package mekanism.client; import java.util.Arrays; import java.util.HashMap; import mekanism.client.MekanismRenderer.Model3D; import mekanism.common.CableUtils; import mekanism.common.Mekanism; import mekanism.common.PipeUtils; import mekanism.common.TileEntityMechanicalPipe; import net.minecraft.block.Block; import net.minecraft.client.renderer.GLAllocation; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import net.minecraftforge.liquids.ITankContainer; import net.minecraftforge.liquids.LiquidContainerRegistry; import net.minecraftforge.liquids.LiquidStack; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderMechanicalPipe extends TileEntitySpecialRenderer { private ModelTransmitter model = new ModelTransmitter(); private HashMap> cachedLiquids = new HashMap>(); private static final int stages = 40; private static final double offset = 0.015; @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick) { renderAModelAt((TileEntityMechanicalPipe)tileEntity, x, y, z, partialTick); } public void renderAModelAt(TileEntityMechanicalPipe tileEntity, double x, double y, double z, float partialTick) { bindTextureByName("/mods/mekanism/render/MechanicalPipe" + (tileEntity.isActive ? "Active" : "") + ".png"); GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F); GL11.glScalef(1.0F, -1F, -1F); boolean[] connectable = PipeUtils.getConnections(tileEntity); if(tileEntity.canTransferLiquids()) { for(int i = 0; i < 6; i++) { if(connectable[i]) { model.renderSide(ForgeDirection.getOrientation(i)); } } } model.Center.render(0.0625F); GL11.glPopMatrix(); if(tileEntity.liquidScale > 0 && tileEntity.refLiquid != null) { push(); if(tileEntity.refLiquid.itemID == Block.lavaStill.blockID) { MekanismRenderer.glowOn(); } bindTextureByName(tileEntity.refLiquid.getTextureSheet()); GL11.glTranslatef((float)x, (float)y, (float)z); if(tileEntity.canTransferLiquids()) { for(int i = 0; i < 6; i++) { if(connectable[i]) { int[] displayList = getListAndRender(ForgeDirection.getOrientation(i), tileEntity.refLiquid, tileEntity.worldObj); GL11.glCallList(displayList[Math.max(3, (int)((float)tileEntity.liquidScale*(stages-1)))]); } } } int[] displayList = getListAndRender(ForgeDirection.UNKNOWN, tileEntity.refLiquid, tileEntity.worldObj); GL11.glCallList(displayList[Math.max(3, (int)((float)tileEntity.liquidScale*(stages-1)))]); if(tileEntity.refLiquid.itemID == Block.lavaStill.blockID) { MekanismRenderer.glowOff(); } pop(); } } private void pop() { GL11.glPopAttrib(); GL11.glPopMatrix(); } private void push() { GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LIGHTING); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); } private int[] getListAndRender(ForgeDirection side, LiquidStack stack, World world) { if(cachedLiquids.containsKey(side) && cachedLiquids.get(side).containsKey(stack)) { return cachedLiquids.get(side).get(stack); } Model3D toReturn = new Model3D(); toReturn.baseBlock = Block.waterStill; toReturn.setTexture(stack.getRenderingIcon()); if(stack.itemID < Block.blocksList.length && Block.blocksList[stack.itemID] != null) { toReturn.baseBlock = Block.blocksList[stack.itemID]; } int[] displays = new int[stages]; if(cachedLiquids.containsKey(side)) { cachedLiquids.get(side).put(stack, displays); } else { HashMap map = new HashMap(); map.put(stack, displays); cachedLiquids.put(side, map); } MekanismRenderer.colorLiquid(stack); for(int i = 0; i < stages; i++) { displays[i] = GLAllocation.generateDisplayLists(1); GL11.glNewList(displays[i], 4864); switch(side) { case UNKNOWN: { toReturn.minX = 0.3 + offset; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.3 + offset; toReturn.maxX = 0.7 - offset; toReturn.maxY = 0.3 - offset + ((float)i / (float)100); toReturn.maxZ = 0.7 - offset; break; } case DOWN: { toReturn.minX = 0.5 + offset - ((float)i / (float)100)/2; toReturn.minY = 0.0; toReturn.minZ = 0.5 + offset - ((float)i / (float)100)/2; toReturn.maxX = 0.5 - offset + ((float)i / (float)100)/2; toReturn.maxY = 0.3 + offset; toReturn.maxZ = 0.5 - offset + ((float)i / (float)100)/2; break; } case UP: { toReturn.minX = 0.5 + offset - ((float)i / (float)100)/2; toReturn.minY = 0.3 - offset + ((float)i / (float)100); toReturn.minZ = 0.5 + offset - ((float)i / (float)100)/2; toReturn.maxX = 0.5 - offset + ((float)i / (float)100)/2; toReturn.maxY = 1.0; toReturn.maxZ = 0.5 - offset + ((float)i / (float)100)/2; break; } case NORTH: { toReturn.minX = 0.3 + offset; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.0; toReturn.maxX = 0.7 - offset; toReturn.maxY = 0.3 - offset + ((float)i / (float)100); toReturn.maxZ = 0.3 + offset; break; } case SOUTH: { toReturn.minX = 0.3 + offset; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.7 - offset; toReturn.maxX = 0.7 - offset; toReturn.maxY = 0.3 - offset + ((float)i / (float)100); toReturn.maxZ = 1.0; break; } case WEST: { toReturn.minX = 0.0; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.3 + offset; toReturn.maxX = 0.3 + offset; toReturn.maxY = 0.3 - offset + ((float)i / (float)100); toReturn.maxZ = 0.7 - offset; break; } case EAST: { toReturn.minX = 0.7 - offset; toReturn.minY = 0.3 + offset; toReturn.minZ = 0.3 + offset; toReturn.maxX = 1.0; toReturn.maxY = 0.3 - offset + ((float)i / (float)100); toReturn.maxZ = 0.7 - offset; break; } } MekanismRenderer.renderObject(toReturn); GL11.glEndList(); } GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); return displays; } }