package mekanism.client; import mekanism.common.ISpecialBounds; import net.minecraft.block.Block; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.Icon; import net.minecraft.world.IBlockAccess; import org.lwjgl.opengl.GL11; /* * Credit to BuildCraft */ public class MekanismRenderer { private static RenderBlocks renderBlocks = new RenderBlocks(); private static float lightmapLastX; private static float lightmapLastY; public static class Model3D { public double minX; public double minY; public double minZ; public double maxX; public double maxY; public double maxZ; public Block baseBlock = Block.sand; public Icon texture = null; public Icon getBlockTextureFromSide(int i) { if(texture == null) { return baseBlock.getBlockTextureFromSide(i); } else { return texture; } } public float getBlockBrightness(IBlockAccess iblockaccess, int i, int j, int k) { return baseBlock.getBlockBrightness(iblockaccess, i, j, k); } } public static void renderObject(Model3D object, IBlockAccess blockAccess, int i, int j, int k, boolean doLight, boolean doTessellating) { float f = 0.5F; float f1 = 1.0F; float f2 = 0.8F; float f3 = 0.6F; renderBlocks.renderMaxX = object.maxX; renderBlocks.renderMinX = object.minX; renderBlocks.renderMaxY = object.maxY; renderBlocks.renderMinY = object.minY; renderBlocks.renderMaxZ = object.maxZ; renderBlocks.renderMinZ = object.minZ; renderBlocks.enableAO = false; Tessellator tessellator = Tessellator.instance; if(doTessellating) { tessellator.startDrawingQuads(); } float f4 = 0, f5 = 0; if(doLight) { f4 = object.getBlockBrightness(blockAccess, i, j, k); f5 = object.getBlockBrightness(blockAccess, i, j, k); if(f5 < f4) { f5 = f4; } tessellator.setColorOpaque_F(f * f5, f * f5, f * f5); } renderBlocks.renderFaceYNeg(null, 0, 0, 0, object.getBlockTextureFromSide(0)); if(doLight) { f5 = object.getBlockBrightness(blockAccess, i, j, k); if(f5 < f4) { f5 = f4; } tessellator.setColorOpaque_F(f1 * f5, f1 * f5, f1 * f5); } renderBlocks.renderFaceYPos(null, 0, 0, 0, object.getBlockTextureFromSide(1)); if(doLight) { f5 = object.getBlockBrightness(blockAccess, i, j, k); if(f5 < f4) { f5 = f4; } tessellator.setColorOpaque_F(f2 * f5, f2 * f5, f2 * f5); } renderBlocks.renderFaceZNeg(null, 0, 0, 0, object.getBlockTextureFromSide(2)); if(doLight) { f5 = object.getBlockBrightness(blockAccess, i, j, k); if(f5 < f4) { f5 = f4; } tessellator.setColorOpaque_F(f2 * f5, f2 * f5, f2 * f5); } renderBlocks.renderFaceZPos(null, 0, 0, 0, object.getBlockTextureFromSide(3)); if(doLight) { f5 = object.getBlockBrightness(blockAccess, i, j, k); if(f5 < f4) { f5 = f4; } tessellator.setColorOpaque_F(f3 * f5, f3 * f5, f3 * f5); } renderBlocks.renderFaceXNeg(null, 0, 0, 0, object.getBlockTextureFromSide(4)); if(doLight) { f5 = object.getBlockBrightness(blockAccess, i, j, k); if(f5 < f4) { f5 = f4; } tessellator.setColorOpaque_F(f3 * f5, f3 * f5, f3 * f5); } renderBlocks.renderFaceXPos(null, 0, 0, 0, object.getBlockTextureFromSide(5)); if(doTessellating) { tessellator.draw(); } } public static void glowOn() { GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); lightmapLastX = OpenGlHelper.lastBrightnessX; lightmapLastY = OpenGlHelper.lastBrightnessY; RenderHelper.disableStandardItemLighting(); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240.0F, 240.0F); } public static void glowOff() { OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lightmapLastX, lightmapLastY); GL11.glPopAttrib(); } /** * Cleaned-up snip of RenderBlocks.renderBlockAsItem() -- used for rendering an item as an entity, * in a player's inventory, and in a player's hand. * @param renderer - RenderBlocks renderer to render the item with * @param metadata - block/item metadata * @param block - block to render */ public static void renderItem(RenderBlocks renderer, int metadata, Block block) { if(!(block instanceof ISpecialBounds) || ((ISpecialBounds)block).doDefaultBoundSetting(metadata)) { block.setBlockBoundsForItemRender(); } if(block instanceof ISpecialBounds) { ((ISpecialBounds)block).setRenderBounds(block, metadata); } if(!(block instanceof ISpecialBounds) || ((ISpecialBounds)block).doDefaultBoundSetting(metadata)) { renderer.setRenderBoundsFromBlock(block); } else { renderer.setRenderBounds(0, 0, 0, 1, 1, 1); } if(renderer.useInventoryTint) { int renderColor = block.getRenderColor(metadata); float red = (float)(renderColor >> 16 & 255) / 255.0F; float green = (float)(renderColor >> 8 & 255) / 255.0F; float blue = (float)(renderColor & 255) / 255.0F; GL11.glColor4f(red, green, blue, 1.0F); } GL11.glTranslatef(-0.5F, -0.5F, -0.5F); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, metadata)); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); } public static class DisplayInteger { public int display; @Override public int hashCode() { int code = 1; code = 31 * code + display; return code; } @Override public boolean equals(Object obj) { return obj instanceof DisplayInteger && ((DisplayInteger)obj).display == display; } } }