package mekanism.client.sound; import mekanism.api.Pos3D; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; public abstract class PlayerSound extends Sound { /** The TileEntity this sound is associated with. */ public EntityPlayer player; public PlayerSound(String id, String sound, EntityPlayer entity) { super(id, sound, entity, new Pos3D(entity)); player = entity; } @Override public float getMultiplier() { return super.getMultiplier()*0.3F; } @Override public boolean update(World world) { if(player.isDead) { return false; } else if(player.worldObj != world) { return false; } else if(!world.loadedEntityList.contains(player)) { return false; } return true; } @Override public Pos3D getLocation() { return new Pos3D(player); } }