Commit graph

74 commits

Author SHA1 Message Date
c7b42f3a94
chore: format code 2023-01-22 17:18:34 +01:00
c34d2b0544 chore: codebase cleanup & rebrand 2023-01-22 14:21:28 +01:00
a9fb9dce44 feat: update to UE 5 2022-12-10 14:35:44 +01:00
9de6a1e648 feat: added UniversalElectricity compat 2022-11-01 18:47:33 +01:00
a09f0cfd16 fix: universal cable connection to IC2 2022-10-30 12:45:21 +01:00
aidancbrady
95c0ad4a73 Bump version to 9.1, add Laser Amplifier comparator support, add Saturating Condensers to recycle water from Industrial Turbines 2016-07-06 16:56:24 -04:00
aidancbrady
8f8f1751ec Fixed Tesseract and Flux Duct support 2016-06-30 11:14:21 -04:00
aidancbrady
0b9a71162a Updated IC2 API, fixed integration 2016-06-30 11:07:52 -04:00
aidancbrady
5fdc677926 Fixed outputting energy above Integer.MAX_VALUE to other mods, fixed tiered factories not supporting muffling upgrades, fixed boiler valve height interaction 2016-05-23 18:51:08 -04:00
aidancbrady
0e0f9584f3 Bumped version, fixed Steel Casing recipe, fixed erratic heat behavior, fixed Turbine render crash, added missing localization, fixed Bin crafting crash 2016-05-21 13:52:28 -04:00
aidancbrady
4a78cb65b1 Digital Miner now only accepts cable connections on certain sides 2016-03-23 19:51:37 -04:00
aidancbrady
e6f4102087 New "InternalMultiblock" framework to allow for easier multiblock component management, added "hot" state to superheating elements 2016-03-22 19:29:18 -04:00
aidancbrady
a18da2ad27 Integrate security into more machines 2016-03-21 18:25:27 -04:00
aidancbrady
f904c8b80c Start integrating security into all machinery. This is a very rough implementation, there's gonna be a lot of balance and corrections to make before release 2016-03-21 16:53:29 -04:00
aidancbrady
1b2aee283e Work on security framework 2016-03-19 22:03:17 -04:00
aidancbrady
2db6fde118 EnergyNetwork now only distributes demanded energy to acceptors instead of forcing transfer, should fix interaction issues 2016-03-06 13:51:11 -05:00
aidancbrady
1eff6ad6b8 Ship with CoFH energy API (as well as a few item tidbits). It's about time 2016-03-06 12:42:04 -05:00
aidancbrady
34d55f72ea More fluid container integration, removed dead code 2016-03-06 02:57:32 -05:00
aidancbrady
866c76bafe Redesigned Filter Cards to serve as Configuration Cards, fixed inventory interaction bug, fixed Creative Energy Cube bug, added new recipes 2016-03-05 13:17:58 -05:00
aidancbrady
87438dcc7f Boiler work, added heat info tab, worked on polishing heat interactions among machines 2016-02-27 13:32:48 -05:00
aidancbrady
3c1496740c Tiered Gas Tanks and tiered Fluid Tanks! 2016-02-24 17:01:43 -05:00
aidancbrady
5aaea55900 Infusing Factories. They're finally here 2016-01-29 21:13:05 -07:00
aidancbrady
2984bf45a8 Loads of untested work on turbine interface 2016-01-25 00:13:42 -05:00
aidancbrady
9cbc96a88e Textures for turbine components! Still need to texture turbine structure blocks. 2016-01-22 19:36:39 -05:00
aidancbrady
ee709cc202 New computer integration for the rest of Mekanism machinery 2015-07-20 11:43:49 -07:00
aidancbrady
d39536d89c Cool new factory textures (thanks @Radviger), also a (temporarily unused) OC layer. Does this look good @Vexatos? 2015-07-20 10:53:12 -07:00
aidancbrady
b2be7ffe42 Fixed Universal Cable IC2 interaction, Solar Evaporation Plants now cool down half as fast as they did previously, also continue to operate with internal heat at night 2015-06-13 12:39:23 -04:00
aidancbrady
ebe48abd84 Crash fix 2015-06-13 11:39:09 -04:00
aidancbrady
f5979e26bc Fixed Purification Chamber issue 2015-06-05 09:56:21 -04:00
aidancbrady
917430bf5c You can now dump any tank by shift-clicking its gauge with a gauge dropper 2015-05-28 16:27:06 -04:00
aidancbrady
9ffc1bdff3 Localization fixes, part 1 2015-05-10 19:04:42 -04:00
RAWRwins254
746ed3f5d7 Fixing NPE from EnergyAcceptorWrapper.java not handling ticks that aren't related to a TileEntity. 2015-04-23 01:46:04 -05:00
Ben Spiers
d8c26c3ed0 Hopefully fix some RF problems with pseudo-acceptors. 2015-04-17 17:44:02 +01:00
Aidan C. Brady
425f0c27c3 Prevent crash when creating EnergyAcceptorWrapper 2015-04-14 10:55:38 -04:00
Ben Spiers
36f0607d5e Prioritise faster paths, by making cost inversely proportional to speed. 2015-04-09 02:39:23 +01:00
Ben Spiers
4a2dde8f87 Fix API, put back some methods that GC uses, optimise imports in API. 2015-04-06 18:53:16 +01:00
Ben Spiers
7a2461540f Merge branch 'development' into networkRefactor.
Hopefully I didn't miss anything

Conflicts:
	src/main/java/mekanism/api/gas/GasNetwork.java
	src/main/java/mekanism/client/render/RenderPartTransmitter.java
	src/main/java/mekanism/common/EnergyNetwork.java
	src/main/java/mekanism/common/FluidNetwork.java
	src/main/java/mekanism/common/InventoryNetwork.java
	src/main/java/mekanism/common/content/transporter/TransporterStack.java
	src/main/java/mekanism/common/multipart/PartHeatTransmitter.java
	src/main/java/mekanism/common/multipart/PartLogisticalTransporter.java
	src/main/java/mekanism/common/multipart/PartMechanicalPipe.java
	src/main/java/mekanism/common/multipart/PartPressurizedTube.java
	src/main/java/mekanism/common/multipart/PartSidedPipe.java
	src/main/java/mekanism/common/multipart/PartUniversalCable.java
	src/main/java/mekanism/common/util/MekanismUtils.java
	src/main/java/mekanism/common/util/PipeUtils.java
2015-04-03 19:45:25 +01:00
Aidan C. Brady
45895cb753 Configurable values for Mekanism tier-related properties 2015-04-01 11:06:27 -04:00
Ben Spiers
47b4eb28b4 Start on refactor of entire network system.
It will hopefully make networks more robust and efficient, using lessons learned since last time I rewrote large parts of it.
We can hopefully avoid Concurrent Modification issues this way, and it should be more forgiving on chunk loads as well.
Transmitter stuff is working well, next acceptors and client rendering need tobe brought in.
2015-04-01 02:42:36 +01:00
Aidan C. Brady
e4d624d8ab Fancy new eject algorithms, should fix issues with PRC 2015-03-30 19:27:54 -04:00
Aidan C. Brady
babc934079 Hopefully fix an issue 2015-03-26 18:13:33 -04:00
Aidan C. Brady
7afef3f8ee Fixed an API issue, implemented new default icon system to allow for dynamic factory icons based on recipe type 2015-03-26 17:10:32 -04:00
Aidan C. Brady
d88f8a4606 Fixed upgrades not maintaining machine dataa 2015-03-25 23:51:46 -04:00
Ben Spiers
9936c05da7 Recipe and upgrade fixes. 2015-03-21 19:11:56 +00:00
Aidan C. Brady
c3ef938166 Implemented the SoundWrapper system again - for some reason dedicated servers won't behave without it on OS X 2015-03-19 23:16:27 -04:00
Ben Spiers
e36ecf9f05 Clean up and fix some stuff from the rebase pull. 2015-03-18 21:00:11 +00:00
Ben Spiers
0307acc7eb Fix sounds on the server side. 2015-03-18 20:52:58 +00:00
Aidan C. Brady
339e048a4e After much client code isolation, there should be no more issues on the server side with sounds 2015-03-18 13:26:12 -04:00
Ben Spiers
71a9bfc4f9 Make the @Optional removals stricter.
Require IC2, BC or CoFHCore to be loaded in order to use their respective APIs. Remove all the individual mod deps to prevent us depending on mods that depend on us.
2015-03-16 15:48:19 +00:00
Aidan C. Brady
93df96851a Added remaining framework for gas/fluid tank handling, finished new configuration implementation for PRC and Chemical Injection Chamber 2015-03-08 18:24:21 -05:00