package mekanism.client; import net.minecraft.tileentity.TileEntity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; /** * Implement this if your TileEntity has a specific sound. * @author AidanBrady * */ public interface IHasSound { /** * Gets the sound path of this sound. * @return sound path */ public String getSoundPath(); }