package mekanism.generators.client; import org.lwjgl.opengl.GL11; import mekanism.common.Mekanism; import mekanism.generators.common.MekanismGenerators; import mekanism.generators.common.BlockGenerator.GeneratorType; import net.minecraft.src.Block; import net.minecraft.src.IBlockAccess; import net.minecraft.src.ItemStack; import net.minecraft.src.RenderBlocks; import net.minecraft.src.Tessellator; import net.minecraftforge.client.ForgeHooksClient; import net.minecraftforge.client.IItemRenderer; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; public class BlockRenderingHandler implements ISimpleBlockRenderingHandler { public ModelAdvancedSolarGenerator solarGenerator = new ModelAdvancedSolarGenerator(); public ModelBioGenerator bioGenerator = new ModelBioGenerator(); @Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { GL11.glPushMatrix(); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); if(block.blockID == MekanismGenerators.generatorID) { if(metadata == 4) { GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glTranslated(0.0F, -1.1F, 0.0F); GL11.glBindTexture(3553, FMLClientHandler.instance().getClient().renderEngine.getTexture("/resources/mekanism/render/BioGenerator.png")); bioGenerator.render(0.0625F); } else if(metadata == 5) { GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(0.0F, 0.3F, 0.0F); GL11.glBindTexture(3553, FMLClientHandler.instance().getClient().renderEngine.getTexture("/resources/mekanism/render/AdvancedSolarGenerator.png")); solarGenerator.render(0.0F, 0.024F); } else { ForgeHooksClient.bindTexture(block.getTextureFile(), 0); renderItem(renderer, metadata, block); } } GL11.glPopMatrix(); } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { if(block.blockID == MekanismGenerators.generatorID) { int metadata = world.getBlockMetadata(x, y, z); if(metadata != 4 && metadata != 5) { renderer.renderStandardBlock(block, x, y, z); renderer.func_83018_a(block); return true; } } return false; } @Override public boolean shouldRender3DInInventory() { return true; } @Override public int getRenderId() { return GeneratorsClientProxy.RENDER_ID; } /** * Cleaned-up snip of RenderBlocks.renderBlockAsItem() -- used for rendering an item as an entity, * in a player's inventory, and in a player's hand. * @param renderer - RenderBlocks renderer to render the item with * @param metadata - block/item metadata * @param block - block to render */ public void renderItem(RenderBlocks renderer, int metadata, Block block) { block.setBlockBoundsForItemRender(); if (renderer.useInventoryTint) { int renderColor = block.getRenderColor(metadata); float red = (float)(renderColor >> 16 & 255) / 255.0F; float green = (float)(renderColor >> 8 & 255) / 255.0F; float blue = (float)(renderColor & 255) / 255.0F; GL11.glColor4f(red, green, blue, 1.0F); } GL11.glTranslatef(-0.5F, -0.5F, -0.5F); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderBottomFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(0, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderTopFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(1, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderEastFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(2, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderWestFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(3, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderer.renderNorthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(4, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderSouthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(5, metadata)); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); } }