Aidan C. Brady
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da8a1a78db
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Fixes! :)
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2014-01-14 22:31:59 -05:00 |
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Aidan C. Brady
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fe2deb9b9b
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And yet more Salination Plant work!
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2014-01-14 22:00:23 -05:00 |
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Aidan C. Brady
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ae5fe1cfbf
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Just about finished Salination Plant multiblock stuff
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2014-01-14 21:29:46 -05:00 |
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Aidan C. Brady
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514225180b
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Don't auto-build multiblock
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2014-01-14 19:50:11 -05:00 |
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Aidan C. Brady
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992b24e868
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Fixes
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2014-01-14 18:43:41 -05:00 |
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Aidan C. Brady
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98f3f544cd
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More salivation plant work
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2014-01-14 18:30:26 -05:00 |
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Aidan C. Brady
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e726e5039e
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Work on Salination Plants
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2014-01-14 16:19:21 -05:00 |
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Aidan C. Brady
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7ed788cab4
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Finalized Salination Controller algo
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2014-01-14 11:38:53 -05:00 |
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Aidan C. Brady
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56db9737f6
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Work on multiblock algorithm
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2014-01-14 11:28:09 -05:00 |
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Aidan C. Brady
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804d071643
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More work on salivation controllers
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2014-01-14 00:17:15 -05:00 |
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Aidan C. Brady
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83ee208fb7
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Added a few cool textures, neatened up Salination Tank structure code
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2014-01-13 23:53:56 -05:00 |
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Aidan Brady
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fb140d4318
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Fix silly recipe bug
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2014-01-13 22:33:25 -05:00 |
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Aidan Brady
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71cfd3cd84
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Better textures, sounds for Chemical Infuser, Chemical Oxidizer & Precision Sawmill, sounds now fade in
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2014-01-13 22:27:47 -05:00 |
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Aidan Brady
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8f6b618328
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Work on recipes, fixed a few bugs
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2014-01-13 21:43:36 -05:00 |
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Aidan Brady
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0aafa16106
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Fix a few things, start on recipes
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2014-01-13 18:37:54 -05:00 |
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Aidan Brady
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398dffb7ce
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Added config option to disable Cardboard Boxes picking up spawners
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2014-01-13 16:37:15 -05:00 |
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Aidan C. Brady
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4d9c2ad2b2
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Fixed Gas Mask location
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2014-01-13 15:49:32 -05:00 |
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Aidan C. Brady
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b82f96d19b
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Fixed a few textures, added Salt, added NEI recipe handler for Precision Sawmill
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2014-01-13 15:41:23 -05:00 |
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Aidan C. Brady
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301691729f
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Fixed Cardboard side texture
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2014-01-13 15:05:26 -05:00 |
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Aidan C. Brady
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dd8e77d918
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Precision Sawmill textures
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2014-01-13 12:22:23 -05:00 |
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Aidan C. Brady
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5dfee9ec7a
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Precision Sawmill and overall Chance Machine framework GUI & Container
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2014-01-13 00:06:13 -05:00 |
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Aidan C. Brady
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19b36e901b
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Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation
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2014-01-12 23:55:42 -05:00 |
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Aidan Brady
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763c5decb1
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2014-01-12 22:47:14 -05:00 |
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Aidan Brady
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5ffd5534da
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Start on to-be-named log processor
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2014-01-12 22:47:08 -05:00 |
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Aidan C. Brady
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ebdbdbefe3
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2014-01-12 21:23:41 -05:00 |
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Aidan C. Brady
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89a70f4444
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Cardboard Boxes. Yep :)
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2014-01-12 21:23:34 -05:00 |
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Ben Spiers
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2717f6fd4a
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Redstone sensitivity on transmitters.
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2014-01-12 21:27:45 +00:00 |
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Aidan Brady
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f59e12d9cf
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Fix Atomic Disassembler vein issue
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2014-01-12 12:14:15 -05:00 |
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Aidan Brady
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9eef8c43b6
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Allow for SMP-side mc dir access
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2014-01-12 11:46:25 -05:00 |
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Aidan C. Brady
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16219e501e
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Fix a few debug codes
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2014-01-11 22:24:15 -05:00 |
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Aidan C. Brady
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d3f4934daa
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2014-01-11 22:19:58 -05:00 |
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Aidan C. Brady
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282c6fc07a
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Fixed that crash
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2014-01-11 22:19:51 -05:00 |
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Ben Spiers
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a1cc44bb90
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Iteration #2 of salination plants, they have a more defined shape now but the algorithm seems very costly so it only does it when configurated. Still work to do.
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2014-01-12 03:05:53 +00:00 |
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Ben Spiers
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6fa8cebb3a
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Make a start on the Salination plant. Primitive so far but the multiblock system just about works.
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2014-01-11 23:35:39 +00:00 |
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Aidan Brady
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7b5b5b3482
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Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
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2014-01-11 11:49:34 -05:00 |
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Aidan Brady
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70d3140296
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Config property for displaying different energy units
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2014-01-11 11:49:27 -05:00 |
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Aidan C. Brady
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88d7653aa1
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Added some more blocks to Digital Miner blacklist.
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2014-01-11 10:56:59 -05:00 |
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Aidan Brady
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a3012b05fb
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Fixed vein Redstone Ore support
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2014-01-11 00:16:31 -05:00 |
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Aidan Brady
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1df6fc689a
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Unless we set up an access transformer, this is necessary on my end
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2014-01-10 23:26:48 -05:00 |
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Ben Spiers
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ce7fbaaeb0
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Remove a loop in the solar generator code that was causing a big performance hit. As far as I can tell all it did was disable it if there were other solars above. By all means put it back if it was more important than that.
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2014-01-11 02:53:09 +00:00 |
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Ben Spiers
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f87c27aeee
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Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics.
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2014-01-11 02:50:02 +00:00 |
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Aidan C. Brady
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0b98b085d3
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Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators
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2014-01-10 17:42:53 -05:00 |
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Aidan Brady
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34cda86ec8
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Start work on something :)
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2014-01-10 16:54:26 -05:00 |
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Aidan Brady
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73f0c646c8
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Quick cleanup
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2014-01-10 16:35:29 -05:00 |
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Aidan Brady
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210e949ed4
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Slow, med and fast rates for Atomic Disassembler
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2014-01-10 16:32:00 -05:00 |
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Ben Spiers
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b49d067f0c
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Some hopeful performance improvements to getConnections() and emit()
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2014-01-10 20:33:19 +00:00 |
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Aidan C. Brady
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6728abde06
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Added vein mining to Atomic Disassembler, bumped energy usage
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2014-01-10 13:52:30 -05:00 |
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Aidan C. Brady
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836dd3c22a
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Electrolytic Separator NEI plugin
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2014-01-10 12:58:05 -05:00 |
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Aidan C. Brady
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6eb43d11d7
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Just about finished Rotary Condensentrator NEI support
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2014-01-10 08:12:47 -05:00 |
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Aidan Brady
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dac7fd44f9
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Work on Rotary Condensentrator recipe handler
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2014-01-09 22:09:48 -05:00 |
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