package cofh.api.block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.world.World; /** * Implemented on Blocks which have some method of being instantly dismantled. * * @author King Lemming * */ public interface IDismantleable { /** * Dismantles the block. If returnBlock is true, the drop(s) should be placed into the player's inventory. */ public ItemStack dismantleBlock(EntityPlayer player, World world, int x, int y, int z, boolean returnBlock); /** * Return true if the block can be dismantled. The criteria for this is entirely up to the block. */ public boolean canDismantle(EntityPlayer player, World world, int x, int y, int z); }