Commit graph

23 commits

Author SHA1 Message Date
Aidan C. Brady
d4d7e88c4e Developed and implemented the foundation for Item/Gas/Energy/Fluid/Heat dynamic side configuration.
As of now, only items are supported, and the actual config GUI has not been changed. Only gameplay difference is three new configurator modes.
2015-03-07 19:09:23 -05:00
Aidan C. Brady
f6a34f59bb Added another special character to filters 2015-03-04 21:04:23 -05:00
Aidan C. Brady
6f0cf3a166 Fixed many bugs!
- Asset issue with Dynamic Valve fixed
- Fixed pipes connecting to Dynamic Valves when not part of structure
- Fixed stack overflow when rendering valve fluids
- Fixed transmitter networks considering pull-based block connections as acceptor connections
- Fixed dynamic tanks maintaining a fluid type even when it has been depleted
- Fixed "clearIfNecessary()" transmitter calls not working
2015-03-04 20:01:46 -05:00
Aidan C. Brady
09f1a04764 Doubled filter max string length from 12 characters to 24 characters, allows hyphens and spaces in filters, developed and integrated new fancy auto-scaling text renderer to prevent text overlap 2015-03-04 18:14:36 -05:00
Aidan C. Brady
af4c1c6cd7 A few fixes, need to fix an output issue 2015-03-04 13:04:32 -05:00
Aidan C. Brady
a18b42beee EIMs now properly store their energy in cells after destruction and extract energy from cells after creation 2015-03-03 18:36:10 -05:00
Aidan C. Brady
9260414177 Finished implementing Induction Matrix core functionality, just about everything works! Need to redesign GUI to include separate gauge for output rate 2015-03-03 18:18:32 -05:00
Aidan C. Brady
562352d54c EIM work 2015-03-03 11:41:46 -05:00
Aidan C. Brady
978e0801fa More work on EIM. Found some inconsistency/incomplete mechanics in the new multiblock system, no longer should be an issue 2015-03-03 00:15:18 -05:00
Aidan C. Brady
1c0fe96fed Energized Induction Matrix work! 2015-03-02 23:05:54 -05:00
Aidan C. Brady
ce31b1e22c Start work on the Energized Induction Matrix. This is going to be fun! 2015-02-28 13:08:17 -06:00
Ben Spiers
b8b49db104 It seems the Heat Transfer equations I'm using are a bit stiff.
Adjust some paramaters some to improve how well we deal with this.
2015-01-09 02:50:18 +00:00
Ben Spiers
385a1d29f6 Make a start on the boiler.
It's currently causing odd issues with the heat simulator and has various issues such as balance not existing yet.
Also improve the specification of a load of the multiblock generics to reduce needless casting.
2015-01-08 05:26:53 +00:00
Aidan C. Brady
9bf4baab49 Merge branch 'development' into 1.8 (hopefully I didn't miss anything)
Conflicts:
	src/main/java/mekanism/client/gui/GuiGasTank.java
	src/main/java/mekanism/client/gui/GuiPortableTeleporter.java
	src/main/java/mekanism/client/gui/GuiTeleporter.java
	src/main/java/mekanism/common/CommonProxy.java
	src/main/java/mekanism/common/Mekanism.java
	src/main/java/mekanism/common/content/transporter/TransporterStack.java
2014-09-27 14:40:25 -04:00
Ben Spiers
fab95e8900 Re-organise imports.
I went for what seemed like a good level of organisation:

Java
__________
Mekanism
__________
Minecraft
Forge
FML
__________
Netty
LWJGL
__________
Other APIs
__________
Static Imports.
2014-09-03 19:00:03 +01:00
Aidan C. Brady
b6b6276346 Laid foundation for Industrial Turbine and Thermoelectric Boiler 2014-08-23 11:41:35 -04:00
Aidan C. Brady
66971fd753 Implemented the new changes into TankUpdateProtocol 2014-08-22 23:12:01 -04:00
Aidan C. Brady
7e6be317af Added prefab classes for UpdateProtocol and ThreadMultiblockSparkle, still yet to get the Dynamic Tank to extend them 2014-08-22 18:34:19 -04:00
Aidan C. Brady
8cae029ed7 Created a new prefab TileEntityMultiblock class and merged all Dynamic Tank multiblock-specific code into it.
Should make it much easier to create the new Steam Boiler and Steam Turbine!
2014-08-22 16:17:16 -04:00
Aidan C. Brady
55e70d5f5c Removed println 2014-08-21 20:48:23 -04:00
Aidan C. Brady
f87cc4a1e3 Logistical Transporter path caching.
I managed to take the average path calculation time down from 4-8 milliseconds to 100-200 microseconds. All in a day's work!
2014-08-21 20:46:51 -04:00
Aidan C. Brady
80021dd4c7 Work on path caching 2014-08-20 15:54:05 -04:00
Aidan C. Brady
275c7840cc Reorganized package structure to separate content from base code 2014-08-20 15:22:55 -04:00