package mekanism.client.render.tileentity; import java.util.HashMap; import mekanism.api.EnumColor; import mekanism.api.IConfigurable; import mekanism.api.Object3D; import mekanism.client.render.MekanismRenderer; import mekanism.client.render.MekanismRenderer.DisplayInteger; import mekanism.client.render.MekanismRenderer.Model3D; import mekanism.common.item.ItemConfigurator; import mekanism.common.util.MekanismUtils; import mekanism.common.util.MekanismUtils.ResourceType; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GLAllocation; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderConfigurableMachine extends TileEntitySpecialRenderer { private Minecraft mc = FMLClientHandler.instance().getClient(); private HashMap> cachedOverlays = new HashMap>(); @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick) { renderAModelAt((IConfigurable)tileEntity, x, y, z, partialTick); } public void renderAModelAt(IConfigurable configurable, double x, double y, double z, float partialTick) { TileEntity tileEntity = (TileEntity)configurable; EntityPlayer player = mc.thePlayer; World world = mc.thePlayer.worldObj; ItemStack itemStack = player.getCurrentEquippedItem(); MovingObjectPosition pos = player.rayTrace(8.0D, 1.0F); if(pos != null && itemStack != null && itemStack.getItem() instanceof ItemConfigurator && ((ItemConfigurator)itemStack.getItem()).getState(itemStack) == 0) { int xPos = MathHelper.floor_double(pos.blockX); int yPos = MathHelper.floor_double(pos.blockY); int zPos = MathHelper.floor_double(pos.blockZ); Object3D obj = new Object3D(xPos, yPos, zPos); if(xPos == tileEntity.xCoord && yPos == tileEntity.yCoord && zPos == tileEntity.zCoord) { EnumColor color = configurable.getSideData().get(configurable.getConfiguration()[MekanismUtils.getBaseOrientation(pos.sideHit, configurable.getOrientation())]).color; push(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.4F); bindTexture(MekanismRenderer.getBlocksTexture()); GL11.glTranslatef((float)x, (float)y, (float)z); int display = getOverlayDisplay(world, ForgeDirection.getOrientation(pos.sideHit), color).display; GL11.glCallList(display); pop(); } } } private void pop() { GL11.glPopAttrib(); GL11.glPopMatrix(); } private void push() { GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LIGHTING); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); } private DisplayInteger getOverlayDisplay(World world, ForgeDirection side, EnumColor color) { if(cachedOverlays.containsKey(side) && cachedOverlays.get(side).containsKey(color)) { return cachedOverlays.get(side).get(color); } Model3D toReturn = new Model3D(); toReturn.baseBlock = Block.stone; toReturn.setTexture(MekanismRenderer.getColorIcon(color)); DisplayInteger display = new DisplayInteger(); if(cachedOverlays.containsKey(side)) { cachedOverlays.get(side).put(color, display); } else { HashMap map = new HashMap(); map.put(color, display); cachedOverlays.put(side, map); } display.display = GLAllocation.generateDisplayLists(1); GL11.glNewList(display.display, 4864); switch(side) { case DOWN: { toReturn.minY = -.01; toReturn.maxY = 0; toReturn.minX = 0; toReturn.minZ = 0; toReturn.maxX = 1; toReturn.maxZ = 1; break; } case UP: { toReturn.minY = 1; toReturn.maxY = 1.01; toReturn.minX = 0; toReturn.minZ = 0; toReturn.maxX = 1; toReturn.maxZ = 1; break; } case NORTH: { toReturn.minZ = -.01; toReturn.maxZ = 0; toReturn.minX = 0; toReturn.minY = 0; toReturn.maxX = 1; toReturn.maxY = 1; break; } case SOUTH: { toReturn.minZ = 1; toReturn.maxZ = 1.01; toReturn.minX = 0; toReturn.minY = 0; toReturn.maxX = 1; toReturn.maxY = 1; break; } case WEST: { toReturn.minX = -.01; toReturn.maxX = 0; toReturn.minY = 0; toReturn.minZ = 0; toReturn.maxY = 1; toReturn.maxZ = 1; break; } case EAST: { toReturn.minX = 1; toReturn.maxX = 1.01; toReturn.minY = 0; toReturn.minZ = 0; toReturn.maxY = 1; toReturn.maxZ = 1; break; } default: { break; } } MekanismRenderer.renderObject(toReturn); GL11.glEndList(); return display; } }