package mekanism.client.sound; import mekanism.api.Pos3D; import mekanism.common.IActiveState; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; /** * Sound -- an object that is created in SoundHandler. A 'Sound' object runs off of * PaulsCode's SoundSystem. It has several methods; play(), for looping the clip, * stop(), for stopping the loop, remove(), for removing the sound from PaulsCode, * and updateVolume() for updating the volume based on where the player is. * @author AidanBrady * */ @SideOnly(Side.CLIENT) public class TileSound extends Sound { /** The TileEntity this sound is associated with. */ public TileEntity tileEntity; /** * A sound that runs off of the PaulsCode sound system. * @param id - unique identifier * @param sound - bundled path to the sound * @param tileentity - the tile this sound is playing from. */ public TileSound(String id, String sound, TileEntity tileentity) { super(id, sound, tileentity, new Pos3D(tileentity)); tileEntity = tileentity; } @Override public float getMultiplier() { return ((IHasSound)tileEntity).getVolumeMultiplier(); } @Override public Pos3D getLocation() { return new Pos3D(tileEntity); } @Override public boolean update(World world) { if(!(tileEntity instanceof IHasSound)) { return false; } else if(world.getBlockTileEntity(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord) != tileEntity) { return false; } else if(!((IHasSound)tileEntity).getSoundPath().equals(soundPath)) { return false; } else if(tileEntity instanceof IActiveState) { if(((IActiveState)tileEntity).getActive() != isPlaying) { if(((IActiveState)tileEntity).getActive()) { play(); } else { stopLoop(); } } } return true; } }