package mekanism.client; import mekanism.common.BlockMachine.MachineType; import mekanism.common.IElectricChest; import mekanism.common.IEnergyCube; import mekanism.common.ItemBlockMachine; import mekanism.common.ItemRobit; import mekanism.common.Mekanism; import mekanism.common.MekanismUtils; import mekanism.common.MekanismUtils.ResourceType; import mekanism.common.Tier.EnergyCubeTier; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.model.ModelChest; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class ItemRenderingHandler implements IItemRenderer { public ModelRobit robit = new ModelRobit(); @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { if(type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON) { GL11.glTranslatef(0.5F, 0.5F, 0.5F); } if(item.getItem() instanceof IEnergyCube) { EnergyCubeTier tier = ((IEnergyCube)item.getItem()).getEnergyCubeTier(item); GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); renderItem((RenderBlocks)data[0], tier.ordinal()); } else if(item.getItem() instanceof ItemBlockMachine && item.getItemDamage() == MachineType.ELECTRIC_CHEST.meta) { IElectricChest chest = (IElectricChest)item.getItem(); ModelChest electricChest = new ModelChest(); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); GL11.glTranslatef(0, 1.0F, 1.0F); GL11.glScalef(1.0F, -1F, -1F); Minecraft.getMinecraft().renderEngine.func_110577_a(MekanismUtils.getResource(ResourceType.RENDER, "ElectricChest.png")); float lidangle = chest.getPrevLidAngle(item) + (chest.getLidAngle(item) - chest.getPrevLidAngle(item)) * MekanismRenderer.getPartialTicks(); lidangle = 1.0F - lidangle; lidangle = 1.0F - lidangle * lidangle * lidangle; electricChest.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F); electricChest.renderAll(); } else if(item.getItem() instanceof ItemRobit) { GL11.glRotatef(180, 0.0F, 0.0F, 1.0F); GL11.glRotatef(90, 0.0F, -1.0F, 0.0F); GL11.glTranslatef(0.0F, -1.5F, 0.0F); Minecraft.getMinecraft().renderEngine.func_110577_a(MekanismUtils.getResource(ResourceType.RENDER, "Robit.png")); robit.render(0.08F); } else { RenderingRegistry.instance().renderInventoryBlock((RenderBlocks)data[0], Block.blocksList[Mekanism.machineBlockID], item.getItemDamage(), ClientProxy.MACHINE_RENDER_ID); } } /** * Cleaned-up snip of RenderBlocks.renderBlockAsItem() -- used for rendering an item as an entity, * in a player's inventory, and in a player's hand. * @param renderer - RenderBlocks renderer to render the item with * @param metadata - block/item metadata * @param block - block to render */ public void renderItem(RenderBlocks renderer, int metadata) { Block block = Block.blocksList[Mekanism.energyCubeID]; renderer.setRenderBoundsFromBlock(block); block.setBlockBoundsForItemRender(); if(renderer.useInventoryTint) { int renderColor = block.getRenderColor(metadata); float red = (float)(renderColor >> 16 & 255) / 255.0F; float green = (float)(renderColor >> 8 & 255) / 255.0F; float blue = (float)(renderColor & 255) / 255.0F; GL11.glColor4f(red, green, blue, 1.0F); } GL11.glTranslatef(-0.5F, -0.5F, -0.5F); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, metadata)); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); } }