package mekanism.client; import mekanism.api.EnumColor; import mekanism.api.IEnergizedItem; import mekanism.api.Object3D; import mekanism.common.IElectricChest; import mekanism.common.MekanismUtils; import mekanism.common.PacketHandler; import mekanism.common.MekanismUtils.ResourceType; import mekanism.common.PacketHandler.Transmission; import mekanism.common.TileEntityElectricChest; import mekanism.common.network.PacketElectricChest; import mekanism.common.network.PacketElectricChest.ElectricChestPacketType; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.gui.GuiTextField; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class GuiPasswordEnter extends GuiScreen { public int xSize = 176; public int ySize = 95; public TileEntityElectricChest tileEntity; public ItemStack itemStack; public boolean isBlock; public GuiTextField passwordField; public String displayText = EnumColor.BRIGHT_GREEN + "Enter password"; public int ticker = 0; public GuiPasswordEnter(TileEntityElectricChest tileentity) { isBlock = true; tileEntity = tileentity; } public GuiPasswordEnter(ItemStack itemstack) { isBlock = false; itemStack = itemstack; } @Override protected void mouseClicked(int mouseX, int mouseY, int button) { super.mouseClicked(mouseX, mouseY, button); passwordField.mouseClicked(mouseX, mouseY, button); } @Override public void initGui() { super.initGui(); int guiWidth = (width - xSize) / 2; int guiHeight = (height - ySize) / 2; buttonList.clear(); buttonList.add(new GuiButton(0, guiWidth + 55, guiHeight + 68, 60, 20, "Open")); passwordField = new GuiTextField(fontRenderer, guiWidth + 45, guiHeight + 50, 80, 12); passwordField.setMaxStringLength(12); passwordField.setFocused(true); } @Override public void keyTyped(char c, int i) { super.keyTyped(c, i); if(i == Keyboard.KEY_RETURN) { tryOpen(); } passwordField.textboxKeyTyped(c, i); } @Override public boolean doesGuiPauseGame() { return false; } @Override public void updateScreen() { passwordField.updateCursorCounter(); if(ticker > 0) { ticker--; } else { displayText = EnumColor.BRIGHT_GREEN + "Enter password"; } } @Override protected void actionPerformed(GuiButton guibutton) { if(guibutton.id == 0) { tryOpen(); } } public void tryOpen() { if(passwordField.getText() == null || passwordField.getText() == "") { displayText = EnumColor.DARK_RED + "Field empty"; ticker = 30; } else if(!getPassword().equals(passwordField.getText())) { displayText = EnumColor.DARK_RED + "Invalid"; passwordField.setText(""); ticker = 30; } else { if(isBlock) { tileEntity.setEnergy(tileEntity.getEnergy() - 100); PacketHandler.sendPacket(Transmission.SERVER, new PacketElectricChest().setParams(ElectricChestPacketType.SERVER_OPEN, true, true, Object3D.get(tileEntity))); } else { ((IEnergizedItem)itemStack.getItem()).setEnergy(itemStack, ((IEnergizedItem)itemStack.getItem()).getEnergy(itemStack) - 100); PacketHandler.sendPacket(Transmission.SERVER, new PacketElectricChest().setParams(ElectricChestPacketType.SERVER_OPEN, true, false)); } } } public String getPassword() { if(isBlock) { return tileEntity.password; } else { return ((IElectricChest)itemStack.getItem()).getPassword(itemStack); } } @Override public void drawScreen(int i, int j, float f) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); mc.renderEngine.func_110577_a(MekanismUtils.getResource(ResourceType.GUI, "GuiPasswordEnter.png")); int guiWidth = (width - xSize) / 2; int guiHeight = (height - ySize) / 2; drawTexturedModalRect(guiWidth, guiHeight, 0, 0, xSize, ySize); passwordField.drawTextBox(); super.drawScreen(i, j, f); fontRenderer.drawString("Password", guiWidth + 64, guiHeight + 5, 0x404040); fontRenderer.drawString("Enter:", guiWidth + 45, guiHeight + 40, 0x404040); fontRenderer.drawString(displayText, guiWidth + 37, guiHeight + 19, 0x404040); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_DEPTH_TEST); } }