package ic2.api.crops; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.item.ItemStack; import net.minecraft.world.biome.BiomeGenBase; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; /** * General management of the crop system. */ public abstract class Crops { public static Crops instance; /** * Adds a crop humidity and nutrient biome bonus. * * 0 indicates no bonus and negative values indicate a penalty. * * @param biome Biome to apply the bonus in * @param humidityBonus Humidity stat bonus * @param nutrientsBonus Nutrient stat bonus */ public abstract void addBiomeBonus(BiomeGenBase biome, int humidityBonus, int nutrientsBonus); /** * Gets the humidity bonus for a biome. * * @param biome Biome to check * @return Humidity bonus or 0 if none */ public abstract int getHumidityBiomeBonus(BiomeGenBase biome); /** * Gets the nutrient bonus for a biome. * * @param biome Biome to check * @return Nutrient bonus or 0 if none */ public abstract int getNutrientBiomeBonus(BiomeGenBase biome); /** * Returns the list of registered crops. * * @return Registered crops by ID */ public abstract CropCard[] getCropList(); /** * Auto-assign an ID to a plant and register it. * Usage of this method is not recommended! Other plants could take your IDs and cause your plants to turn into other plants. * * @param crop plant to register * @return The ID assigned to the plant */ public abstract short registerCrop(CropCard crop); /** * Attempt to register a plant to an ID. * If the ID is taken, the crop will not be registered and a console print will notify the user. * * @param crop plant to register * @param i ID to register the plant to * @return Whether the crop was registered */ public abstract boolean registerCrop(CropCard crop, int i); /** * Registers a base seed, an item used to plant a crop. * * @param stack item * @param id plant ID * @param size initial size * @param growth initial growth stat * @param gain initial gain stat * @param resistance initial resistance stat * @return True if successful */ public abstract boolean registerBaseSeed(ItemStack stack, int id, int size, int growth, int gain, int resistance); /** * Finds a base seed from the given item. * * @return Base seed or null if none found */ public abstract BaseSeed getBaseSeed(ItemStack stack); /** * Execute registerSprites for all registered crop cards. * * This method will get called by IC2, don't call it yourself. */ @SideOnly(Side.CLIENT) public abstract void startSpriteRegistration(IconRegister iconRegister); /** * Returns the ID for the given crop. * * @param crop Crop to look up * @return ID, or -1 if not found */ public abstract int getIdFor(CropCard crop); }