package mekanism.client.gui; import mekanism.common.inventory.container.ContainerEnergyCube; import mekanism.common.tileentity.TileEntityEnergyCube; import mekanism.common.util.MekanismUtils; import mekanism.common.util.MekanismUtils.ResourceType; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.StatCollector; import org.lwjgl.opengl.GL11; import universalelectricity.core.electricity.ElectricityDisplay; import universalelectricity.core.electricity.ElectricityDisplay.ElectricUnit; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class GuiEnergyCube extends GuiMekanism { public TileEntityEnergyCube tileEntity; public GuiEnergyCube(InventoryPlayer inventory, TileEntityEnergyCube tentity) { super(new ContainerEnergyCube(inventory, tentity)); tileEntity = tentity; guiElements.add(new GuiRedstoneControl(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiEnergyCube.png"))); } @Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { super.drawGuiContainerForegroundLayer(mouseX, mouseY); int xAxis = (mouseX - (width - xSize) / 2); int yAxis = (mouseY - (height - ySize) / 2); String capacityInfo = ElectricityDisplay.getDisplayShort(tileEntity.getEnergyStored(), ElectricUnit.JOULES) + "/" + ElectricityDisplay.getDisplayShort(tileEntity.getMaxEnergyStored(), ElectricUnit.JOULES); String outputInfo = "Voltage: " + tileEntity.getVoltage() + "v"; fontRenderer.drawString(tileEntity.tier.name + " Energy Cube", 43, 6, 0x404040); fontRenderer.drawString(capacityInfo, 45, 40, 0x00CD00); fontRenderer.drawString(outputInfo, 45, 49, 0x00CD00); fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, ySize - 96 + 2, 0x404040); } @Override protected void drawGuiContainerBackgroundLayer(float partialTick, int mouseX, int mouseY) { super.drawGuiContainerBackgroundLayer(partialTick, mouseX, mouseY); mc.renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.GUI, "GuiEnergyCube.png")); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); int guiWidth = (width - xSize) / 2; int guiHeight = (height - ySize) / 2; drawTexturedModalRect(guiWidth, guiHeight, 0, 0, xSize, ySize); int xAxis = mouseX - guiWidth; int yAxis = mouseY - guiHeight; int scale = (int)((tileEntity.electricityStored / tileEntity.tier.MAX_ELECTRICITY) * 72); drawTexturedModalRect(guiWidth + 65, guiHeight + 17, 176, 0, scale, 10); } }