Commit graph

303 commits

Author SHA1 Message Date
Aidan C. Brady
eb7865b967 Eject config now should transition between versions. 2015-03-19 20:05:37 -04:00
Aidan C. Brady
b096202137 Hopefully finish off the migration of side configuration 2015-03-19 19:31:17 -04:00
Aidan C. Brady
061c84d586 Even better factory transition 2015-03-19 18:53:02 -04:00
Aidan C. Brady
d3df5c5ce7 Attempt a fix at factory world transition 2015-03-19 18:12:06 -04:00
Aidan C. Brady
a6e8fc8de0 Energy usage calculations are now much more efficient 2015-03-19 17:36:43 -04:00
Aidan C. Brady
3b96fe4a4c Fixed Digital Miner, fixed energy upgrades not affecting usage of Chemical Washers/Electrolytic Separators/Chemical Infusers/Rotary Condensentrators, added "dump excess" to electrolytic separator 2015-03-19 17:22:31 -04:00
Aidan C. Brady
7bfaa738e3 Fixed teleporter crash 2015-03-19 08:53:43 -04:00
Ben Spiers
b817b2840c Fix Generator Tiles' client/server sidedness 2015-03-19 00:36:29 +00:00
Ben Spiers
a90680eaae Fix sounds on the client-side of factories 2015-03-19 00:16:36 +00:00
Ben Spiers
e36ecf9f05 Clean up and fix some stuff from the rebase pull. 2015-03-18 21:00:11 +00:00
Ben Spiers
a21e679a1d Make Lasers better at server-side 2015-03-18 20:52:58 +00:00
Ben Spiers
0307acc7eb Fix sounds on the server side. 2015-03-18 20:52:58 +00:00
Aidan C. Brady
339e048a4e After much client code isolation, there should be no more issues on the server side with sounds 2015-03-18 13:26:12 -04:00
Halvor Lyche Strandvoll
97e51e0c26 Cleanup, cleared some warnings. 2015-03-18 13:51:14 +01:00
Ben Spiers
01f37e552e Make induction ports work with connected textures. 2015-03-17 23:49:45 +00:00
Aidan C. Brady
f5d94ca1dc Perfected Portable Tank valve animation 2015-03-17 18:02:07 -04:00
Aidan C. Brady
a5a9ab9daf Merge branch 'master' into development 2015-03-17 17:27:17 -04:00
Aidan C. Brady
088cd2f4d3 A few bin fixes 2015-03-17 17:26:59 -04:00
Aidan C. Brady
bfbddd3c47 Standardize the names of machine outputs 2015-03-17 10:29:09 -04:00
Ben Spiers
71a9bfc4f9 Make the @Optional removals stricter.
Require IC2, BC or CoFHCore to be loaded in order to use their respective APIs. Remove all the individual mod deps to prevent us depending on mods that depend on us.
2015-03-16 15:48:19 +00:00
Aidan C. Brady
d1990c232d Finished off Oredictionificator 2015-03-16 11:43:28 -04:00
Aidan C. Brady
02cb425cbd Work on Oredictionificator operations 2015-03-16 11:02:54 -04:00
Aidan C. Brady
d61723c5f7 Fixed a few issues - Oredictionificator filter system is done 2015-03-16 07:58:53 -04:00
Aidan C. Brady
9f20e0bce0 Oredictionificator work 2015-03-13 20:37:20 -04:00
Aidan C. Brady
6870b211c5 Oredictionificator work 2015-03-13 10:20:19 -05:00
Aidan C. Brady
8a88df5f1c Start on Oredictionificator! 2015-03-13 09:14:57 -05:00
Aidan C. Brady
ca16c64de1 Fixed a crash 2015-03-12 23:37:04 -05:00
Aidan C. Brady
f9c10d9012 More work on teleporters, implemented chunkloading 2015-03-12 22:55:37 -05:00
Aidan C. Brady
9c21621c06 Just about finished! Teleporter & Portable Teleporter work with the new frequency system perfectly. 2015-03-12 17:30:40 -05:00
Aidan C. Brady
9043e12938 Work on new Portable Teleporter GUI - going to basically be a clone of the regular teleporter GUI without an inventory view 2015-03-12 11:18:12 -05:00
Aidan C. Brady
d16a6f06ee Teleporting works! Tomorrow I'll try and implement the Portable Teleporter. 2015-03-12 01:32:24 -05:00
Aidan C. Brady
cefd4ba107 Fixed another NBT issue 2015-03-12 01:18:21 -05:00
Aidan C. Brady
c2c3bd14bc Many fixes - still need to get private frequencies to load 2015-03-12 01:03:31 -05:00
Aidan C. Brady
dc611eb0b2 Work on GUI, things are starting to work 2015-03-11 18:13:47 -05:00
Aidan C. Brady
76b93bec65 More teleporter work. Getting pretty complicated, hopefully I can pull this off 2015-03-11 17:42:33 -05:00
Aidan C. Brady
5e5975bc58 Work on new teleporter system - still a lot to do 2015-03-11 10:58:15 -05:00
Aidan C. Brady
6ebf226db0 Make sure to save chunk changes 2015-03-09 15:38:18 -05:00
Aidan C. Brady
e3ca5ccecd Implemented the new systems in factories and chemical crystallizers, added better configurator mode switch tooltips 2015-03-08 18:55:56 -05:00
Aidan C. Brady
93df96851a Added remaining framework for gas/fluid tank handling, finished new configuration implementation for PRC and Chemical Injection Chamber 2015-03-08 18:24:21 -05:00
Aidan C. Brady
8ce105d95f More configuration work 2015-03-08 13:27:34 -05:00
Aidan C. Brady
1f59f8ca1d Finished implementation of sided energy configuration. Yay! 2015-03-08 00:59:39 -06:00
Aidan C. Brady
e70650154d Added energy config readiness to all configurable machines, still yet to actually implement energy management 2015-03-07 23:55:22 -06:00
Aidan C. Brady
c84e13124a Work on configuration GUI 2015-03-07 21:19:59 -05:00
Aidan C. Brady
3f41027325 Started work on the new configuration interfaces, separated the transporter configuration from general side configuration, reorganized GUI elements into their own package 2015-03-07 21:08:28 -05:00
Aidan C. Brady
4085cb297d Fixed a few bugs with the new system 2015-03-07 19:22:54 -05:00
Aidan C. Brady
d4d7e88c4e Developed and implemented the foundation for Item/Gas/Energy/Fluid/Heat dynamic side configuration.
As of now, only items are supported, and the actual config GUI has not been changed. Only gameplay difference is three new configurator modes.
2015-03-07 19:09:23 -05:00
Aidan C. Brady
55ed9cd1f1 Fixed machines not saving state after being installed 2015-03-05 14:43:29 -05:00
Aidan C. Brady
ff91bf72fe Added new "machines" section to config - specifically enable or disable any core Mekanism machinery, including options to remove already-existing machinery from worlds 2015-03-05 13:48:01 -05:00
Aidan C. Brady
6d291c8bbc Fixed PRC energy usage 2015-03-05 09:07:40 -05:00
Aidan C. Brady
1237230637 Fixed PRC varying reaction time not being applied 2015-03-05 08:53:01 -05:00