package universalelectricity.core; import java.io.File; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraftforge.common.Configuration; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.common.Loader; /** * General Universal Electricity class. * * @author Calclavia * */ public class UniversalElectricity { /** * The version of the Universal Electricity API. */ public static final String MAJOR_VERSION = "@MAJOR@"; public static final String MINOR_VERSION = "@MINOR@"; public static final String REVISION_VERSION = "@REVIS@"; public static final String BUILD_VERSION = "@BUILD@"; public static final String VERSION = MAJOR_VERSION + "." + MINOR_VERSION + "." + REVISION_VERSION; /** * The Universal Electricity configuration file. */ public static final Configuration CONFIGURATION = new Configuration(new File(Loader.instance().getConfigDir(), "UniversalElectricity.cfg")); /** * Is Universal Electricity currently being voltage sensitive? If so, all machines should * explode under high voltage and react to different amounts of voltage differently. */ public static boolean isVoltageSensitive = false; //TODO: Enable this next major MC version //public static float DEFAULT_VOLTAGE = 1; /** * Set this value to true if your mod contains and has the ability to transfer electricity via * the ElectricityNetwork. Examples would be a mod that adds any sort of wire. This value will * be true as long as there is a way to conduct electricity. */ @Deprecated public static boolean isNetworkActive = false; /** * A general material that can be used by machines. Breakable by hand, suitable for machines. */ public static final Material machine = new Material(MapColor.ironColor); private static boolean INIT = false; static { initiate(); } public static void initiate() { if (!INIT) { /** * Loads the configuration and sets all the values. */ CONFIGURATION.load(); isVoltageSensitive = CONFIGURATION.get("Compatiblity", "Is Voltage Sensitive", isVoltageSensitive).getBoolean(isVoltageSensitive); isNetworkActive = CONFIGURATION.get("Compatiblity", "Is Network Active", isNetworkActive).getBoolean(isNetworkActive); CONFIGURATION.save(); try { MinecraftForge.EVENT_BUS.register(Class.forName("universalelectricity.core.electricity.ElectricityHelper").newInstance()); } catch (Exception e) { e.printStackTrace(); } } INIT = true; } }