Commit graph

39 commits

Author SHA1 Message Date
c7b42f3a94
chore: format code 2023-01-22 17:18:34 +01:00
maggi373
d332a54a28 Revert "Config option ReduceRenderMachines, gl d->f, replace Random in XSTR"
This reverts commit 62e48003e1.
2020-08-03 06:32:07 +02:00
Bogdan
62e48003e1 Config option ReduceRenderMachines, gl d->f, replace Random in XSTR 2020-08-03 06:11:15 +02:00
aidancbrady
985e5afbfc Fixed Turbines unable to be formed in other dimensions 2016-05-28 02:24:50 -04:00
aidancbrady
87438dcc7f Boiler work, added heat info tab, worked on polishing heat interactions among machines 2016-02-27 13:32:48 -05:00
aidancbrady
a71b6bda01 Adjustable Flamethrower modes - combat, heat, and inferno 2015-11-28 08:58:26 -07:00
Ben Spiers
c9f51bd970 Update some MekanismUtils functions to use Coord4D 2015-07-28 04:58:04 +01:00
aidancbrady
9a9f77af87 Fixed a few balloon issues 2015-07-20 14:26:55 -07:00
aidancbrady
c67bbde36a Fixed Balloon render on player entities 2015-06-17 13:53:30 -04:00
aidancbrady
6a25667b20 Added property to prevent world damage by flamethrowers & lasers 2015-05-10 19:33:28 -04:00
Aidan C. Brady
f2d9049a2e Flamethrower now only sets blocks to fire on server 2015-03-28 17:10:55 -04:00
Aidan C. Brady
74ba02e0bb Polished off the upgrade system - now works consistently and properly for all Mekanism machines. Also, fixed a flamethrower bug 2015-02-26 16:47:36 -05:00
Aidan C. Brady
1675b9b1cf Flamethrowers now properly check collisions, these things are awesome 2015-02-25 10:02:04 -05:00
Ben Spiers
fab95e8900 Re-organise imports.
I went for what seemed like a good level of organisation:

Java
__________
Mekanism
__________
Minecraft
Forge
FML
__________
Netty
LWJGL
__________
Other APIs
__________
Static Imports.
2014-09-03 19:00:03 +01:00
Aidan Brady
1d6de974d3 A bit of package reorganization, added InventoryNetwork to transporters 2014-08-09 22:20:49 -04:00
Aidan C. Brady
3b53614bd2 Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/common/tile/TileEntityDynamicTank.java
	src/main/java/mekanism/common/tile/TileEntitySalinationValve.java
	src/main/java/mekanism/common/util/CableUtils.java
2014-08-08 22:11:45 -04:00
Ben Spiers
520bf46332 Fix my typo 2014-08-08 21:51:37 +01:00
Ben Spiers
725b7463f0 Make the mod classes significantly less godlike.
Move Config variables into their own class, (in api because other stuff in API references config, may make sense to move it back to common later), and move Blocks and Items into final variables in their own classes. It looks a lot cleaner this way and my OCD can finally rest now.
2014-08-01 01:35:06 +01:00
Aidan Brady
ed4aa7671c Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/common/EnergyNetwork.java
2014-07-31 19:00:54 -04:00
Aidan Brady
b2e676aabb Fixed an API issue, fixed Robit nametag not updating, fixed Sorter Mod ID filter bugginess 2014-07-31 18:41:27 -04:00
Ben Spiers
d8321196d9 Oops 2014-07-31 16:02:55 +01:00
Aidan C. Brady
13afad3b0d Started work on new Digital Miner filter system 2014-07-19 19:55:34 -04:00
Aidan C. Brady
a48a0101e9 Flamethrowers are just about polished! Just need to do a few more entity damage refinements. 2014-07-19 14:41:27 -04:00
Aidan C. Brady
87f92326f9 Work on flame vector calculation - still need to get it to catch blocks and entities on fire properly 2014-07-19 02:34:07 -04:00
Aidan C. Brady
cfc308b042 Flames now render how I want them to! Tomorrow I add logic, such as the burning of entities and the smelting of blocks. 2014-07-18 01:34:56 -04:00
Aidan C. Brady
9469fcb51a Started work on actual flame implementation 2014-07-17 20:06:51 -04:00
Aidan C. Brady
ad0a71ee71 Merge branch 'development' into 1.8 2014-07-13 23:34:28 -04:00
Aidan C. Brady
17f8fa11da Implemented robit crash fix 2014-07-13 23:34:01 -04:00
Aidan C. Brady
3f7de46991 Just about polished off baby skeletons, started on getting the Flamethrower to render with correct scale and orientation 2014-07-12 23:59:39 -04:00
Aidan C. Brady
9abc111ecd Baby Skeletons, started work on Flamethrower 2014-07-12 22:34:58 -04:00
Ben Spiers
cd10bc88c8 Updates for changed IC2 API. Not sure if I'll be able to use @Optional with the new non-legacy BC MJ API as it uses Annotations instead of interfaces. 2014-07-10 16:53:01 +01:00
Ben Spiers
26463711de Galacticraft and MFR API Optional-ing 2014-06-26 20:17:45 +01:00
Ben Spiers
9c58ed549f Start of work on Doing It Right™. Appears to work for cofh's API, not yet for IC2 or BC. Not sure why. Might have to ask @cpw. 2014-06-26 01:10:53 +01:00
Aidan C. Brady
5b611c9cdb 0 errors. This is it, the first building build of Mekanism for 1.7.2, and also the most buggy build of Mekanism to date most likely.
(I remembered to update the obfuscated reflections, so there's that)
2014-06-03 00:21:00 +02:00
Aidan C. Brady
4446e14ba3 Sound system work 2014-06-02 23:57:40 +02:00
tterrag1098
6ac750520c Blocks and Entities 2014-05-06 03:14:44 -04:00
Ben Spiers
31938e8b68 Under 1300 errors left now, started on packet/network stuffs. 2014-04-20 21:15:44 +01:00
Ben Spiers
db7121454a Re-add an updated ic2, alter CC and update DepLoader. Fix more of the things.
1792 errors. A good night's work, I think.
2014-04-20 04:34:19 +01:00
Ben Spiers
ab47724473 Move the directory structure around to a more conventional one and start out on the 1.7 update.
3797 errors. We have a long way to go.
2014-04-20 03:44:06 +01:00