/** * This file is part of the public ComputerCraft API - http://www.computercraft.info * Copyright Daniel Ratcliffe, 2011-2013. This API may be redistributed unmodified and in full only. * For help using the API, and posting your mods, visit the forums at computercraft.info. */ package dan200.turtle.api; import dan200.computer.api.*; /** * The interface passed to upgrades by turtles, providing methods that they can call. * This should not be implemented by your classes. Do not interact with turtles except via this interface and ITurtleUpgrade. */ public interface ITurtleAccess { /** * Returns the world in which the turtle resides. * @return the world in which the turtle resides. */ public net.minecraft.world.World getWorld(); /** * Returns a vector containing the integer block co-ordinates at which the turtle resides. * @return a vector containing the integer block co-ordinates at which the turtle resides. */ public net.minecraft.util.Vec3 getPosition(); /** * Returns a vector containing the co-ordinates at which the turtle is rendered. * This will shift when the turtle is moving. * @param f The subframe fraction * @return a vector containing the integer block co-ordinates at which the turtle resides. */ public net.minecraft.util.Vec3 getVisualPosition( float f ); /** * Returns the world direction the turtle is currently facing. * @return the world direction the turtle is currently facing. */ public int getFacingDir(); /** * Returns the size of the turtles inventory, in number of slots. This will currently always be 16. * @return the size of the turtles inventory, in number of slots. This will currently always be 16. */ public int getInventorySize(); /** * Returns which slot the turtle currently has selected in its inventory using turtle.select(). * Unlike the 1-based lua representation, this will be between 0 and getInventorySize() - 1. * @return which slot the turtle currently has selected in its inventory */ public int getSelectedSlot(); /** * Returns the item stack that the turtle has in one of its inventory slots. * @param index which inventory slot to retreive, should be between 0 and getInventorySize() - 1 * @return the item stack that the turtle has in one of its inventory slots. May be null. */ public net.minecraft.item.ItemStack getSlotContents( int index ); /** * Changes the item stack that the turtle has in one of its inventory slots. * @param index which inventory slot to change, should be between 0 and getInventorySize() - 1 * @param stack an item stack to put in the slot. May be null. */ public void setSlotContents( int index, net.minecraft.item.ItemStack stack ); /** * Tries to store an item stack into the turtles current inventory, starting from the turtles * currently selected inventory slot. * @param stack The item stack to try and store. * @return true if the stack was completely stored in the inventory, false if * it was only partially stored, or could not fit at all. If false is returned * and the stack was partially stored, the ItemStack passed into "stack" will now * represent the stack of items that is left over. */ public boolean storeItemStack( net.minecraft.item.ItemStack stack ); /** * Drops an item stack from the turtle onto the floor, or into an inventory is there is one * adjacent to the turtle in the direction specified. * @param stack The item stack to drop. * @param dir The world direction to drop the item * @return true if the stack was dropped, or completely stored in the adjacent inventory, false if * it was only partially stored in the adjacent inventory, or could not fit at all. If false is returned * and the stack was partially stored, the ItemStack passed into "stack" will now * represent the stack of items that is left over. */ public boolean dropItemStack( net.minecraft.item.ItemStack stack, int dir ); /** * "Deploys" an item stack in the direction specified. This simulates a player right clicking, and calls onItemUse() on the Item class. * Will return true if some kind of deployment happened, and may modify the item stack. For block item types, this can be * used to place blocks. Some kinds of items (such as shears when facing a sheep) may modify the turtles inventory during this call. * @param stack The item stack to deploy * @param dir The world direction to deploy the item * @return true if the stack was deployed, false if it was not. */ public boolean deployWithItemStack( net.minecraft.item.ItemStack stack, int dir ); /** * Tries to "attack" entities with an item stack in the direction specified. This simulates a player left clicking, but will * not affect blocks. If an entity is attacked and killed during this call, its dropped items will end up in the turtles * inventory. * @param stack The item stack to attack with * @param dir The world direction to attack with the item * @return true if something was attacked, false if it was not */ public boolean attackWithItemStack( net.minecraft.item.ItemStack stack, int dir, float damageMultiplier ); /** * Returns the current fuel level of the turtle, this is the same integer returned by turtle.getFuelLevel(), * that decreases by 1 every time the turtle moves. Can be used to have your tool or peripheral require or supply * fuel to the turtle. * @return the fuel level */ public int getFuelLevel(); /** * Tries to increase the fuel level of a turtle by burning an item stack. If the item passed in is a fuel source, fuel * will increase and true will be returned. Otherwise, nothing will happen and false will be returned. * @param stack The stack to try to refuel with * @return Whether the turtle was refueled */ public boolean refuelWithItemStack( net.minecraft.item.ItemStack stack ); /** * Removes some fuel from the turtles fuel supply. Negative numbers can be passed in to INCREASE the fuel level of the turtle. * @return Whether the turtle was able to consume the ammount of fuel specified. Will return false if you supply a number * greater than the current fuel level of the turtle. */ public boolean consumeFuel( int fuel ); /** * Adds a custom command to the turtles command queue. Unlike peripheral methods, these custom commands will be executed * on the main thread, so are guaranteed to be able to access Minecraft objects safely, and will be queued up * with the turtles standard movement and tool commands. An issued command will return an unique integer, which will * be supplied as a parameter to a "turtle_response" event issued to the turtle after the command has completed. Look at the * lua source code for "rom/apis/turtle" for how to build a lua wrapper around this functionality. * @param handler an object which will execute the custom command when its point in the queue is reached * @return the unique command identifier described above * @see ITurtleCommandHandler */ public int issueCommand( ITurtleCommandHandler handler ); /** * Returns the upgrade on the specified side of the turtle, if there is one. * @return the upgrade on the specified side of the turtle, if there is one. */ public ITurtleUpgrade getUpgrade( TurtleSide side ); /** * Returns the peripheral created by the upgrade on the specified side of the turtle, if there is one. * @return the peripheral created by the upgrade on the specified side of the turtle, if there is one. */ public IHostedPeripheral getPeripheral( TurtleSide side ); }