Commit graph

85 commits

Author SHA1 Message Date
Ben Spiers
32f113ad77 First steps towards more dynamic capacity system to allow for differing capacity of universal cables in the future. Will optimise later. 2013-12-14 20:32:32 +00:00
Aidan C. Brady
acdbf1f3cb Core code for Fluid and Gas networks 2013-12-14 00:36:52 -05:00
Aidan Brady
74d41073a6 Fixes, but getting an error for some reason 2013-12-12 23:08:16 -05:00
Aidan Brady
11c7efd8fc Merge branch 'api-change' into multipart-experimental-new 2013-12-12 22:36:00 -05:00
Aidan Brady
6f99805443 Fix crash 2013-12-12 22:02:34 -05:00
Aidan Brady
2d5b633168 Work on stuff 2013-12-12 20:35:37 -05:00
Aidan Brady
43d3050b40 Work on Chemical Infuser 2013-12-12 18:33:56 -05:00
Aidan C. Brady
338da4d92c Work on a more intuitive form of accepting gas in items and blocks 2013-12-12 16:54:55 -05:00
Ben Spiers
98c8068a0f Get Mechanical Pipe rendering working a bit better. 2013-12-12 20:23:03 +00:00
Ben Spiers
c1318d998b Merge, hopefully without screwing too much up. 2013-12-12 01:56:05 +00:00
Aidan C. Brady
f982eb851c Remove now-unused generics 2013-12-06 07:57:26 -05:00
Aidan Brady
50b7870388 A few attempts to get multipart working. @unpairedbracket, I don’t know what the hell I’m doing, you’re gonna need to go over this. 2013-12-02 22:14:21 -05:00
Aidan Brady
5d8e21b776 Merge branch 'master' of https://github.com/aidancbrady/Mekanism into multipart-experimental-new
Conflicts:
	common/mekanism/api/gas/GasNetwork.java
	common/mekanism/api/gas/GasTransmission.java
	common/mekanism/api/transmitters/DynamicNetwork.java
	common/mekanism/client/EnergyClientUpdate.java
	common/mekanism/client/FluidClientUpdate.java
	common/mekanism/client/GasClientUpdate.java
	common/mekanism/client/render/tileentity/RenderUniversalCable.java
	common/mekanism/common/EnergyNetwork.java
	common/mekanism/common/FluidNetwork.java
	common/mekanism/common/InventoryNetwork.java
	common/mekanism/common/Mekanism.java
	common/mekanism/common/item/ItemConfigurator.java
	common/mekanism/common/tileentity/TileEntityLogisticalTransporter.java
	common/mekanism/common/tileentity/TileEntityMechanicalPipe.java
	common/mekanism/common/tileentity/TileEntityPressurizedTube.java
	common/mekanism/common/tileentity/TileEntityTransmitter.java
	common/mekanism/common/tileentity/TileEntityUniversalCable.java
	common/mekanism/common/util/CableUtils.java
	resources/assets/mekanism/textures/blocks/LiquidEnergy.png.mcmeta
2013-12-02 21:45:40 -05:00
Aidan Brady
f853deb9c0 fixed API once again! :) 2013-12-01 00:15:52 -05:00
Aidan Brady
199ce13dcd Re-add EnumColor to API! 2013-12-01 00:03:40 -05:00
Aidan Brady
5d949ec959 Fixed API for @micdoodle8 2013-11-30 23:19:24 -05:00
Aidan Brady
2c754cd506 Merge GasUtils into GasTransmission 2013-11-30 12:37:47 -05:00
Aidan Brady
a4ab6db57b Fixes! 2013-11-30 12:29:49 -05:00
Aidan Brady
0c618a1cf3 Localization & gas fixes 2013-11-30 11:31:18 -05:00
Aidan Brady
b224a01f39 Work on localization support, move around some API classes to make better compatibility 2013-11-30 00:28:02 -05:00
Aidan Brady
20162970d8 Fixes! 2013-11-29 13:04:39 -05:00
Aidan Brady
82bae6e4bd Rendering fixes! 2013-11-28 22:20:24 -05:00
Aidan Brady
00b4c6f3e3 Rendering and transmitter performance enhancements, finish Rotary Condensentrator for the most part 2013-11-28 21:43:53 -05:00
Aidan Brady
98e864cd8d Work on that Rotary Condensentrator! 2013-11-27 23:42:54 -05:00
Aidan Brady
96ba50a673 Many fixes! 2013-11-27 13:24:13 -05:00
Aidan Brady
dacc68e6c6 Gas API completely overhauled. Sorry @micdoodle8 :(
General cleanup, pressurized tubes are 40 times more efficient, a few enhancements, Miners balanced.
2013-11-26 20:11:26 -05:00
Aidan Brady
19feb2e602 Fixes by the dozen 2013-11-25 16:34:59 -05:00
Aidan Brady
d0253444c1 Tiny cleanup, off to bed. Tomorrow I implement a more advanced transporter system. 2013-11-25 00:14:56 -05:00
Aidan Brady
a360255f63 Greatly improve performance of transmitter networks, improved logistics of Mechanical Pipe 2013-11-25 00:00:26 -05:00
Aidan C. Brady
afae26f9b8 Rendering enhancements! Mechanical Pipes now function better and use the large Transmitter model. 2013-11-24 15:44:16 -06:00
Aidan C. Brady
59b945a33f Fixed Model3D textures, fixed error spam on world load, fixed Digital Miner breaking blocks on top, general code cleanup 2013-11-24 12:12:42 -06:00
Aidan C. Brady
e44519dc7d A ton of bug fixes, working on fixing teslas 2013-11-22 19:32:06 -05:00
Aidan Brady
0e2d2917d1 Remove Capacitor and Empty Capacitor, fix mouses, made sorter and miner maintain configuration 2013-11-21 21:37:03 -05:00
Aidan C. Brady
53323279c7 MekanismInduction module - done!
Still need to configure the build
2013-11-16 10:21:37 -05:00
Aidan C. Brady
8e08c9adb8 Once and for all fixed ConcurrentModificationException 2013-11-12 20:19:06 -05:00
Aidan Brady
f6704dc5ea Added name for bins, fixed IC2 bug, hopefully fixed ConcurrentModificationException 2013-11-11 17:23:14 -05:00
Aidan C. Brady
3c0c5bef0d Major Universal Cable improvements, started work on Bin 2013-11-11 14:37:56 -05:00
Aidan Brady
dfd2985357 Transporters first try to send the item back home before idling 2013-11-09 15:30:30 -05:00
Aidan Brady
1aec33d8ec Added configuration option to turn off strict input colors 2013-11-07 21:27:12 -05:00
Aidan Brady
1ff600b4a9 Added configurable restrictive input colors to all configurable machines, added some dandy sound effects 2013-11-04 21:11:09 -05:00
Aidan Brady
01a6174fdb Lots of things! 2013-11-03 16:54:33 -05:00
Aidan C. Brady
289a2ee227 Configurable machine output colors 2013-11-02 01:31:32 -04:00
Aidan Brady
c281fcb14b Fix up a bunch of issues. This should fix epicbastion's problem honestly. 2013-11-01 19:14:02 -04:00
Aidan Brady
04d9b3dc68 Some fixes 2013-10-30 20:35:11 -04:00
Aidan C. Brady
656f74983f Lots of progress on ejectors and GUIs 2013-10-30 15:22:43 -04:00
Aidan Brady
def9764b0d Remove IAccessibleGui 2013-10-27 00:10:17 -04:00
Aidan Brady
b405c42e2f Remove useless InventoryNetwork 2013-10-25 21:34:55 -04:00
Aidan C. Brady
ab8361f9e8 Just about finished rendering! :D 2013-10-23 20:34:33 -04:00
Aidan C. Brady
33c8f960f3 Some work on rendering, still really incomplete 2013-10-21 23:46:24 -04:00
Aidan C. Brady
b4e53a5c54 More work on logistical transporters, getting these logistics down! 2013-10-21 20:54:28 -04:00