package ic2.api.energy.event; import ic2.api.energy.tile.IEnergyTile; /** * Event announcing terminated energy tiles. * * This event notifies subscribers of unloaded energy tiles, e.g. after getting * unloaded through the chunk they are in or after being destroyed by the * player or another block pick/destruction mechanism. * * Every energy tile which wants to get disconnected from the IC2 Energy * Network has to either post this event or alternatively call * EnergyNet.removeTileEntity(). * * You may use this event to build a static representation of energy tiles for * your own energy grid implementation if you need to. It's not required if you * always lookup energy paths on demand. * * See ic2/api/energy/usage.txt for an overall description of the energy net api. */ public class EnergyTileUnloadEvent extends EnergyTileEvent { public EnergyTileUnloadEvent(IEnergyTile energyTile1) { super(energyTile1); } }