package mekanism.generators.client; import mekanism.generators.common.TileEntityHydrogenGenerator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; public class RenderHydrogenGenerator extends TileEntitySpecialRenderer { private ModelHydrogenGenerator model = new ModelHydrogenGenerator(); @Override public void renderTileEntityAt(TileEntity var1, double var2, double var4, double var6, float var8) { renderAModelAt((TileEntityHydrogenGenerator) var1, var2, var4, var6, 1F); } private void renderAModelAt(TileEntityHydrogenGenerator tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5f, (float) y + 1.5f, (float) z + 0.5f); bindTextureByName("/mods/mekanism/render/HydrogenGenerator.png"); switch(tileEntity.facing) { case 2: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break; case 3: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break; case 4: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break; case 5: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break; } GL11.glRotatef(180F, 0.0F, 1.0F, 1.0F); GL11.glRotatef(90F, -1.0F, 0.0F, 0.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); model.render(0.0625F); GL11.glPopMatrix(); } }