
7c4d0ba714 Properly register items, kill old transmitter code and converter as users will be starting from a clean world 2014-01-05 02:24:06 -05:00
Ben Spiers
33af84b110 And the Electric Chest 2014-01-05 01:50:16 +00:00
Ben Spiers
4e276f4ddd Fix tooltips being annoying with NEI's rendering of 3D blocks. 2014-01-05 01:23:25 +00:00
Aidan C. Brady
55a0e39c07 Digital Miner inverse mode 2014-01-04 11:41:09 -05:00
Aidan C. Brady
c0dba3c366 Fixed GUI issue, fixed particles 2014-01-03 00:43:55 -05:00
Aidan C. Brady
1ec410d67c Added NEI stack iteration implementation for Metallurgic infuses 2014-01-02 23:58:20 -05:00
Aidan Brady
cb0b6f4a83 New, awesome Electrolytic Separator GUI :) 2014-01-02 23:34:52 -05:00
Aidan Brady
99ca8f6624 Cleanups and fixes from the electrolytic separator update 2014-01-02 22:30:23 -05:00
Aidan Brady
7ad60f0796 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-02 21:58:23 -05:00
Aidan Brady
9acc744794 Fixed differing gas networks being able to merge, fix API issue 2014-01-02 21:58:14 -05:00
Ben Spiers
f84bc43be1 Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly. 2014-01-03 02:09:21 +00:00
Ben Spiers
87a95e0732 Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model. 2014-01-03 00:28:34 +00:00
Aidan Brady
5da3b31455 Make CIC use sulfur instead of gunpowder as a backup resource, dynamic GUI title rendering to prevent escaping 2014-01-02 13:11:08 -05:00