package mekanism.client; import java.util.Arrays; import java.util.HashMap; import mekanism.client.ObjectRenderer.Model3D; import mekanism.common.CableUtils; import mekanism.common.Mekanism; import mekanism.common.TileEntityUniversalCable; import net.minecraft.block.Block; import net.minecraft.client.renderer.GLAllocation; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import net.minecraftforge.liquids.LiquidContainerRegistry; import net.minecraftforge.liquids.LiquidStack; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderUniversalCable extends TileEntitySpecialRenderer { private ModelTransmitter model = new ModelTransmitter(); private HashMap cachedLiquids = new HashMap(); private static final int stages = 40; private static final double offset = 0.015; @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick) { renderAModelAt((TileEntityUniversalCable)tileEntity, x, y, z, partialTick); } public void renderAModelAt(TileEntityUniversalCable tileEntity, double x, double y, double z, float partialTick) { bindTextureByName("/mods/mekanism/render/UniversalCable.png"); GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F); GL11.glScalef(1.0F, -1F, -1F); boolean[] connectable = new boolean[] {false, false, false, false, false, false}; TileEntity[] connectedAcceptors = CableUtils.getConnectedEnergyAcceptors(tileEntity); TileEntity[] connectedCables = CableUtils.getConnectedCables(tileEntity); TileEntity[] connectedOutputters = CableUtils.getConnectedOutputters(tileEntity); for(TileEntity tile : connectedAcceptors) { int side = Arrays.asList(connectedAcceptors).indexOf(tile); if(CableUtils.canConnectToAcceptor(ForgeDirection.getOrientation(side), tileEntity)) { connectable[side] = true; } } for(TileEntity tile : connectedOutputters) { if(tile != null) { int side = Arrays.asList(connectedOutputters).indexOf(tile); connectable[side] = true; } } for(TileEntity tile : connectedCables) { if(tile != null) { int side = Arrays.asList(connectedCables).indexOf(tile); connectable[side] = true; } } for(int i = 0; i < 6; i++) { if(connectable[i]) { model.renderSide(ForgeDirection.getOrientation(i)); } } model.Center.render(0.0625F); GL11.glPopMatrix(); if(tileEntity.energyScale > 0) { GL11.glPushMatrix(); GL11.glDisable(2896); bindTextureByName("/mods/mekanism/textures/items/LiquidEnergy.png"); GL11.glTranslatef((float)x, (float)y, (float)z); for(int i = 0; i < 6; i++) { if(connectable[i]) { int[] displayList = getListAndRender(ForgeDirection.getOrientation(i), tileEntity.worldObj); GL11.glCallList(displayList[Math.max(3, (int)((float)tileEntity.energyScale*(stages-1)))]); } } int[] displayList = getListAndRender(ForgeDirection.UNKNOWN, tileEntity.worldObj); GL11.glCallList(displayList[Math.max(3, (int)((float)tileEntity.energyScale*(stages-1)))]); GL11.glEnable(2896); GL11.glPopMatrix(); } } private int[] getListAndRender(ForgeDirection side, World world) { if(cachedLiquids.containsKey(side)) { return cachedLiquids.get(side); } Model3D toReturn = new Model3D(); toReturn.baseBlock = Block.waterStill; toReturn.texture = Mekanism.LiquidEnergy.getIconFromDamage(0); int[] displays = new int[stages]; cachedLiquids.put(side, displays); switch(side) { case UNKNOWN: { for(int i = 0; i < stages; i++) { displays[i] = GLAllocation.generateDisplayLists(1); GL11.glNewList(displays[i], 4864); toReturn.minX = 0.3 + offset; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.3 + offset; toReturn.maxX = 0.7 - offset; toReturn.maxY = 0.3 - offset + ((float)i / (float)100); toReturn.maxZ = 0.7 - offset; ObjectRenderer.renderObject(toReturn, world, 0, 0, 0, false, true); GL11.glEndList(); } return displays; } case DOWN: { for(int i = 0; i < stages; i++) { displays[i] = GLAllocation.generateDisplayLists(1); GL11.glNewList(displays[i], 4864); toReturn.minX = 0.5 + offset - ((float)i / (float)100)/2; toReturn.minY = 0.0; toReturn.minZ = 0.5 + offset - ((float)i / (float)100)/2; toReturn.maxX = 0.5 - offset + ((float)i / (float)100)/2; toReturn.maxY = 0.3 + offset; toReturn.maxZ = 0.5 - offset + ((float)i / (float)100)/2; ObjectRenderer.renderObject(toReturn, world, 0, 0, 0, false, true); GL11.glEndList(); } return displays; } case UP: { for(int i = 0; i < stages; i++) { displays[i] = GLAllocation.generateDisplayLists(1); GL11.glNewList(displays[i], 4864); toReturn.minX = 0.5 + offset - ((float)i / (float)100)/2; toReturn.minY = 0.3 - offset + ((float)i / (float)100); toReturn.minZ = 0.5 + offset - ((float)i / (float)100)/2; toReturn.maxX = 0.5 - offset + ((float)i / (float)100)/2; toReturn.maxY = 1.0; toReturn.maxZ = 0.5 - offset + ((float)i / (float)100)/2; ObjectRenderer.renderObject(toReturn, world, 0, 0, 0, false, true); GL11.glEndList(); } return displays; } case NORTH: { for(int i = 0; i < stages; i++) { displays[i] = GLAllocation.generateDisplayLists(1); GL11.glNewList(displays[i], 4864); toReturn.minX = 0.3 + offset; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.0; toReturn.maxX = 0.7 - offset; toReturn.maxY = 0.3 - offset + ((float)i / (float)100); toReturn.maxZ = 0.3 + offset; ObjectRenderer.renderObject(toReturn, world, 0, 0, 0, false, true); GL11.glEndList(); } return displays; } case SOUTH: { for(int i = 0; i < stages; i++) { displays[i] = GLAllocation.generateDisplayLists(1); GL11.glNewList(displays[i], 4864); toReturn.minX = 0.3 + offset; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.7 - offset; toReturn.maxX = 0.7 - offset; toReturn.maxY = 0.3 - offset + ((float)i / (float)100); toReturn.maxZ = 1.0; ObjectRenderer.renderObject(toReturn, world, 0, 0, 0, false, true); GL11.glEndList(); } return displays; } case WEST: { for(int i = 0; i < stages; i++) { displays[i] = GLAllocation.generateDisplayLists(1); GL11.glNewList(displays[i], 4864); toReturn.minX = 0.0; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.3 + offset; toReturn.maxX = 0.3 + offset; toReturn.maxY = 0.3 - offset + ((float)i / (float)100); toReturn.maxZ = 0.7 - offset; ObjectRenderer.renderObject(toReturn, world, 0, 0, 0, false, true); GL11.glEndList(); } return displays; } case EAST: { for(int i = 0; i < stages; i++) { displays[i] = GLAllocation.generateDisplayLists(1); GL11.glNewList(displays[i], 4864); toReturn.minX = 0.7 - offset; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.3 + offset; toReturn.maxX = 1.0; toReturn.maxY = 0.3 - offset + ((float)i / (float)100); toReturn.maxZ = 0.7 - offset; ObjectRenderer.renderObject(toReturn, world, 0, 0, 0, false, true); GL11.glEndList(); } return displays; } } return null; } }