*Touched up on parameter/variable names again.
*Renamed ObsidianUtils method 'doExplosion' to 'doFakeEntityExplosion.'
*Added method 'doFakeBlockExplosion' to ObsidianUtils.
*Code cleanup.
*Removed GuiEnrichmentChamber, GuiPlatinumCompressor, GuiCombiner, and
GuiCrusher classes.
*Added GuiElectricMachine and GuiAdvancedElectricMachine classes.
*Renamed 'INetworkedMachine' to 'ITileNetwork.'
*Touched up on BC Power Unit system.
*Updated TileEntities to use new GUI System
*Merged several TEEM and TEAEM fields and methods into TEBM.
*Updated MachineryManager -- added 'destroyAll' method.
*Updated throwing knives, removed unneeded PhysicsHelper.
*More javadocs.
*Fixed redstone advanced machine container bug.
*Removed unused methods from IEnergizedItem.
*Added 'IPeripheral' CC support to IElectricMachine.
*Removed tile entity-based texture system.
*Fixed advanced electric machine active update.
*Moved to TextureFX for machine animations.
*Removed old textures from terrain.png and added new pictures for all
animations.
*Added CC support for machines and power units.
*Removed texture preloads for non-existant textures.
*Bumped version to 4.2.2!
*Merged all machines into a single class.
*Merged all machines to use a single block ID.
*Set up a new machine recipe system to take in 2 itemstacks instead of
1 int and 1 itemstack.
*Updated machine field names.
*Removed old block classes, including BlockCombiner, BlockCrusher,
BlockEnrichmentChamber, and BlockPlatinumCompressor.
*Removed old machine recipe classes.
*Removed sound system, will come at a later date.
*Set up a new ore handling system.
*Updated configuration for new IDs (3000-3003).
*Set up new GUI IDs to replace old random ones.
*Updated javadocs.
*Updated machine facing system.
*Implemented IWrenchable in TileEntityMachine, IC2 wrenches can change
facing of machines now.
*Added macerator recipes for more OI items.
*Added IC2 mass fabricator boost with Enriched Alloy (100,000 ticks).
*Updated IC2 hooks system.
*Removed unnecessary imports.
*Updated a bunch of recipes, check them out on PMC.
*Updated metadata IDs in MultiBlock.
*Updated machine overall code.
*Moved to a new packet handling system.
*Fixed machines not being resistant to TNT.
*Fixed other blocks not being resisitant to TNT.
*Fixed machines breaking instantly.
*Fixed other blocks breaking instantly.
*Lowered machine block hardness and resistance.
*Cleaned up javadocs and proxy.
*Merged all block sprites into "terrain.png."
*Fixed Obsidian Bow texture.
*Merged Platinum Ore, Platinum Block, Redstone Block, Refined Obsidian,
Coal Block, and Refined Glowstone into a single block ID.
*Added separate thread for retrieving news and newest version.
*Lots more javadocs!
*Started work on sound system.
*Made tile entity handle machine facing.
*Added NBT storage to save currentItemBurnTime, isActive, and facing.
*Fixed packet system to retrieve block state from server on game
startup.
*Fixed block direction and isActive state not being loaded on game
startup.
*Only TileEntityMachine handles NBT saving/loading now.
*Fixed strange characters in version number retrieving.
*Added Forge Configuration support instead of generic Properties.
*Renamed ThreadServerData to ThreadSendData.
*Fixed double name-adding for Redstone Block.
*Changed version number to 4.0.6.
*Drastically cleaned up code.
*Added more javadocs.
*Added simple tile entity networking system.
*Fixed machine remaining in active position even when it's off.
*Fixed platinum ore not spawning.
*Increased platinum ore generation from 8 blocks per vein to 16.
*Increased platinum ore generation from one vein per chunk to 3.
*Created simple machine API to allow for easier additions.
*Recoded packet system to work efficiently.
*Added INetworkedMachine interface for better machine networking.
*Added and fixed IC2 hooks, Iron Dust and Gold Dust are now
synchronized between OI and IC2.
Added progress info on Theoretical Elementizer.
Better active/inactive machine code.
I like ObsidianIngots better than ObsidianIngotsCore!
Official IC2 support. I think I've perfected it.
When you open the Credits GUI while holding a block, the block will no
longer place.
Fixed glitchy Steve's Stopwatch, Lightning Rod, and Weather Orb.
The 'Weather Orb' text is now placed correctly.
Minor bugfixes.
More bugfixes!
*Fixed bug where machine suddenly becomes inactive.
*Fixed boolean properties being loaded as false on mod's first run.
*Touched up on property code.
*Fixed crash when two different machines are placed next to each other.
*Machine code updated again, added isActive check for better on/off
handling.
*Made properties file universal -- both client and server.
*Prepared work for Forge's OreDictionary and ObsidianIngots API.
***WILL BE RELEASED SOON!***
Added in Theoretical Elementizer block to replace LifeBlock.
Touched up on machine block code.
Fixed GUIs on Enrichment Chamber and Combiner.
Added Enriched Alloy.
Basic bugfixes