package mekanism.client.render.tileentity; import java.util.HashMap; import java.util.Map; import mekanism.client.MekanismClient; import mekanism.client.model.ModelTransmitter; import mekanism.client.model.ModelTransmitter.Size; import mekanism.client.render.MekanismRenderer; import mekanism.client.render.MekanismRenderer.BooleanArray; import mekanism.client.render.MekanismRenderer.DisplayInteger; import mekanism.client.render.MekanismRenderer.Model3D; import mekanism.common.tileentity.TileEntityUniversalCable; import mekanism.common.util.CableUtils; import mekanism.common.util.MekanismUtils; import mekanism.common.util.MekanismUtils.ResourceType; import net.minecraft.block.Block; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Icon; import net.minecraftforge.common.ForgeDirection; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderUniversalCable extends TileEntitySpecialRenderer { private static ModelTransmitter model = new ModelTransmitter(Size.SMALL); private static Icon renderIcon = MekanismRenderer.getTextureMap(1).registerIcon("mekanism:LiquidEnergy"); private static Model3D[] energy = null; private static Map sideDisplayLists = new HashMap(); private static Map centerDisplayLists = new HashMap(); private static final double offset = 0.015; private boolean[] connectable; @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick) { renderAModelAt((TileEntityUniversalCable)tileEntity, x, y, z, partialTick); } public void renderAModelAt(TileEntityUniversalCable tileEntity, double x, double y, double z, float partialTick) { bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "UniversalCable.png")); GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F); GL11.glScalef(1.0F, -1F, -1F); GL11.glDisable(GL11.GL_CULL_FACE); connectable = CableUtils.getConnections(tileEntity); model.renderCenter(connectable); for(int i = 0; i < 6; i++) { model.renderSide(ForgeDirection.getOrientation(i), connectable[i]); } GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); if(tileEntity.getEnergyScale() <= 0 || !MekanismClient.fancyUniversalCableRender) { return; } push(); MekanismRenderer.glowOn(); GL11.glColor4f(1.F, 1.F, 1.F, tileEntity.getEnergyScale()); bindTexture(MekanismUtils.getResource(ResourceType.TEXTURE_ITEMS, "LiquidEnergy.png")); GL11.glTranslatef((float)x, (float)y, (float)z); if(energy == null) { energy = assignEnergy(); } for(int i = 0; i < 6; i++) { if(connectable[i]) { renderEnergy(ForgeDirection.getOrientation(i)); } } renderEnergy(ForgeDirection.UNKNOWN); MekanismRenderer.glowOff(); pop(); } private void renderEnergy(ForgeDirection side) { DisplayInteger list = getDisplayList(side); list.render(); } private void pop() { GL11.glPopAttrib(); GL11.glPopMatrix(); } private void push() { GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LIGHTING); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); } @SuppressWarnings("incomplete-switch") private static Model3D[] assignEnergy() { Model3D[] energyArray = new Model3D[7]; Model3D centerModel = new Model3D(); centerModel.baseBlock = Block.waterStill; centerModel.setTexture(renderIcon); centerModel.minX = 0.3 + offset; centerModel.minY = 0.3 + offset; centerModel.minZ = 0.3 + offset; centerModel.maxX = 0.7 - offset; centerModel.maxY = 0.7 - offset; centerModel.maxZ = 0.7 - offset; energyArray[ForgeDirection.UNKNOWN.ordinal()] = centerModel; for(ForgeDirection side : ForgeDirection.VALID_DIRECTIONS) { Model3D toReturn = new Model3D(); toReturn.baseBlock = Block.waterStill; toReturn.setTexture(renderIcon); toReturn.setSideRender(side, false); toReturn.setSideRender(side.getOpposite(), false); switch(side) { case DOWN: { toReturn.minX = 0.3 + offset; toReturn.minY = 0.0; toReturn.minZ = 0.3 + offset; toReturn.maxX = 0.7 - offset; toReturn.maxY = 0.3 + offset; toReturn.maxZ = 0.7 - offset; break; } case UP: { toReturn.minX = 0.3 + offset; toReturn.minY = 0.7 - offset; toReturn.minZ = 0.3 + offset; toReturn.maxX = 0.7 - offset; toReturn.maxY = 1.0; toReturn.maxZ = 0.7 - offset; break; } case NORTH: { toReturn.minX = 0.3 + offset; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.0; toReturn.maxX = 0.7 - offset; toReturn.maxY = 0.7 - offset; toReturn.maxZ = 0.3 + offset; break; } case SOUTH: { toReturn.minX = 0.3 + offset; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.7 - offset; toReturn.maxX = 0.7 - offset; toReturn.maxY = 0.7 - offset; toReturn.maxZ = 1.0; break; } case WEST: { toReturn.minX = 0.0; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.3 + offset; toReturn.maxX = 0.3 + offset; toReturn.maxY = 0.7 - offset; toReturn.maxZ = 0.7 - offset; break; } case EAST: { toReturn.minX = 0.7 - offset; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.3 + offset; toReturn.maxX = 1.0; toReturn.maxY = 0.7 - offset; toReturn.maxZ = 0.7 - offset; break; } } energyArray[side.ordinal()] = toReturn; } return energyArray; } private DisplayInteger getDisplayList(ForgeDirection side) { DisplayInteger newDisplayList; Model3D toRender = energy[side.ordinal()]; if(side == ForgeDirection.UNKNOWN) { newDisplayList = centerDisplayLists.get(new BooleanArray(connectable)); if(newDisplayList != null) { return newDisplayList; } for(ForgeDirection face : ForgeDirection.VALID_DIRECTIONS) { toRender.setSideRender(face, !connectable[face.ordinal()]); } newDisplayList = DisplayInteger.createAndStart(); MekanismRenderer.renderObject(toRender); newDisplayList.endList(); centerDisplayLists.put(new BooleanArray(connectable), newDisplayList); } else { newDisplayList = sideDisplayLists.get(side); if(newDisplayList != null) { return newDisplayList; } newDisplayList = DisplayInteger.createAndStart(); MekanismRenderer.renderObject(toRender); newDisplayList.endList(); sideDisplayLists.put(side, newDisplayList); } return newDisplayList; } }