Ben Spiers
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8373b93dd3
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More work on Guis and elements
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2014-04-08 00:00:53 +01:00 |
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Aidan C. Brady
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3fd2701524
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Hopefully finish GUI stuff
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2014-03-09 18:51:46 -04:00 |
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Aidan C. Brady
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fe1f33e161
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Finished material filters
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2014-03-09 18:33:21 -04:00 |
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Aidan C. Brady
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bb0ad74295
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Work on sorter material filters
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2014-03-09 18:23:06 -04:00 |
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Victor Robertson
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e5a6eadc45
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Fix indentation and remove trailing whitespace
This patch provides common/mekanism/*.java with standardized
indentation (tabs) and also removes trailing whitespace.
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2014-03-07 19:20:35 -06:00 |
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Aidan Brady
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4ab61c856f
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Organized some classes, began work on balloon entity connections
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2014-01-07 20:55:50 -05:00 |
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Aidan C. Brady
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0ab803feeb
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Rename Object3D to Coord4D, work on balloons
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2013-12-20 16:09:09 -05:00 |
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Aidan C. Brady
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854c909c4c
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Merge branch 'master' into development
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2013-12-18 12:07:52 -05:00 |
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Aidan C. Brady
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65c201d829
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Add try/catch to prevent OreDict iteration GUI render crash
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2013-12-18 12:05:09 -05:00 |
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Aidan C. Brady
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1e1eabfd5e
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Even more localization, fixed a few tiny bugs
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2013-12-14 15:13:12 -05:00 |
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Aidan Brady
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5d949ec959
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Fixed API for @micdoodle8
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2013-11-30 23:19:24 -05:00 |
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Aidan Brady
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b224a01f39
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Work on localization support, move around some API classes to make better compatibility
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2013-11-30 00:28:02 -05:00 |
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Aidan Brady
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fb3aa53eaf
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Fix several bugs!
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2013-11-28 10:13:06 -05:00 |
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Aidan Brady
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96ba50a673
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Many fixes!
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2013-11-27 13:24:13 -05:00 |
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Aidan C. Brady
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59b945a33f
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Fixed Model3D textures, fixed error spam on world load, fixed Digital Miner breaking blocks on top, general code cleanup
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2013-11-24 12:12:42 -06:00 |
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Aidan C. Brady
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86b6474f35
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Beginning foundations of Digital Miner.
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2013-11-19 12:13:37 -05:00 |
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Aidan C. Brady
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99f53a1322
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Some fancy sounds and tooltips
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2013-11-10 18:54:30 -05:00 |
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Aidan C. Brady
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51ad429973
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Coming along with round robin mode :)
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2013-11-08 11:13:51 -05:00 |
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Aidan Brady
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6d734c26e3
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New models and fixes!
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2013-11-03 11:38:36 -05:00 |
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Aidan Brady
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8db9c734d7
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Sorter no longer requires energy, gave sorter new fancy model, improved the way items retreat from dead ends
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2013-11-01 22:36:06 -04:00 |
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Aidan C. Brady
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f0b6799409
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Machines eject into transporters.
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2013-10-31 14:46:14 -04:00 |
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Aidan C. Brady
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a00a557f2b
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Preload sounds on game startup, immediately fire updateScreen() on OreDict filter calculation, added restriction transporter recipe
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2013-10-31 14:26:04 -04:00 |
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Aidan C. Brady
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fa92b707c9
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Immediately load stacks if new filter calculation performed
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2013-10-30 23:54:29 -04:00 |
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Aidan C. Brady
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abe549bf13
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Started some work on more filter tab information.
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2013-10-30 23:48:50 -04:00 |
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Aidan C. Brady
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e155dfd17f
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Logistical Sorters use energy
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2013-10-29 19:17:37 -04:00 |
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Aidan C. Brady
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4962dd62b3
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Fix silly GUI crash
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2013-10-29 18:20:34 -04:00 |
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Aidan C. Brady
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9496f7dfa3
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Rewrote pathfinder, added in Restrictive Transporters, added option to have null color in filters, added default outputting filter for sorter
whoo!
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2013-10-29 18:13:30 -04:00 |
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Aidan Brady
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001ce431dc
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Scrolling :)
Next is adding something similar to RP's "restriction tube!"
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2013-10-28 21:08:37 -04:00 |
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Aidan C. Brady
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5e7c01c1af
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Client/server GUI communication logistics
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2013-10-27 17:29:34 -04:00 |
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Aidan C. Brady
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f60106f0e9
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Filter panel buttons render!
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2013-10-27 15:00:22 -04:00 |
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Aidan C. Brady
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4272c4cb6d
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Fix up custom slot render, got scroll bar working
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2013-10-27 11:44:19 -04:00 |
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Aidan C. Brady
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4a042cfdc2
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Some work on networking logistics of GUI
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2013-10-26 20:23:38 -04:00 |
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Aidan C. Brady
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a8d6386bb5
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GUIs are cool :D
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2013-10-26 19:04:33 -04:00 |
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Aidan C. Brady
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3a9a518188
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Major GUI work!
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2013-10-26 13:25:51 -04:00 |
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Aidan Brady
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51f24f058a
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Worked on that GUI, I think I've got down how this is gonna work
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2013-10-26 00:02:57 -04:00 |
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Aidan C. Brady
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b8935f8f7a
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Started on sorter GUI!
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2013-10-25 18:08:13 -04:00 |
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Aidan C. Brady
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5a748c5ff6
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More work on the Logistical Sorter!
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2013-10-25 08:51:13 -04:00 |
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Aidan C. Brady
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51289b82c2
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Made base code for Logistical Sorter, this may end up being more complex than the transporters themselves.
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2013-10-25 00:23:38 -04:00 |
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