/** * This file is part of the public ComputerCraft API - http://www.computercraft.info * Copyright Daniel Ratcliffe, 2011-2013. This API may be redistributed unmodified and in full only. * For help using the API, and posting your mods, visit the forums at computercraft.info. */ package dan200.computer.api; /** * The interface passed to peripherals by computers or turtles, providing methods * that they can call. This should not be implemented by your classes. Do not interact * with computers except via this interface. */ public interface IComputerAccess { /** * Creates a new numbered directory in a subPath of the users game save, and return that number. To be used with mountSaveDir.
* For example: n = createNewSaveDir( "computer/cdrom" ), will create a new * numbered folder in the "computer/cdrom" subdirectory of the users save file, and return that number. * mountSaveDir( "computer/rom", n ) could then be used to mount that folder onto the computers directory * structure, and the value n could be saved out and used again in future to give the peripheral * persistant storage. * @param subPath A relative file path from the users world save, where the directory should be located. * @return The numeric represenation of the name of the folder created. Will be positive. * @see #mountSaveDir(String, String, int, boolean, long) */ public int createNewSaveDir( String subPath ); /** * Mounts a directory into the computers file system, from a real directory a subPath of the users game save, * with a numerical name. To be used with createNewSaveDir.
* For example: n = createNewSaveDir( "computer/cdrom" ), will create a new * numbered folder in the "computer/cdrom" subdirectory of the users save file, and return that number. * mountSaveDir( "computer/rom", n ) could then be used to mount that folder onto the computers directory * structure, and the value n can be saved out by the peripheral and used again, to give the peripheral * persistant storage.
* When a directory is mounted, it will appear in the computers file system, and the user will be * able to use file operation to read from and write to the directory (unless readOnly, then only writes will be allowed). * @param desiredLocation The desired location in the computers file system where you would like the directory to appear. * If this location already exists, a number will be appended until a free name is found, and the * actual location will be returned. eg: "cdrom" can become "cdrom2" if two peripherals attempt to * mount "cdrom", or a "cdrom" folder already exists. * @param subPath The real relative file path from the users world save, where the directory to mount can be located. * @param id The numerical name of the folder to mount from the subPath: ex: mountSaveDir( "cdrom", "computer/cdrom", 7 ) * will mount the directory "computer/cdrom/7". Use createNewSaveDir to obtain a unique directory id. * @param readOnly Whether the computer will be disallowed from making changes to the mounted directory and modifing or creating files therin. * @param spaceLimit The size limit of the mount, in bytes. Specify 0 to have unlimited capacity. * @return The location in the computers file system where the directory was mounted. This may differ from "desiredLocation", so the * return value should be kept track of so the folder can be unmounted later. * @see #createNewSaveDir(String) * @see #mountFixedDir(String, String, boolean, long) * @see #unmount(String) */ public String mountSaveDir( String desiredLocation, String subPath, int id, boolean readOnly, long spaceLimit ); /** * Mounts a directory into the computers file system, from a real directory in the Minecraft install folder.
* For example: mountFixedDir( "stuff", "mods/mymod/lua/stuff", true ), will mount the "lua/stuff" folder from * your mod's directory into the computers filesystem at the location "stuff", with readonly permission, giving the * computer access to those files.
* When a directory is mounted, it will appear in the computers file system, and the user will be * able to use file operation to read from and write to the directory (unless readOnly, then only writes will be allowed).
* mountFixedDir can also be used to mount files, for example: mountFixedDir( "rom/apis/myapi", "mods/mymod/lua/myapi.lua", true ) can * be used to have the peripheral install an API onto the computer it attaches to. * @param desiredLocation The desired location in the computers file system where you would like the directory to appear. * If this location already exists, a number will be appended until a free name is found, and the * actual location will be returned. eg: "cdrom" can become "cdrom2" if two peripherals attempt to * mount "cdrom", or a "cdrom" folder already exists. * @param subPath The real relative file path from the minecraft install root, where the directory to mount can be located. * @param readOnly Whether the computer will be disallowed from making changes to the mounted directory and modifing or creating files therin. * @param spaceLimit The size limit of the mount, in bytes. Specify 0 to have unlimited capacity. * @return The location in the computers file system where the directory was mounted. This may differ from "desiredLocation", so the * return value should be kept track of so the folder can be unmounted later. * @see #mountSaveDir(String, String, int, boolean, long) * @see #unmount(String) */ public String mountFixedDir( String desiredLocation, String path, boolean readOnly, long spaceLimit ); /** * Unmounts a directory previously mounted onto the computers file system by mountSaveDir or mountFixedDir.
* When a directory is unmounted, it will disappear from the computers file system, and the user will no longer be able to * access it. All directories mounted by a mountFixedDir or mountSaveDir are automatically unmounted when the peripheral * is attached if they have not been explicitly unmounted. * @param location The desired location in the computers file system of the directory to unmount. * This must be the location of a directory previously mounted by mountFixedDir() or mountSaveDir(), as * indicated by their return value. * @see #mountSaveDir(String, String, int, boolean, long) * @see #mountFixedDir(String, String, boolean, long) */ public void unmount( String location ); /** * Returns the numerical ID of this computer.
* This is the same number obtained by calling os.getComputerID() or running the "id" program from lua, * and is guarunteed unique. This number will be positive. * @return The identifier. */ public int getID(); /** * Causes an event to be raised on this computer, which the computer can respond to by calling * os.pullEvent(). This can be used to notify the computer when things happen in the world or to * this peripheral. * @param event A string identifying the type of event that has occurred, this will be * returned as the first value from os.pullEvent(). It is recommended that you * you choose a name that is unique, and recognisable as originating from your * peripheral. eg: If your peripheral type is "button", a suitable event would be * "button_pressed". * @param arguments In addition to a name, you may pass an array of extra arguments to the event, that will * be supplied as extra return values to os.pullEvent(). Objects in the array will be converted * to lua data types in the same fashion as the return values of IPeripheral.callMethod().
* You may supply null to indicate that no arguments are to be supplied. * @see IPeripheral#callMethod */ public void queueEvent( String event, Object[] arguments ); /** * Get a string, unique to the computer, by which the computer refers to this peripheral. * For directly attached peripherals this will be "left","right","front","back",etc, but * for peripherals attached remotely it will be different. It is good practice to supply * this string when raising events to the computer, so that the computer knows from * which peripheral the event came. * @return A string unique to the computer, but not globally. */ public String getAttachmentName(); }