aidancbrady
3c1496740c
Tiered Gas Tanks and tiered Fluid Tanks!
2016-02-24 17:01:43 -05:00
aidancbrady
5aaea55900
Infusing Factories. They're finally here
2016-01-29 21:13:05 -07:00
aidancbrady
2984bf45a8
Loads of untested work on turbine interface
2016-01-25 00:13:42 -05:00
aidancbrady
9cbc96a88e
Textures for turbine components! Still need to texture turbine structure blocks.
2016-01-22 19:36:39 -05:00
aidancbrady
ee709cc202
New computer integration for the rest of Mekanism machinery
2015-07-20 11:43:49 -07:00
aidancbrady
d39536d89c
Cool new factory textures (thanks @Radviger), also a (temporarily unused) OC layer. Does this look good @Vexatos?
2015-07-20 10:53:12 -07:00
aidancbrady
b2be7ffe42
Fixed Universal Cable IC2 interaction, Solar Evaporation Plants now cool down half as fast as they did previously, also continue to operate with internal heat at night
2015-06-13 12:39:23 -04:00
aidancbrady
ebe48abd84
Crash fix
2015-06-13 11:39:09 -04:00
aidancbrady
f5979e26bc
Fixed Purification Chamber issue
2015-06-05 09:56:21 -04:00
aidancbrady
917430bf5c
You can now dump any tank by shift-clicking its gauge with a gauge dropper
2015-05-28 16:27:06 -04:00
aidancbrady
9ffc1bdff3
Localization fixes, part 1
2015-05-10 19:04:42 -04:00
RAWRwins254
746ed3f5d7
Fixing NPE from EnergyAcceptorWrapper.java not handling ticks that aren't related to a TileEntity.
2015-04-23 01:46:04 -05:00
Ben Spiers
d8c26c3ed0
Hopefully fix some RF problems with pseudo-acceptors.
2015-04-17 17:44:02 +01:00
Aidan C. Brady
425f0c27c3
Prevent crash when creating EnergyAcceptorWrapper
2015-04-14 10:55:38 -04:00
Ben Spiers
36f0607d5e
Prioritise faster paths, by making cost inversely proportional to speed.
2015-04-09 02:39:23 +01:00
Ben Spiers
4a2dde8f87
Fix API, put back some methods that GC uses, optimise imports in API.
2015-04-06 18:53:16 +01:00
Ben Spiers
7a2461540f
Merge branch 'development' into networkRefactor.
...
Hopefully I didn't miss anything
Conflicts:
src/main/java/mekanism/api/gas/GasNetwork.java
src/main/java/mekanism/client/render/RenderPartTransmitter.java
src/main/java/mekanism/common/EnergyNetwork.java
src/main/java/mekanism/common/FluidNetwork.java
src/main/java/mekanism/common/InventoryNetwork.java
src/main/java/mekanism/common/content/transporter/TransporterStack.java
src/main/java/mekanism/common/multipart/PartHeatTransmitter.java
src/main/java/mekanism/common/multipart/PartLogisticalTransporter.java
src/main/java/mekanism/common/multipart/PartMechanicalPipe.java
src/main/java/mekanism/common/multipart/PartPressurizedTube.java
src/main/java/mekanism/common/multipart/PartSidedPipe.java
src/main/java/mekanism/common/multipart/PartUniversalCable.java
src/main/java/mekanism/common/util/MekanismUtils.java
src/main/java/mekanism/common/util/PipeUtils.java
2015-04-03 19:45:25 +01:00
Aidan C. Brady
45895cb753
Configurable values for Mekanism tier-related properties
2015-04-01 11:06:27 -04:00
Ben Spiers
47b4eb28b4
Start on refactor of entire network system.
...
It will hopefully make networks more robust and efficient, using lessons learned since last time I rewrote large parts of it.
We can hopefully avoid Concurrent Modification issues this way, and it should be more forgiving on chunk loads as well.
Transmitter stuff is working well, next acceptors and client rendering need tobe brought in.
2015-04-01 02:42:36 +01:00
Aidan C. Brady
e4d624d8ab
Fancy new eject algorithms, should fix issues with PRC
2015-03-30 19:27:54 -04:00
Aidan C. Brady
babc934079
Hopefully fix an issue
2015-03-26 18:13:33 -04:00
Aidan C. Brady
7afef3f8ee
Fixed an API issue, implemented new default icon system to allow for dynamic factory icons based on recipe type
2015-03-26 17:10:32 -04:00
Aidan C. Brady
d88f8a4606
Fixed upgrades not maintaining machine dataa
2015-03-25 23:51:46 -04:00
Ben Spiers
9936c05da7
Recipe and upgrade fixes.
2015-03-21 19:11:56 +00:00
Aidan C. Brady
c3ef938166
Implemented the SoundWrapper system again - for some reason dedicated servers won't behave without it on OS X
2015-03-19 23:16:27 -04:00
Ben Spiers
e36ecf9f05
Clean up and fix some stuff from the rebase pull.
2015-03-18 21:00:11 +00:00
Ben Spiers
0307acc7eb
Fix sounds on the server side.
2015-03-18 20:52:58 +00:00
Aidan C. Brady
339e048a4e
After much client code isolation, there should be no more issues on the server side with sounds
2015-03-18 13:26:12 -04:00
Ben Spiers
71a9bfc4f9
Make the @Optional removals stricter.
...
Require IC2, BC or CoFHCore to be loaded in order to use their respective APIs. Remove all the individual mod deps to prevent us depending on mods that depend on us.
2015-03-16 15:48:19 +00:00
Aidan C. Brady
93df96851a
Added remaining framework for gas/fluid tank handling, finished new configuration implementation for PRC and Chemical Injection Chamber
2015-03-08 18:24:21 -05:00
Aidan C. Brady
1f59f8ca1d
Finished implementation of sided energy configuration. Yay!
2015-03-08 00:59:39 -06:00
Aidan C. Brady
3f41027325
Started work on the new configuration interfaces, separated the transporter configuration from general side configuration, reorganized GUI elements into their own package
2015-03-07 21:08:28 -05:00
Aidan C. Brady
d4d7e88c4e
Developed and implemented the foundation for Item/Gas/Energy/Fluid/Heat dynamic side configuration.
...
As of now, only items are supported, and the actual config GUI has not been changed. Only gameplay difference is three new configurator modes.
2015-03-07 19:09:23 -05:00
Aidan C. Brady
6889bba52d
Added the visuals tab. Easier than I thought!
2015-03-04 21:31:58 -05:00
Aidan C. Brady
9260414177
Finished implementing Induction Matrix core functionality, just about everything works! Need to redesign GUI to include separate gauge for output rate
2015-03-03 18:18:32 -05:00
Aidan C. Brady
89de5ccea7
More fixes
2015-02-26 22:45:10 -05:00
Aidan C. Brady
183da4ef75
Finished droppers!
2015-02-26 21:09:04 -05:00
Aidan C. Brady
c39e3d1c1f
More dropper work
2015-02-26 20:50:02 -05:00
Aidan C. Brady
49d0a7fc4b
Work on droppers! Easiest way to get rid of leftover fluids and gasses in machine gauges.
2015-02-26 19:30:19 -05:00
Aidan C. Brady
bf4b74f535
A few fixes
2015-02-19 17:17:28 -05:00
Ben Spiers
b31aa92844
Update lots of APIs, most notably BC and an actual 1.7 version of CC
...
Conflicts:
build.properties
src/api/java/buildcraft/api/core/BlockIndex.java
src/api/java/buildcraft/api/core/BuildCraftAPI.java
src/api/java/buildcraft/api/fuels/IFuel.java
src/api/java/buildcraft/api/mj/BatteryObject.java
src/api/java/buildcraft/api/mj/IBatteryIOObject.java
src/api/java/buildcraft/api/mj/IBatteryObject.java
src/api/java/buildcraft/api/mj/IOMode.java
src/api/java/buildcraft/api/mj/MjAPI.java
src/api/java/buildcraft/api/mj/MjBattery.java
src/api/java/buildcraft/api/power/PowerHandler.java
src/api/java/buildcraft/api/recipes/CraftingResult.java
src/api/java/buildcraft/api/recipes/IAssemblyRecipeManager.java
src/api/java/buildcraft/api/recipes/IFlexibleRecipe.java
src/api/java/buildcraft/api/recipes/IRefineryRecipeManager.java
src/api/java/buildcraft/api/transport/IPipe.java
src/main/java/mekanism/common/CommonProxy.java
src/main/java/mekanism/common/EnergyNetwork.java
src/main/java/mekanism/common/FuelHandler.java
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/common/base/IAdvancedBoundingBlock.java
src/main/java/mekanism/common/multipart/MultipartMekanism.java
src/main/java/mekanism/common/multipart/PartLogisticalTransporter.java
src/main/java/mekanism/common/multipart/PartUniversalCable.java
src/main/java/mekanism/common/network/PacketConfigSync.java
src/main/java/mekanism/common/tile/TileEntityAdvancedBoundingBlock.java
src/main/java/mekanism/common/tile/TileEntityElectricBlock.java
src/main/java/mekanism/common/util/CableUtils.java
src/main/java/mekanism/common/util/MekanismUtils.java
src/main/java/mekanism/common/util/TransporterUtils.java
src/main/java/mekanism/generators/common/MekanismGenerators.java
src/main/java/mekanism/generators/common/tile/TileEntityBioGenerator.java
src/main/java/mekanism/generators/common/tile/TileEntityGasGenerator.java
src/main/java/mekanism/generators/common/tile/TileEntityGenerator.java
src/main/java/mekanism/generators/common/tile/TileEntityHeatGenerator.java
src/main/java/mekanism/generators/common/tile/TileEntitySolarGenerator.java
src/main/java/mekanism/generators/common/tile/TileEntityWindTurbine.java
2014-11-13 19:30:39 +00:00
Aidan C. Brady
60bf7f5f3d
Merge branch 'development' into 1.8 (gosh darn conflicts)
...
Conflicts:
src/api/java/ic2/api/Direction.java
src/api/java/ic2/api/energy/NodeStats.java
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/common/block/BlockMachine.java
src/main/java/mekanism/common/tile/TileEntityElectricBlock.java
src/main/java/mekanism/common/util/MekanismUtils.java
src/main/java/mekanism/generators/common/block/BlockGenerator.java
2014-10-17 12:00:39 -04:00
Ben Spiers
e84f176583
Add pulse mode to redstone control.
...
(I am going somewhere with this)
2014-09-16 02:47:54 +01:00
Ben Spiers
b75ff5d9a1
Cache all the things.
...
(Provided those things are computationally expensive to recalculate, and the memory cost of caching them is less than the time cost of recalculating them each time.)
2014-09-06 21:14:49 +01:00
Ben Spiers
3c547fa0aa
Fix factories and smelting.
2014-09-05 18:31:10 +01:00
Ben Spiers
c7a429177b
More work in the quest for greater recipe efficiency.
2014-09-05 04:20:12 +01:00
Ben Spiers
ce6946c669
Massive recipe system overhaul.
...
They should be much more efficient now (this reduced the tick time of the CI Chamber by 3-4x in my testing), due to being able to just use the HashMap's get() instead of being limited to iterating through entries. NEI integration code now a lot more readable and type-safe as well.
2014-09-04 04:26:55 +01:00
Ben Spiers
fab95e8900
Re-organise imports.
...
I went for what seemed like a good level of organisation:
Java
__________
Mekanism
__________
Minecraft
Forge
FML
__________
Netty
LWJGL
__________
Other APIs
__________
Static Imports.
2014-09-03 19:00:03 +01:00
Ben Spiers
6d0f8096f0
Add in support for rendering sides with overriden textures.
...
Also special facing support. Salination Plants now fully connected - the Controller texture could do with some cleaning up to improve the connected look.
2014-09-01 20:04:00 +01:00
Ben Spiers
5ae5036e62
Replace the old connected glass renderer with one adapted from Chisel.
...
I've made modifications to the original system to allow multi-meta CTM, such as between Dynamic Tanks and Dynamic Valves. This also allows texturing with effectively 5 textures, as opposed to the 47 needed previously
2014-09-01 04:03:35 +01:00