Aidan C. Brady
eb7865b967
Eject config now should transition between versions.
2015-03-19 20:05:37 -04:00
Aidan C. Brady
b096202137
Hopefully finish off the migration of side configuration
2015-03-19 19:31:17 -04:00
Aidan C. Brady
061c84d586
Even better factory transition
2015-03-19 18:53:02 -04:00
Aidan C. Brady
d3df5c5ce7
Attempt a fix at factory world transition
2015-03-19 18:12:06 -04:00
Aidan C. Brady
a6e8fc8de0
Energy usage calculations are now much more efficient
2015-03-19 17:36:43 -04:00
Aidan C. Brady
3b96fe4a4c
Fixed Digital Miner, fixed energy upgrades not affecting usage of Chemical Washers/Electrolytic Separators/Chemical Infusers/Rotary Condensentrators, added "dump excess" to electrolytic separator
2015-03-19 17:22:31 -04:00
Aidan C. Brady
7bfaa738e3
Fixed teleporter crash
2015-03-19 08:53:43 -04:00
Ben Spiers
b817b2840c
Fix Generator Tiles' client/server sidedness
2015-03-19 00:36:29 +00:00
Ben Spiers
a90680eaae
Fix sounds on the client-side of factories
2015-03-19 00:16:36 +00:00
Ben Spiers
e36ecf9f05
Clean up and fix some stuff from the rebase pull.
2015-03-18 21:00:11 +00:00
Ben Spiers
a21e679a1d
Make Lasers better at server-side
2015-03-18 20:52:58 +00:00
Ben Spiers
0307acc7eb
Fix sounds on the server side.
2015-03-18 20:52:58 +00:00
Aidan C. Brady
339e048a4e
After much client code isolation, there should be no more issues on the server side with sounds
2015-03-18 13:26:12 -04:00
Halvor Lyche Strandvoll
97e51e0c26
Cleanup, cleared some warnings.
2015-03-18 13:51:14 +01:00
Ben Spiers
01f37e552e
Make induction ports work with connected textures.
2015-03-17 23:49:45 +00:00
Aidan C. Brady
f5d94ca1dc
Perfected Portable Tank valve animation
2015-03-17 18:02:07 -04:00
Aidan C. Brady
a5a9ab9daf
Merge branch 'master' into development
2015-03-17 17:27:17 -04:00
Aidan C. Brady
088cd2f4d3
A few bin fixes
2015-03-17 17:26:59 -04:00
Aidan C. Brady
bfbddd3c47
Standardize the names of machine outputs
2015-03-17 10:29:09 -04:00
Ben Spiers
71a9bfc4f9
Make the @Optional removals stricter.
...
Require IC2, BC or CoFHCore to be loaded in order to use their respective APIs. Remove all the individual mod deps to prevent us depending on mods that depend on us.
2015-03-16 15:48:19 +00:00
Aidan C. Brady
d1990c232d
Finished off Oredictionificator
2015-03-16 11:43:28 -04:00
Aidan C. Brady
02cb425cbd
Work on Oredictionificator operations
2015-03-16 11:02:54 -04:00
Aidan C. Brady
d61723c5f7
Fixed a few issues - Oredictionificator filter system is done
2015-03-16 07:58:53 -04:00
Aidan C. Brady
9f20e0bce0
Oredictionificator work
2015-03-13 20:37:20 -04:00
Aidan C. Brady
6870b211c5
Oredictionificator work
2015-03-13 10:20:19 -05:00
Aidan C. Brady
8a88df5f1c
Start on Oredictionificator!
2015-03-13 09:14:57 -05:00
Aidan C. Brady
ca16c64de1
Fixed a crash
2015-03-12 23:37:04 -05:00
Aidan C. Brady
f9c10d9012
More work on teleporters, implemented chunkloading
2015-03-12 22:55:37 -05:00
Aidan C. Brady
9c21621c06
Just about finished! Teleporter & Portable Teleporter work with the new frequency system perfectly.
2015-03-12 17:30:40 -05:00
Aidan C. Brady
9043e12938
Work on new Portable Teleporter GUI - going to basically be a clone of the regular teleporter GUI without an inventory view
2015-03-12 11:18:12 -05:00
Aidan C. Brady
d16a6f06ee
Teleporting works! Tomorrow I'll try and implement the Portable Teleporter.
2015-03-12 01:32:24 -05:00
Aidan C. Brady
cefd4ba107
Fixed another NBT issue
2015-03-12 01:18:21 -05:00
Aidan C. Brady
c2c3bd14bc
Many fixes - still need to get private frequencies to load
2015-03-12 01:03:31 -05:00
Aidan C. Brady
dc611eb0b2
Work on GUI, things are starting to work
2015-03-11 18:13:47 -05:00
Aidan C. Brady
76b93bec65
More teleporter work. Getting pretty complicated, hopefully I can pull this off
2015-03-11 17:42:33 -05:00
Aidan C. Brady
5e5975bc58
Work on new teleporter system - still a lot to do
2015-03-11 10:58:15 -05:00
Aidan C. Brady
6ebf226db0
Make sure to save chunk changes
2015-03-09 15:38:18 -05:00
Aidan C. Brady
e3ca5ccecd
Implemented the new systems in factories and chemical crystallizers, added better configurator mode switch tooltips
2015-03-08 18:55:56 -05:00
Aidan C. Brady
93df96851a
Added remaining framework for gas/fluid tank handling, finished new configuration implementation for PRC and Chemical Injection Chamber
2015-03-08 18:24:21 -05:00
Aidan C. Brady
8ce105d95f
More configuration work
2015-03-08 13:27:34 -05:00
Aidan C. Brady
1f59f8ca1d
Finished implementation of sided energy configuration. Yay!
2015-03-08 00:59:39 -06:00
Aidan C. Brady
e70650154d
Added energy config readiness to all configurable machines, still yet to actually implement energy management
2015-03-07 23:55:22 -06:00
Aidan C. Brady
c84e13124a
Work on configuration GUI
2015-03-07 21:19:59 -05:00
Aidan C. Brady
3f41027325
Started work on the new configuration interfaces, separated the transporter configuration from general side configuration, reorganized GUI elements into their own package
2015-03-07 21:08:28 -05:00
Aidan C. Brady
4085cb297d
Fixed a few bugs with the new system
2015-03-07 19:22:54 -05:00
Aidan C. Brady
d4d7e88c4e
Developed and implemented the foundation for Item/Gas/Energy/Fluid/Heat dynamic side configuration.
...
As of now, only items are supported, and the actual config GUI has not been changed. Only gameplay difference is three new configurator modes.
2015-03-07 19:09:23 -05:00
Aidan C. Brady
55ed9cd1f1
Fixed machines not saving state after being installed
2015-03-05 14:43:29 -05:00
Aidan C. Brady
ff91bf72fe
Added new "machines" section to config - specifically enable or disable any core Mekanism machinery, including options to remove already-existing machinery from worlds
2015-03-05 13:48:01 -05:00
Aidan C. Brady
6d291c8bbc
Fixed PRC energy usage
2015-03-05 09:07:40 -05:00
Aidan C. Brady
1237230637
Fixed PRC varying reaction time not being applied
2015-03-05 08:53:01 -05:00