package mekanism.api; import net.minecraft.tileentity.TileEntity; public interface ITransmitter { /** * Get the transmitter's transmission type * * @return TransmissionType this transmitter uses */ public TransmissionType getTransmissionType(); /** * Gets the network currently in use by this transmitter segment. * @return network this transmitter is using */ public N getNetwork(); /** * Gets the network currently in use by this transmitter segment. * @param createIfNull - If true, the transmitter will try and connect to an * adjacent network, merging several if necessary, or creating a new one * if none is available * @return network this transmitter is using */ public N getNetwork(boolean createIfNull); /** * Sets this transmitter segment's network to a new value. * @param network - network to set to */ public void setNetwork(N network); /** * Refreshes the transmitter's network. */ public void refreshNetwork(); /** * Remove this transmitter from its network. */ public void removeFromNetwork(); /** * Call this if you're worried a transmitter's network is messed up and you want * it to try and fix itself. */ public void fixNetwork(); public boolean areNetworksEqual(TileEntity tileEntity); public int getNetworkSize(); public int getNetworkAcceptorSize(); public String getNetworkNeeded(); public String getNetworkFlow(); }