package mekanism.client; import mekanism.client.MekanismRenderer.Model3D; import mekanism.common.CableUtils; import mekanism.common.Mekanism; import mekanism.common.TileEntityUniversalCable; import net.minecraft.block.Block; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Icon; import net.minecraftforge.common.ForgeDirection; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderUniversalCable extends TileEntitySpecialRenderer { private ModelTransmitter model = new ModelTransmitter(); private Icon renderIcon = FMLClientHandler.instance().getClient().renderEngine.textureMapItems.registerIcon("mekanism:LiquidEnergy"); private static final double offset = 0.015; @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick) { renderAModelAt((TileEntityUniversalCable)tileEntity, x, y, z, partialTick); } public void renderAModelAt(TileEntityUniversalCable tileEntity, double x, double y, double z, float partialTick) { bindTextureByName("/mods/mekanism/render/UniversalCable.png"); GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F); GL11.glScalef(1.0F, -1F, -1F); boolean[] connectable = CableUtils.getConnections(tileEntity); for(int i = 0; i < 6; i++) { model.renderSide(ForgeDirection.getOrientation(i), connectable[i]); } GL11.glPopMatrix(); if(Mekanism.fancyUniversalCableRender) { push(); MekanismRenderer.glowOn(); bindTextureByName("/mods/mekanism/textures/items/LiquidEnergy.png"); GL11.glTranslatef((float)x, (float)y, (float)z); for(int i = 0; i < 6; i++) { if(connectable[i]) { renderEnergy(ForgeDirection.getOrientation(i)); } } renderEnergy(ForgeDirection.UNKNOWN); MekanismRenderer.glowOff(); pop(); } } private void pop() { GL11.glPopAttrib(); GL11.glPopMatrix(); } private void push() { GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LIGHTING); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); } private void renderEnergy(ForgeDirection side) { Model3D toReturn = new Model3D(); toReturn.baseBlock = Block.waterStill; toReturn.setTexture(renderIcon); switch(side) { case UNKNOWN: { toReturn.minX = 0.3 + offset; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.3 + offset; toReturn.maxX = 0.7 - offset; toReturn.maxY = 0.7 - offset; toReturn.maxZ = 0.7 - offset; break; } case DOWN: { toReturn.minX = 0.3 + offset; toReturn.minY = 0.0; toReturn.minZ = 0.3 + offset; toReturn.maxX = 0.7 - offset; toReturn.maxY = 0.3 + offset; toReturn.maxZ = 0.7 - offset; break; } case UP: { toReturn.minX = 0.3 + offset; toReturn.minY = 0.7 - offset; toReturn.minZ = 0.3 + offset; toReturn.maxX = 0.7 - offset; toReturn.maxY = 1.0; toReturn.maxZ = 0.7 - offset; break; } case NORTH: { toReturn.minX = 0.3 + offset; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.0; toReturn.maxX = 0.7 - offset; toReturn.maxY = 0.7 - offset; toReturn.maxZ = 0.3 + offset; break; } case SOUTH: { toReturn.minX = 0.3 + offset; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.7 - offset; toReturn.maxX = 0.7 - offset; toReturn.maxY = 0.7 - offset; toReturn.maxZ = 1.0; break; } case WEST: { toReturn.minX = 0.0; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.3 + offset; toReturn.maxX = 0.3 + offset; toReturn.maxY = 0.7 - offset; toReturn.maxZ = 0.7 - offset; break; } case EAST: { toReturn.minX = 0.7 - offset; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.3 + offset; toReturn.maxX = 1.0; toReturn.maxY = 0.7 - offset; toReturn.maxZ = 0.7 - offset; break; } } MekanismRenderer.renderObject(toReturn); } }