aidancbrady
7ae60615e2
Fixed packet security
2016-05-17 13:49:55 -04:00
aidancbrady
e497a46bd6
Crash fix
2016-03-26 14:54:13 -04:00
aidancbrady
25866b39f9
Fixed fluid scaling issue
2016-03-26 13:28:48 -04:00
aidancbrady
d332ad49b7
More consolidated fluid container management- I've been meaning to get to this for a long time
2016-03-06 02:15:56 -05:00
aidancbrady
b13d8ee1ab
Fixed fluid duplication
2016-03-05 18:48:49 -05:00
aidancbrady
2d972edf45
Work on boilers
2016-02-24 17:42:12 -05:00
aidancbrady
769a8fd480
Multiblock protocol works, begin turbine tile code
2016-01-22 23:46:16 -05:00
aidancbrady
0c025e1033
Structural Glass is now real, started on core turbine multiblock code
2016-01-22 15:41:34 -05:00
aidancbrady
7799afed53
Go ahead and bump Forge to latest recommended, 1291 is looking too old
2015-07-14 14:22:27 -07:00
aidancbrady
43b71cb8cc
Attempt another Dynamic Tank fix
2015-06-17 15:54:01 -04:00
aidancbrady
b9f80c0365
Dynamic Tanks are now server friendly, closes #2690
2015-06-17 13:26:47 -04:00
tterrag1098
b70c0e015f
Remove hard dep on unnecessarily new forge version
2015-05-13 17:18:21 -04:00
Ben Spiers
e6ee804686
Update forge again.
2015-04-17 18:27:41 +01:00
Aidan C. Brady
1fbf9f1568
Merged
2015-03-28 17:34:47 -04:00
Aidan C. Brady
f83d481fd6
Rewrote multiblock data saving, changed simple side names
2015-03-25 21:49:07 -04:00
Aidan C. Brady
f9070f33d0
Fixed Induction Matrix not outputting properly
2015-03-24 21:43:22 -04:00
Aidan C. Brady
6f0cf3a166
Fixed many bugs!
...
- Asset issue with Dynamic Valve fixed
- Fixed pipes connecting to Dynamic Valves when not part of structure
- Fixed stack overflow when rendering valve fluids
- Fixed transmitter networks considering pull-based block connections as acceptor connections
- Fixed dynamic tanks maintaining a fluid type even when it has been depleted
- Fixed "clearIfNecessary()" transmitter calls not working
2015-03-04 20:01:46 -05:00
Aidan C. Brady
1c0fe96fed
Energized Induction Matrix work!
2015-03-02 23:05:54 -05:00
Aidan C. Brady
c39e3d1c1f
More dropper work
2015-02-26 20:50:02 -05:00
Ben Spiers
385a1d29f6
Make a start on the boiler.
...
It's currently causing odd issues with the heat simulator and has various issues such as balance not existing yet.
Also improve the specification of a load of the multiblock generics to reduce needless casting.
2015-01-08 05:26:53 +00:00
Ben Spiers
fab95e8900
Re-organise imports.
...
I went for what seemed like a good level of organisation:
Java
__________
Mekanism
__________
Minecraft
Forge
FML
__________
Netty
LWJGL
__________
Other APIs
__________
Static Imports.
2014-09-03 19:00:03 +01:00
Aidan C. Brady
66971fd753
Implemented the new changes into TankUpdateProtocol
2014-08-22 23:12:01 -04:00
Aidan C. Brady
7e6be317af
Added prefab classes for UpdateProtocol and ThreadMultiblockSparkle, still yet to get the Dynamic Tank to extend them
2014-08-22 18:34:19 -04:00
Aidan C. Brady
8cae029ed7
Created a new prefab TileEntityMultiblock class and merged all Dynamic Tank multiblock-specific code into it.
...
Should make it much easier to create the new Steam Boiler and Steam Turbine!
2014-08-22 16:17:16 -04:00
Aidan C. Brady
275c7840cc
Reorganized package structure to separate content from base code
2014-08-20 15:22:55 -04:00
Aidan Brady
1d6de974d3
A bit of package reorganization, added InventoryNetwork to transporters
2014-08-09 22:20:49 -04:00
Aidan C. Brady
3b53614bd2
Merge branch 'development' into 1.8
...
Conflicts:
src/main/java/mekanism/common/tile/TileEntityDynamicTank.java
src/main/java/mekanism/common/tile/TileEntitySalinationValve.java
src/main/java/mekanism/common/util/CableUtils.java
2014-08-08 22:11:45 -04:00
Aidan C. Brady
d4039d7f4b
Fix the no-update issues
2014-08-08 22:09:14 -04:00
Aidan C. Brady
ed919fa19a
Fixed the no-update issues
2014-08-08 22:08:55 -04:00
Aidan Brady
4d4926d0df
Fixed Dynamic Tanks not updating when being filled with buckets. I knew I missed something.
2014-08-08 21:21:28 -04:00
Aidan C. Brady
d5508667f3
Merge branch 'development' into 1.8
...
Conflicts:
src/main/java/mekanism/common/item/ItemBlockEnergyCube.java
src/main/java/mekanism/common/multipart/PartTransmitter.java
src/main/java/mekanism/common/tile/TileEntityBasicMachine.java
src/main/java/mekanism/common/tile/TileEntityBin.java
src/main/java/mekanism/common/tile/TileEntityChargepad.java
src/main/java/mekanism/common/tile/TileEntityChemicalCrystallizer.java
src/main/java/mekanism/common/tile/TileEntityChemicalDissolutionChamber.java
src/main/java/mekanism/common/tile/TileEntityChemicalInfuser.java
src/main/java/mekanism/common/tile/TileEntityChemicalOxidizer.java
src/main/java/mekanism/common/tile/TileEntityChemicalWasher.java
src/main/java/mekanism/common/tile/TileEntityDigitalMiner.java
src/main/java/mekanism/common/tile/TileEntityFactory.java
src/main/java/mekanism/common/tile/TileEntityMetallurgicInfuser.java
src/main/java/mekanism/common/tile/TileEntityPortableTank.java
src/main/java/mekanism/common/tile/TileEntityRotaryCondensentrator.java
src/main/java/mekanism/common/tile/TileEntitySeismicVibrator.java
src/main/java/mekanism/common/tile/TileEntityTeleporter.java
src/main/java/mekanism/generators/common/tile/TileEntityGenerator.java
2014-08-07 23:02:11 -04:00
Aidan C. Brady
12ad58b1f9
Turns out I was sending a ton of packets to the entire player list on the server when it wasn't actually necessary at all, switched to new sendToReceivers() method
2014-08-07 22:48:35 -04:00
Aidan Brady
19cfb7b8d6
Generalized the actual manager, and the data manager (by means of reflection)
2014-08-02 00:10:29 -04:00
Aidan Brady
548c5b0835
More work, currently broken
2014-08-01 15:49:03 -04:00
Aidan Brady
fc7dd3e65a
Started on a new, more modular approach to controller-less multiblocks, allowing for the creation of the EIM
2014-08-01 13:04:31 -04:00
Aidan C. Brady
aaffc3e364
Updated some imports and added textures
2014-07-26 16:45:48 -04:00
Aidan C. Brady
65a8633441
Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules
2014-07-10 22:28:04 -04:00
Aidan C. Brady
fc878661d5
Implemented new container edit modes in Portable Tank and Dynamic Tank, still need to set up IFluidContainerItem integration with the Dynamic Tank
2014-07-10 18:08:53 -04:00
Aidan C. Brady
12f3ef8665
Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload.
2014-07-10 17:51:26 -04:00
Aidan C. Brady
e5f76907ce
Rewrite networking code for the 100th time to fix memory leak
2014-06-11 11:57:49 +02:00
Aidan C. Brady
659b963af6
Alright, almost done with network changes (63 errors!)
2014-06-02 16:52:13 +02:00
Aidan Brady
7496ac7648
Some 1.7 work. Just about 800 errors!
2014-05-07 16:37:58 -04:00
Ben Spiers
31938e8b68
Under 1300 errors left now, started on packet/network stuffs.
2014-04-20 21:15:44 +01:00
Ben Spiers
ab47724473
Move the directory structure around to a more conventional one and start out on the 1.7 update.
...
3797 errors. We have a long way to go.
2014-04-20 03:44:06 +01:00