Ben Spiers
94189a4f61
Fix Transporters with multipart.
2015-04-09 02:39:23 +01:00
Ben Spiers
4ca9456de8
Use path score to sort paths, not length.
2015-04-09 02:39:23 +01:00
Ben Spiers
36f0607d5e
Prioritise faster paths, by making cost inversely proportional to speed.
2015-04-09 02:39:23 +01:00
Ben Spiers
16ce88f09a
Restore some client-side network stuff. More fixes
2015-04-06 01:29:07 +01:00
Ben Spiers
7a2461540f
Merge branch 'development' into networkRefactor.
...
Hopefully I didn't miss anything
Conflicts:
src/main/java/mekanism/api/gas/GasNetwork.java
src/main/java/mekanism/client/render/RenderPartTransmitter.java
src/main/java/mekanism/common/EnergyNetwork.java
src/main/java/mekanism/common/FluidNetwork.java
src/main/java/mekanism/common/InventoryNetwork.java
src/main/java/mekanism/common/content/transporter/TransporterStack.java
src/main/java/mekanism/common/multipart/PartHeatTransmitter.java
src/main/java/mekanism/common/multipart/PartLogisticalTransporter.java
src/main/java/mekanism/common/multipart/PartMechanicalPipe.java
src/main/java/mekanism/common/multipart/PartPressurizedTube.java
src/main/java/mekanism/common/multipart/PartSidedPipe.java
src/main/java/mekanism/common/multipart/PartUniversalCable.java
src/main/java/mekanism/common/util/MekanismUtils.java
src/main/java/mekanism/common/util/PipeUtils.java
2015-04-03 19:45:25 +01:00
Aidan C. Brady
45895cb753
Configurable values for Mekanism tier-related properties
2015-04-01 11:06:27 -04:00
Ben Spiers
47b4eb28b4
Start on refactor of entire network system.
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It will hopefully make networks more robust and efficient, using lessons learned since last time I rewrote large parts of it.
We can hopefully avoid Concurrent Modification issues this way, and it should be more forgiving on chunk loads as well.
Transmitter stuff is working well, next acceptors and client rendering need tobe brought in.
2015-04-01 02:42:36 +01:00
Aidan C. Brady
1fbf9f1568
Merged
2015-03-28 17:34:47 -04:00
Aidan C. Brady
f83d481fd6
Rewrote multiblock data saving, changed simple side names
2015-03-25 21:49:07 -04:00
Aidan C. Brady
f9070f33d0
Fixed Induction Matrix not outputting properly
2015-03-24 21:43:22 -04:00
Aidan C. Brady
0e51852baa
Cleanup, fixed a transporter bug
2015-03-24 18:33:13 -04:00
Halvor Lyche Strandvoll
7409a83088
Fixed OreDictionary filter in Miner not writing "requireStack" to NBT.
2015-03-24 00:32:04 +01:00
Ben Spiers
0064f09d8c
Backwards-compatibility for IGasHandler. #2267
2015-03-22 14:36:21 +00:00
Aidan C. Brady
dd96064a3f
Fixed Electric Pump text overlap, fixed OreDict filter not reading from nbt/packet properly
2015-03-22 00:40:05 -05:00
Aidan C. Brady
1f28a9bfbf
Transporters now have deeply integrated support for bins, including prediction algorithms
2015-03-17 17:30:40 -04:00
Aidan C. Brady
2749adcc06
Made sure transporters check strict inventory stack limits, fixed the AE2 interaction
2015-03-17 15:30:40 -04:00
Aidan C. Brady
d4d7e88c4e
Developed and implemented the foundation for Item/Gas/Energy/Fluid/Heat dynamic side configuration.
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As of now, only items are supported, and the actual config GUI has not been changed. Only gameplay difference is three new configurator modes.
2015-03-07 19:09:23 -05:00
Aidan C. Brady
f6a34f59bb
Added another special character to filters
2015-03-04 21:04:23 -05:00
Aidan C. Brady
6f0cf3a166
Fixed many bugs!
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- Asset issue with Dynamic Valve fixed
- Fixed pipes connecting to Dynamic Valves when not part of structure
- Fixed stack overflow when rendering valve fluids
- Fixed transmitter networks considering pull-based block connections as acceptor connections
- Fixed dynamic tanks maintaining a fluid type even when it has been depleted
- Fixed "clearIfNecessary()" transmitter calls not working
2015-03-04 20:01:46 -05:00
Aidan C. Brady
09f1a04764
Doubled filter max string length from 12 characters to 24 characters, allows hyphens and spaces in filters, developed and integrated new fancy auto-scaling text renderer to prevent text overlap
2015-03-04 18:14:36 -05:00
Aidan C. Brady
af4c1c6cd7
A few fixes, need to fix an output issue
2015-03-04 13:04:32 -05:00
Aidan C. Brady
a18b42beee
EIMs now properly store their energy in cells after destruction and extract energy from cells after creation
2015-03-03 18:36:10 -05:00
Aidan C. Brady
9260414177
Finished implementing Induction Matrix core functionality, just about everything works! Need to redesign GUI to include separate gauge for output rate
2015-03-03 18:18:32 -05:00
Aidan C. Brady
562352d54c
EIM work
2015-03-03 11:41:46 -05:00
Aidan C. Brady
978e0801fa
More work on EIM. Found some inconsistency/incomplete mechanics in the new multiblock system, no longer should be an issue
2015-03-03 00:15:18 -05:00
Aidan C. Brady
1c0fe96fed
Energized Induction Matrix work!
2015-03-02 23:05:54 -05:00
Aidan C. Brady
ce31b1e22c
Start work on the Energized Induction Matrix. This is going to be fun!
2015-02-28 13:08:17 -06:00
Ben Spiers
b8b49db104
It seems the Heat Transfer equations I'm using are a bit stiff.
...
Adjust some paramaters some to improve how well we deal with this.
2015-01-09 02:50:18 +00:00
Ben Spiers
385a1d29f6
Make a start on the boiler.
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It's currently causing odd issues with the heat simulator and has various issues such as balance not existing yet.
Also improve the specification of a load of the multiblock generics to reduce needless casting.
2015-01-08 05:26:53 +00:00
Aidan C. Brady
9bf4baab49
Merge branch 'development' into 1.8 (hopefully I didn't miss anything)
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Conflicts:
src/main/java/mekanism/client/gui/GuiGasTank.java
src/main/java/mekanism/client/gui/GuiPortableTeleporter.java
src/main/java/mekanism/client/gui/GuiTeleporter.java
src/main/java/mekanism/common/CommonProxy.java
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/common/content/transporter/TransporterStack.java
2014-09-27 14:40:25 -04:00
Ben Spiers
fab95e8900
Re-organise imports.
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I went for what seemed like a good level of organisation:
Java
__________
Mekanism
__________
Minecraft
Forge
FML
__________
Netty
LWJGL
__________
Other APIs
__________
Static Imports.
2014-09-03 19:00:03 +01:00
Aidan C. Brady
b6b6276346
Laid foundation for Industrial Turbine and Thermoelectric Boiler
2014-08-23 11:41:35 -04:00
Aidan C. Brady
66971fd753
Implemented the new changes into TankUpdateProtocol
2014-08-22 23:12:01 -04:00
Aidan C. Brady
7e6be317af
Added prefab classes for UpdateProtocol and ThreadMultiblockSparkle, still yet to get the Dynamic Tank to extend them
2014-08-22 18:34:19 -04:00
Aidan C. Brady
8cae029ed7
Created a new prefab TileEntityMultiblock class and merged all Dynamic Tank multiblock-specific code into it.
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Should make it much easier to create the new Steam Boiler and Steam Turbine!
2014-08-22 16:17:16 -04:00
Aidan C. Brady
55e70d5f5c
Removed println
2014-08-21 20:48:23 -04:00
Aidan C. Brady
f87cc4a1e3
Logistical Transporter path caching.
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I managed to take the average path calculation time down from 4-8 milliseconds to 100-200 microseconds. All in a day's work!
2014-08-21 20:46:51 -04:00
Aidan C. Brady
80021dd4c7
Work on path caching
2014-08-20 15:54:05 -04:00
Aidan C. Brady
275c7840cc
Reorganized package structure to separate content from base code
2014-08-20 15:22:55 -04:00