package universalelectricity.core.item; import java.util.List; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import universalelectricity.core.electricity.ElectricityDisplay; import universalelectricity.core.electricity.ElectricityDisplay.ElectricUnit; /** * Extend from this class if your item requires electricity or to be charged. Optionally, you can * implement IItemElectric instead. * * @author Calclavia * */ public abstract class ItemElectric extends Item implements IItemElectric { public ItemElectric(int id) { super(id); this.setMaxStackSize(1); this.setMaxDamage(100); this.setNoRepair(); } @Override public void addInformation(ItemStack itemStack, EntityPlayer entityPlayer, List list, boolean par4) { String color = ""; float joules = this.getElectricityStored(itemStack); if (joules <= this.getMaxElectricityStored(itemStack) / 3) { color = "\u00a74"; } else if (joules > this.getMaxElectricityStored(itemStack) * 2 / 3) { color = "\u00a72"; } else { color = "\u00a76"; } list.add(color + ElectricityDisplay.getDisplay(joules, ElectricUnit.JOULES) + "/" + ElectricityDisplay.getDisplay(this.getMaxElectricityStored(itemStack), ElectricUnit.JOULES)); } /** * Makes sure the item is uncharged when it is crafted and not charged. Change this if you do * not want this to happen! */ @Override public void onCreated(ItemStack itemStack, World par2World, EntityPlayer par3EntityPlayer) { this.setElectricity(itemStack, 0); } @Override public float recharge(ItemStack itemStack, float energy, boolean doReceive) { float rejectedElectricity = Math.max((this.getElectricityStored(itemStack) + energy) - this.getMaxElectricityStored(itemStack), 0); float energyToReceive = energy - rejectedElectricity; if (doReceive) { this.setElectricity(itemStack, this.getElectricityStored(itemStack) + energyToReceive); } return energyToReceive; } @Override public float discharge(ItemStack itemStack, float energy, boolean doTransfer) { float energyToTransfer = Math.min(this.getElectricityStored(itemStack), energy); if (doTransfer) { this.setElectricity(itemStack, this.getElectricityStored(itemStack) - energyToTransfer); } return energyToTransfer; } @Override public float getVoltage(ItemStack itemStack) { return 120; } @Override public void setElectricity(ItemStack itemStack, float joules) { // Saves the frequency in the ItemStack if (itemStack.getTagCompound() == null) { itemStack.setTagCompound(new NBTTagCompound()); } float electricityStored = Math.max(Math.min(joules, this.getMaxElectricityStored(itemStack)), 0); itemStack.getTagCompound().setFloat("electricity", electricityStored); /** * Sets the damage as a percentage to render the bar properly. */ itemStack.setItemDamage((int) (100 - (electricityStored / getMaxElectricityStored(itemStack)) * 100)); } @Override public float getTransfer(ItemStack itemStack) { return this.getMaxElectricityStored(itemStack) - this.getElectricityStored(itemStack); } /** * This function is called to get the electricity stored in this item * * @return - The amount of electricity stored in watts */ @Override public float getElectricityStored(ItemStack itemStack) { if (itemStack.getTagCompound() == null) { return 0; } float electricityStored = itemStack.getTagCompound().getFloat("electricity"); /** * Sets the damage as a percentage to render the bar properly. */ itemStack.setItemDamage((int) (100 - (electricityStored / getMaxElectricityStored(itemStack)) * 100)); return electricityStored; } @Override public void getSubItems(int par1, CreativeTabs par2CreativeTabs, List par3List) { // Add an uncharged version of the electric item par3List.add(ElectricItemHelper.getUncharged(new ItemStack(this))); // Add an electric item to the creative list that is fully charged ItemStack chargedItem = new ItemStack(this); par3List.add(ElectricItemHelper.getWithCharge(chargedItem, this.getMaxElectricityStored(chargedItem))); } }