package mekanism.api; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; /** * Use this class's 'getItem()' method to retrieve ItemStacks from the 'Mekanism' * class. * @author AidanBrady * */ public final class ItemRetriever { /** The 'Mekanism' class that items and blocks are retrieved from. */ private static Class Mekanism; /** * Attempts to retrieve an ItemStack of an item or block with the declared identifier. * * Mekanism identifiers follow an easy-to-remember pattern. All identifiers * are identical to the String returned by 'getItemName().' None include spaces, * and all start with a capital letter. The name that shows up in-game can be * stripped down to identifier form by removing spaces and all non-alphabetic * characters (,./'=-_). Below is an example: * * ItemStack enrichedAlloy = ItemRetriever.getItem("EnrichedAlloy"); * * The same also works for blocks. * * ItemStack refinedObsidian = ItemRetriever.getItem("RefinedObsidian"); * * Make sure you run this in or after FMLPostInitializationEvent runs, because most * items are registered when FMLInitializationEvent runs. However, some items ARE * registered later in order to hook into other mods. In a rare circumstance you may * have to add "after:Mekanism" in the @Mod 'dependencies' annotation. * * @param identifier - a String to be searched in the 'Mekanism' class * @return an ItemStack of the declared identifier, otherwise null. */ public static ItemStack getItem(String identifier) { try { if(Mekanism == null) { Mekanism = Class.forName("mekanism.common.Mekanism"); } Object ret = Mekanism.getField(identifier).get(null); if(ret instanceof Item) { return new ItemStack((Item)ret, 1); } else if(ret instanceof Block) { return new ItemStack((Block)ret, 1); } else { return null; } } catch(Exception e) { System.err.println("[Mekanism] Error retrieving item with identifier '" + identifier + "': " + e.getMessage()); return null; } } }