/** * Copyright (c) SpaceToad, 2011 * http://www.mod-buildcraft.com * * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package buildcraft.api.blueprints; import buildcraft.api.core.IBox; import buildcraft.api.core.Position; import net.minecraft.item.ItemStack; import net.minecraft.world.World; /** * This interface provide contextual information when building or initializing blueprint slots. */ @Deprecated public interface IBptContext { /** * If bptItemStack is an ItemStack extracted from the blueprint containing this mapping, this will return an item stack with the id of the current world */ public ItemStack mapItemStack(ItemStack bptItemStack); /** * Blueprints may be created in a world with a given id setting, and then ported to a world with different ids. Heuristics are used to retreive these new * ids automatically. This interface provide services to map ids from a blueprints to current ids in the world, and should be used whenever storing block * numbers or item stacks in blueprints.. */ public int mapWorldId(int bptWorldId); /** * This asks the id mapping to store a mapping from this Id, which may be either an itemId or a blockId. In effect, the blueprint will record it and make it * available upon blueprint load. Note that block present in the blueprint are automatically stored upon blueprint save, so this is really only needed when * writing ids that are e.g. in inventory stacks. */ public void storeId(int worldId); public Position rotatePositionLeft(Position pos); public IBox surroundingBox(); public World world(); }