Commit graph

57 commits

Author SHA1 Message Date
Ben Spiers
1298d544d5 Add tiers to Mechanical Pipe, primarily to allow pumping out greater volumes of fluid per connection, for mods that require massive amounts of fluid per tick, for example AS' turbines need ten buckets per tick to spin up. Also fix capacity updating. 2014-04-01 19:16:07 +01:00
Mark Whittington
0e19f8a213 Merge branch 'development' of github.com:markwhi/Mekanism into miner_chargepad_fixes
Conflicts:
	common/mekanism/api/gas/GasNetwork.java
	common/mekanism/api/transmitters/DynamicNetwork.java
	common/mekanism/common/EnergyNetwork.java
	common/mekanism/common/FluidNetwork.java
	common/mekanism/common/miner/ThreadMinerSearch.java
	common/mekanism/common/tile/TileEntityChargepad.java
2014-03-24 02:06:23 -04:00
Mark Whittington
05713b26ed DynamicNetwork and subclass capacity optimizations
Store the network's capacity on the object rather than calculating it every
time it's requested.  Update the stored value when the network changes.
2014-03-24 01:56:31 -04:00
Victor Robertson
e5a6eadc45 Fix indentation and remove trailing whitespace
This patch provides common/mekanism/*.java with standardized
indentation (tabs) and also removes trailing whitespace.
2014-03-07 19:20:35 -06:00
Aidan C. Brady
89e2279cb9 Fix a few bugs 2014-02-04 08:15:20 -05:00
Aidan C. Brady
69a05815d7 Wow. Fixed a ridiculously dumb CME. 2014-02-01 22:37:22 -05:00
Ben Spiers
ac07e54a1c Separate the current buffer from the throughput when examining a network 2014-01-07 03:17:59 +00:00
Aidan Brady
8118e96efb Fix weird connection issue 2014-01-03 12:13:49 -05:00
Ben Spiers
c1daf00154 Hopefully fix the weird compile problem in a smoother way (the generic gets erased at compile time anyway but apparently IDEA thinks it matters). 2013-12-27 01:21:55 +00:00
Aidan Brady
3cea13a272 Hopefully fix JZ’s compile bug 2013-12-24 16:41:01 -05:00
Aidan Brady
f25bc6f941 Fixed saving 2013-12-21 15:58:59 -05:00
Aidan Brady
198305ff39 Fixed transfer issue 2013-12-21 14:54:12 -05:00
Aidan Brady
15aa17e441 Connections complete, colors now update renderer properly 2013-12-20 21:34:16 -05:00
Aidan Brady
d3661b3cd8 Got colors working, need to fix connections 2013-12-20 21:05:44 -05:00
Aidan Brady
2cf6fdc18c Lots more work 2013-12-20 19:12:33 -05:00
Aidan Brady
f2d202d90f Work on transporters 2013-12-20 17:46:24 -05:00
Aidan Brady
40e2d3b7fc Bump version, work on multipart transporters 2013-12-20 16:47:09 -05:00
Aidan C. Brady
0ab803feeb Rename Object3D to Coord4D, work on balloons 2013-12-20 16:09:09 -05:00
Aidan Brady
abaef2fd6d Work on connections 2013-12-19 16:32:00 -05:00
Aidan Brady
8f24e5c18f Got connection types to save/load, NONE sides will now not connect or emit to acceptors 2013-12-18 16:23:07 -05:00
Aidan C. Brady
1152470dd6 Hopefully fixed an issue 2013-12-17 22:25:54 -05:00
Aidan C. Brady
4f5c26b0d2 Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part 2013-12-17 20:28:25 -05:00
Aidan C. Brady
cf0ad408dd Work on Mechanical Pipes 2013-12-17 18:20:18 -05:00
Ben Spiers
01818d4e26 Fix up the redstone switching/cover blocking support a bit. 2013-12-16 23:55:42 +00:00
Aidan Brady
6598295e3e Work on Universal Cable split logistics, I think I got this @unpairedbracket 2013-12-16 17:54:27 -05:00
Aidan C. Brady
5272d169c4 Fixed a few bugs in the split() method and added in some new functionality for splitting of energy/fluid/gas! Unpairedbracket, shouldn't hurt you unless you modified split() 2013-12-16 15:00:57 -05:00
Ben Spiers
79e8b36a4b Fix a few crashes 2013-12-16 15:57:03 +00:00
Ben Spiers
32f113ad77 First steps towards more dynamic capacity system to allow for differing capacity of universal cables in the future. Will optimise later. 2013-12-14 20:32:32 +00:00
Aidan Brady
11c7efd8fc Merge branch 'api-change' into multipart-experimental-new 2013-12-12 22:36:00 -05:00
Aidan Brady
6f99805443 Fix crash 2013-12-12 22:02:34 -05:00
Ben Spiers
98c8068a0f Get Mechanical Pipe rendering working a bit better. 2013-12-12 20:23:03 +00:00
Ben Spiers
c1318d998b Merge, hopefully without screwing too much up. 2013-12-12 01:56:05 +00:00
Aidan C. Brady
f982eb851c Remove now-unused generics 2013-12-06 07:57:26 -05:00
Aidan Brady
50b7870388 A few attempts to get multipart working. @unpairedbracket, I don’t know what the hell I’m doing, you’re gonna need to go over this. 2013-12-02 22:14:21 -05:00
Aidan Brady
5d8e21b776 Merge branch 'master' of https://github.com/aidancbrady/Mekanism into multipart-experimental-new
Conflicts:
	common/mekanism/api/gas/GasNetwork.java
	common/mekanism/api/gas/GasTransmission.java
	common/mekanism/api/transmitters/DynamicNetwork.java
	common/mekanism/client/EnergyClientUpdate.java
	common/mekanism/client/FluidClientUpdate.java
	common/mekanism/client/GasClientUpdate.java
	common/mekanism/client/render/tileentity/RenderUniversalCable.java
	common/mekanism/common/EnergyNetwork.java
	common/mekanism/common/FluidNetwork.java
	common/mekanism/common/InventoryNetwork.java
	common/mekanism/common/Mekanism.java
	common/mekanism/common/item/ItemConfigurator.java
	common/mekanism/common/tileentity/TileEntityLogisticalTransporter.java
	common/mekanism/common/tileentity/TileEntityMechanicalPipe.java
	common/mekanism/common/tileentity/TileEntityPressurizedTube.java
	common/mekanism/common/tileentity/TileEntityTransmitter.java
	common/mekanism/common/tileentity/TileEntityUniversalCable.java
	common/mekanism/common/util/CableUtils.java
	resources/assets/mekanism/textures/blocks/LiquidEnergy.png.mcmeta
2013-12-02 21:45:40 -05:00
Aidan Brady
5d949ec959 Fixed API for @micdoodle8 2013-11-30 23:19:24 -05:00
Aidan Brady
a4ab6db57b Fixes! 2013-11-30 12:29:49 -05:00
Aidan Brady
b224a01f39 Work on localization support, move around some API classes to make better compatibility 2013-11-30 00:28:02 -05:00
Aidan Brady
00b4c6f3e3 Rendering and transmitter performance enhancements, finish Rotary Condensentrator for the most part 2013-11-28 21:43:53 -05:00
Aidan Brady
dacc68e6c6 Gas API completely overhauled. Sorry @micdoodle8 :(
General cleanup, pressurized tubes are 40 times more efficient, a few enhancements, Miners balanced.
2013-11-26 20:11:26 -05:00
Aidan Brady
19feb2e602 Fixes by the dozen 2013-11-25 16:34:59 -05:00
Aidan Brady
a360255f63 Greatly improve performance of transmitter networks, improved logistics of Mechanical Pipe 2013-11-25 00:00:26 -05:00
Aidan C. Brady
afae26f9b8 Rendering enhancements! Mechanical Pipes now function better and use the large Transmitter model. 2013-11-24 15:44:16 -06:00
Aidan C. Brady
8e08c9adb8 Once and for all fixed ConcurrentModificationException 2013-11-12 20:19:06 -05:00
Aidan Brady
f6704dc5ea Added name for bins, fixed IC2 bug, hopefully fixed ConcurrentModificationException 2013-11-11 17:23:14 -05:00
Aidan C. Brady
3c0c5bef0d Major Universal Cable improvements, started work on Bin 2013-11-11 14:37:56 -05:00
Aidan Brady
01a6174fdb Lots of things! 2013-11-03 16:54:33 -05:00
Aidan Brady
c281fcb14b Fix up a bunch of issues. This should fix epicbastion's problem honestly. 2013-11-01 19:14:02 -04:00
Aidan Brady
b405c42e2f Remove useless InventoryNetwork 2013-10-25 21:34:55 -04:00
Aidan C. Brady
5b44e0f409 Synchronized network code, should be thread safe. 2013-10-20 00:04:11 -04:00