LordMZTE
c7b42f3a94
chore: format code
2023-01-22 17:18:34 +01:00
aidancbrady
dc4c882827
Bump API version numbers
2016-05-02 23:02:37 -04:00
aidancbrady
1ddb56c226
More unit fixes
2016-04-28 18:35:36 -04:00
aidancbrady
d332ad49b7
More consolidated fluid container management- I've been meaning to get to this for a long time
2016-03-06 02:15:56 -05:00
aidancbrady
866c76bafe
Redesigned Filter Cards to serve as Configuration Cards, fixed inventory interaction bug, fixed Creative Energy Cube bug, added new recipes
2016-03-05 13:17:58 -05:00
aidancbrady
7c160cc264
Interface and rendering fixes
2016-02-28 18:11:50 -05:00
aidancbrady
87438dcc7f
Boiler work, added heat info tab, worked on polishing heat interactions among machines
2016-02-27 13:32:48 -05:00
aidancbrady
c9f0ed0941
Fix forestry sapling integration
2016-02-20 11:33:45 -05:00
aidancbrady
9b3969f1ff
Shapeless Mekanism Recipes, IMC crafting recipe integration, fixed removal of machine recipes
2016-01-12 18:41:15 -05:00
Aidan C. Brady
f6f75e6ea1
Crash fix
2015-03-23 22:00:43 -04:00
Aidan C. Brady
79d319cc87
Fixed temperature units
2015-03-21 11:51:11 -05:00
Aidan C. Brady
82c355cb86
Added a null check for transitions
2015-03-20 17:37:22 -05:00
Ben Spiers
b69e6a9d80
Make temperatures consistent.
2015-03-19 16:41:07 +00:00
Ben Spiers
f2859cacbb
Rename EnergyUtils to UnitDisplayUtils
2015-02-27 17:33:14 +00:00
Ben Spiers
fa9588d557
Add a proper temperature display utility
2015-02-27 17:33:14 +00:00
Aidan C. Brady
ed8823b038
Merge branch 'development' into 1.8
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Conflicts:
src/main/java/mekanism/common/CommonProxy.java
src/main/java/mekanism/common/Mekanism.java
2014-10-02 12:47:22 -04:00
Ben Spiers
3c547fa0aa
Fix factories and smelting.
2014-09-05 18:31:10 +01:00
Ben Spiers
29c94f9dd8
Use package-info files and @API annotations.
2014-09-05 04:22:36 +01:00
Ben Spiers
573b60de04
Turns out the itemid can change on world load.
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Use the unlocalised name instead as this should be constant. Anyone using the stack size in the unlocalized name method should be shot.
2014-09-05 04:22:04 +01:00
Ben Spiers
c7a429177b
More work in the quest for greater recipe efficiency.
2014-09-05 04:20:12 +01:00
Ben Spiers
ce6946c669
Massive recipe system overhaul.
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They should be much more efficient now (this reduced the tick time of the CI Chamber by 3-4x in my testing), due to being able to just use the HashMap's get() instead of being limited to iterating through entries. NEI integration code now a lot more readable and type-safe as well.
2014-09-04 04:26:55 +01:00
Aidan C. Brady
d24eaddee4
Added in algorithm to merge both fluid and item data of Dynamic Tank multi blocks
2014-08-20 08:49:52 -04:00
Aidan Brady
d9bb5845cd
Naming standards :)
2014-07-31 20:55:01 -04:00
Ben Spiers
725b7463f0
Make the mod classes significantly less godlike.
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Move Config variables into their own class, (in api because other stuff in API references config, may make sense to move it back to common later), and move Blocks and Items into final variables in their own classes. It looks a lot cleaner this way and my OCD can finally rest now.
2014-08-01 01:35:06 +01:00