package mekanism.client.render.tileentity; import java.util.HashMap; import mekanism.client.model.ModelTransmitter; import mekanism.client.model.ModelTransmitter.Size; import mekanism.client.render.MekanismRenderer; import mekanism.client.render.MekanismRenderer.DisplayInteger; import mekanism.client.render.MekanismRenderer.Model3D; import mekanism.common.PipeUtils; import mekanism.common.tileentity.TileEntityMechanicalPipe; import mekanism.common.util.MekanismUtils; import mekanism.common.util.MekanismUtils.ResourceType; import net.minecraft.block.Block; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.ForgeDirection; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidRegistry; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderMechanicalPipe extends TileEntitySpecialRenderer { private ModelTransmitter model = new ModelTransmitter(Size.LARGE); private HashMap> cachedLiquids = new HashMap>(); private static final int stages = 100; private static final double height = 0.45; private static final double offset = 0.015; @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick) { renderAModelAt((TileEntityMechanicalPipe)tileEntity, x, y, z, partialTick); } public void renderAModelAt(TileEntityMechanicalPipe tileEntity, double x, double y, double z, float partialTick) { bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "MechanicalPipe" + (tileEntity.isActive ? "Active" : "") + ".png")); GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F); GL11.glScalef(1.0F, -1F, -1F); GL11.glDisable(GL11.GL_CULL_FACE); boolean[] connectable = PipeUtils.getConnections(tileEntity); model.renderCenter(connectable); for(int i = 0; i < 6; i++) { model.renderSide(ForgeDirection.getOrientation(i), connectable[i]); } GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); Fluid fluid = tileEntity.getTransmitterNetwork().refFluid; float scale = tileEntity.getTransmitterNetwork().fluidScale; if(scale > 0 && fluid != null) { push(); MekanismRenderer.glowOn(fluid.getLuminosity()); bindTexture(MekanismRenderer.getBlocksTexture()); GL11.glTranslatef((float)x, (float)y, (float)z); boolean gas = fluid.isGaseous(); for(int i = 0; i < 6; i++) { if(connectable[i]) { DisplayInteger[] displayLists = getListAndRender(ForgeDirection.getOrientation(i), fluid); if(displayLists != null) { if(!gas) { displayLists[Math.max(0, (int)((float)scale*(stages-1)))].render(); } else { GL11.glColor4f(1F, 1F, 1F, scale); displayLists[stages-1].render(); } } } } DisplayInteger[] displayLists = getListAndRender(ForgeDirection.UNKNOWN, fluid); if(displayLists != null) { if(!gas) { displayLists[Math.max(3, (int)((float)scale*(stages-1)))].render(); } else { GL11.glColor4f(1F, 1F, 1F, scale); displayLists[stages-1].render(); } } MekanismRenderer.glowOff(); pop(); } } private void pop() { GL11.glPopAttrib(); GL11.glPopMatrix(); } private void push() { GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LIGHTING); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); } private DisplayInteger[] getListAndRender(ForgeDirection side, Fluid fluid) { if(side == null || fluid == null || fluid.getIcon() == null) { return null; } if(cachedLiquids.containsKey(side) && cachedLiquids.get(side).containsKey(fluid)) { return cachedLiquids.get(side).get(fluid); } Model3D toReturn = new Model3D(); toReturn.baseBlock = Block.waterStill; toReturn.setTexture(fluid.getIcon()); toReturn.setSideRender(side, false); toReturn.setSideRender(side.getOpposite(), false); DisplayInteger[] displays = new DisplayInteger[stages]; if(cachedLiquids.containsKey(side)) { cachedLiquids.get(side).put(fluid, displays); } else { HashMap map = new HashMap(); map.put(fluid, displays); cachedLiquids.put(side, map); } MekanismRenderer.colorFluid(fluid); for(int i = 0; i < stages; i++) { displays[i] = DisplayInteger.createAndStart(); switch(side) { case UNKNOWN: { toReturn.minX = 0.25 + offset; toReturn.minY = 0.25 + offset; toReturn.minZ = 0.25 + offset; toReturn.maxX = 0.75 - offset; toReturn.maxY = 0.25 + offset + ((float)i / (float)stages)*height; toReturn.maxZ = 0.75 - offset; break; } case DOWN: { toReturn.minX = 0.5 - (((float)i / (float)stages)*height)/2; toReturn.minY = 0.0; toReturn.minZ = 0.5 - (((float)i / (float)stages)*height)/2; toReturn.maxX = 0.5 + (((float)i / (float)stages)*height)/2; toReturn.maxY = 0.25 + offset; toReturn.maxZ = 0.5 + (((float)i / (float)stages)*height)/2; break; } case UP: { toReturn.minX = 0.5 - (((float)i / (float)stages)*height)/2; toReturn.minY = 0.25 - offset + ((float)i / (float)stages)*height; toReturn.minZ = 0.5 - (((float)i / (float)stages)*height)/2; toReturn.maxX = 0.5 + (((float)i / (float)stages)*height)/2; toReturn.maxY = 1.0; toReturn.maxZ = 0.5 + (((float)i / (float)stages)*height)/2; break; } case NORTH: { toReturn.minX = 0.25 + offset; toReturn.minY = 0.25 + offset; toReturn.minZ = 0.0; toReturn.maxX = 0.75 - offset; toReturn.maxY = 0.25 + offset + ((float)i / (float)stages)*height; toReturn.maxZ = 0.25 + offset; break; } case SOUTH: { toReturn.minX = 0.25 + offset; toReturn.minY = 0.25 + offset; toReturn.minZ = 0.75 - offset; toReturn.maxX = 0.75 - offset; toReturn.maxY = 0.25 + offset + ((float)i / (float)stages)*height; toReturn.maxZ = 1.0; break; } case WEST: { toReturn.minX = 0.0; toReturn.minY = 0.25 + offset; toReturn.minZ = 0.25 + offset; toReturn.maxX = 0.25 + offset; toReturn.maxY = 0.25 + offset + ((float)i / (float)stages)*height; toReturn.maxZ = 0.75 - offset; break; } case EAST: { toReturn.minX = 0.75 - offset; toReturn.minY = 0.25 + offset; toReturn.minZ = 0.25 + offset; toReturn.maxX = 1.0; toReturn.maxY = 0.25 + offset + ((float)i / (float)stages)*height; toReturn.maxZ = 0.75 - offset; break; } } MekanismRenderer.renderObject(toReturn); DisplayInteger.endList(); } GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); return displays; } }